gimp claimed that the rightmost white pixel was actually transparent.
It didn't look transparent in Serenity, but I painted it white like
the other inner pixels anyways.
I upsampled them in gimp using the "None" filter and manually cleaned up
the outline. The drop shadow is just upsampled using "None" and looks a
bit rough -- someone who knows how to do this either has to re-create
the shadow on the 2x bitmaps, or we need to remove the shadow from the
resource and render it in code at some point. Still, looks a lot better
than with the upsampled 1x bitmaps.
This implements simple window shadows around most windows, including
tooltips. Because this method uses a bitmap for the shadow bits,
it is limited to rectangular window frames. For non-rectangular
window frames we'll need to implement a more sophisticated algorithm.
This is an external file from https://pci-ids.ucw.cz that's being updated
daily, which was imported a while ago but probably shouldn't live in the
SerenityOS repository in the first place (or else would need manual
maintenance). The legal aspects of redistributing this file as we
currently do are not quite clear to me, they require either GPL (version
2 or later) or 3-clause BSD - Serenity is 2-clause BSD...
The current version we use is 2019.08.08, so quite outdated - and while
most of these devices are obviously not supported, we're still capable
of *listing* them, so having an up-to-date version with recent additions
and fixes would be nice.
This updates the root CMakeLists.txt to check for existence of the file
and download it if not found - effectively on every fresh build. Do note
that this is not a critical file, and the system runs just fine should
this ever fail. :^)
I used this arcane incantation by @emanuele6:
< <(grep -hoP -e '\\u[A-Za-z0-9]{4}' ./*.json) grep -i -ve '\\u001b' \
| sort -u \
| while read -r; do
sed -i "s,\\$REPLY,$(eval "echo $'$REPLY'"),g" ./*.json
done
Plus some manual editing to re-align everything. Thanks! :)
The window close buttons look correct.
The arrow cursor isn't quite right yet:
- its shadow was nearest-neighbor upscaled from the 1x version
- the arrow handle looks a bit too chubby
But it's a start, and maybe someone with better gimp skills than me can
pretty it up later.
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.
All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.
Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.
Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.
To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
This reverts commit 0ae9ae48fa.
@bcoles informs me that these match Solaris 9 and it checks out.
I don't know what version I was comparing against, and who cares?
SpaceAnalyzer: Partially address code review changes.
- Use GUI::CommonActions::make_about_action().
- Pass large arguments by const reference instead of by value.
- Mark const functions as such.
- Add newline at end of SpaceAnalyzer.af
- Use full words instead of abbreviations in variable names.
- Use application's namespace instead of 'TreeMap'.
- move() certain assignments.
- Use member declaration initialization.
- Initialize TreeNode* member of QueueEntry.
- Rewrite find_mount_for_path to return MountInfo* instead.
- Rename ITreeMap and ITreeMapNode to TreeMap and TreeMapNode.
- Replace ext suffix with rect suffix for rectangles.
SpaceAnalyzer: Further address code review and coding style.
- Remove get prefix from accessor functions.
- Layout algorithm in its own function, with callback.
- Remove nullptr comparisons.
- Store lstat errors in error_accumulator.
- Use Rect::shatter.
- Use Rect's orientation based functions.
SpaceAnalyzer: Make sort_children_by_area const qualified.
This app allows the user to easily adjust his mouse's acceleration
as well as the scrollwheel's global scroll length.
The mouse acceleration changes would not be noticeable in qemu as
by default serenity uses VMWareBackdoor when available which lets
the host handle mouse movement instead of the guest (Serenity),
so in order to test this on a none-baremetal pc the VMWareBackdoor
has to be disabled.
This is a simple application that can read a coredump file and display
information regarding the crash, like the application's name and icon
and a backtrace. It will be launched by CrashDaemon whenever a new
coredump is available.
Also, it's mostly written in GML! :^)
Closes#400, but note that, unlike mentioned in that issue, this
implementation doesn't ignore applications that "have been started in
the terminal". That's just overcomplicating things, IMO. When my js(1)
REPL segfaults, I want to see a backtrace!
Make the little arrows point towards the large icon instead of away
from it. This feels like an obviously better visual clue that they're
pointers *to* something.
With everything now using GUI::FileIconProvider and therefore loading
icons embedded in the executable files, this information is now longer
being used.
We might have to think about this again if we want to allow .af files
with custom commands (e.g. shell scripts). Maybe those could get away
with just an "Icon" entry under "[App]", but currently there's only
"Executable" anyway.