Commit graph

357 commits

Author SHA1 Message Date
Liav A
0810c1b972 Kernel/Storage: Introduce basic abstraction layer for ATA components
This abstraction layer is mainly for ATA ports (AHCI ports, IDE ports).
The goal is to create a convenient and flexible framework so it's
possible to expand to support other types of controller (e.g. Intel PIIX
and ICH IDE controllers) and to abstract operations that are possible on
each component.

Currently only the ATA IDE code is affected by this, making it much
cleaner and readable - the ATA bus mastering code is moved to the
ATAPort code so more implementations in the near future can take
advantage of such functionality easily.

In addition to that, the hierarchy of the ATA IDE code resembles more of
the SATA AHCI code now, which means the IDEChannel class is solely
responsible for getting interrupts, passing them for further processing
in the ATAPort code to take care of the rest of the handling logic.
2022-07-19 11:07:34 +01:00
Liav A
2c987367e6 Kernel/Storage: Merge IDE functionality from BusMasterChannel to Channel
This simplifies the flow of how things work currently and is a step for
more improvements in the next commits.
2022-07-19 11:07:34 +01:00
Liav A
c001e3f567 Kernel/Storage: Move AHCI and IDE code into new subdirectories
We do that to increase clarity of the major and secondary components in
the subsystem. To ensure it's even more understandable, we rename the
files to better represent the class within them and to remove redundancy
in the name.

Also, some includes are removed from the general components of the ATA
components' classes.
2022-07-19 11:07:34 +01:00
Liav A
da8d18b263 Kernel/SysFS: Add exposing interface for DisplayConnectors
Under normal conditions (when mounting SysFS in /sys), there will be a
new directory in the /sys/devices directory called "graphics".
For now, under that directory there will be only a sub-directory called
"connectors" which will contain all DisplayConnectors' details, each in
its own sub-directory too, distinguished in naming with its minor
number.

Therefore, /sys/devices/graphics/connectors/MINOR_NUMBER/ will contain:
- General device attributes such as mutable_mode_setting_capable,
  double_buffering_capable, flush_support, partial_flush_support and
  refresh_rate_support. These values are exposed in the ioctl interface
  of the DisplayConnector class too, but these can be useful later on
  for command line utilities that want/need to expose these basic
  settings.
- The EDID blob, simply named "edid". This will help userspace to fetch
  the edid without the need of using the ioctl interface later on.
2022-07-19 11:02:37 +01:00
Hendiadyoin1
d783389877 Kernel+LibC: Add posix_fallocate syscall 2022-07-15 12:42:43 +02:00
Liav A
1dbd32488f Kernel/SysFS: Add /sys/devices/storage directory
This change in fact does the following:
1. Use support for symlinks between /sys/dev/block/ storage device
identifier nodes and devices in /sys/devices/storage/{LUN}.
2. Add basic nodes in a /sys/devices/storage/{LUN} directory, to let
userspace to know about the device and its details.
2022-07-15 12:29:23 +02:00
Liav A
4744ccbff0 Kernel/Storage: Add LUN address to each StorageDevice
LUN address is essentially how people used to address SCSI devices back
in the day we had these devices more in use. However, SCSI was taken as
an abstraction layer for many Unix and Unix-like systems, so it still
common to see LUN addresses in use. In Serenity, we don't really provide
such abstraction layer, and therefore until now, we didn't use LUNs too.
However (again), this changes, as we want to let users to address their
devices under SysFS easily. LUNs make sense in that regard, because they
can be easily adapted to different interfaces besides SCSI.
For example, for legacy ATA hard drive being connected to the first IDE
controller which was enumerated on the PCI bus, and then to the primary
channel as slave device, the LUN address would be 0:0:1.

To make this happen, we add unique ID number to each StorageController,
which increments by 1 for each new instance of StorageController. Then,
we adapt the ATA and NVMe devices to use these numbers and generate LUN
in the construction time.
2022-07-15 12:29:23 +02:00
Liav A
6ff1aeb64d Kernel/SysFS: Rename Devices code folder => DeviceIdentifiers
This folder in the SysFS code represents everything related to /sys/dev,
which is a directory meant to be a convenient interface to track all IDs
of all block and character devices (ID = major:minor numbers).
2022-07-15 12:29:23 +02:00
Liav A
00dbd667d5 Kernel/Graphics: Rename TextModeConsole => VGATextModeConsole
This change represents well the fact that the text mode console is based
on VGA text mode.
2022-07-13 19:15:17 +01:00
Liav A
97a769d2a9 Kernel/Graphics: Remove unnecessary VGAConsole class abstraction
The original intention was to support other types of consoles based on
standard VGA modes, but it never came to an implementation, nor we need
such feature at all.
Therefore, this class is not needed and can be removed.
2022-07-13 19:15:17 +01:00
Liav A
3bd0106755 Kernel/Graphics: Remove VGA folder and its content
We never supported VGA framebuffers and that folder was a big misleading
part of the graphics subsystem.

We do support bare-bones VGA text console (80x25), but that only happens
to be supported because we can't be 100% sure we can always initialize
framebuffer so in the worst scenario we default to plain old VGA console
so the user can still use its own machine.

Therefore, the only remaining parts of VGA is in the GraphicsManagement
code to help driving the VGA text console if needed.
2022-07-12 19:54:48 +01:00
Liav A
bf82c4b81b Kernel/Storage: Rename AHCIPortHandler => AHCIInterruptHandler
This reflects better what this object is all about - handling interrupts
of AHCI ports, and nothing more than that.
2022-07-08 01:06:47 +03:00
Liav A
cd115270fc Kernel/Graphics: Move GenericDisplayConnector code to a new sub-folder
In the same fashion like in the Linux kernel, we support pre-initialized
framebuffers that were set up by either the BIOS or the bootloader.
These framebuffers can be backed by any kind of video hardware, and are
not tied to VGA hardware at all. Therefore, this code should be in a
separate sub-folder in the Graphics subsystem to indicate this.
2022-06-25 11:32:09 +01:00
Brian Gianforcaro
458244c0c1 Kernel: Enable -ftrivial-auto-var-init as a security mitigation
The flag will automatically initialize all variables to a pattern based
on it's type. The goal being here is to eradicate an entire bug class
of issues that can originate from uninitialized stack memory.

Some examples include:

 - Kernel information disclosure, where uninitialized struct members
   or struct padding is copied back to usermode, leaking kernel
   information such as stack or heap addresses, or secret data like
   stack cookies.

 - Control flow based on uninitialized memory can cause a variety of
   issues at runtime, including stack corruptions like buffer
   overflows, heap corruptions due to deleting stray pointers.
   Even basic logic bugs can result from control flow operating on
   uninitialized data.

As of GCC 12 this flag is now supported.
https://gcc.gnu.org/git/?p=gcc.git;a=commit;h=a25e0b5e6ac8a77a71c229e0a7b744603365b0e9

Clang has already supported it for a few releases.
https://reviews.llvm.org/D54604
2022-06-24 12:35:36 +01:00
Liav A
30b58cd06c Kernel/SysFS: Remove derived BIOSSysFSComponent classes
These are not needed, because both do exactly the same thing, so we can
move the code to the BIOSSysFSComponent class.
2022-06-17 11:01:27 +02:00
Liav A
23c1c40e86 Kernel/SysFS: Migrate components code from SysFS.cpp to the SysFS folder 2022-06-17 11:01:27 +02:00
Liav A
4d05a41b30 Kernel/SysFS: Split the bulky BIOS.h file into multiple files 2022-06-17 11:01:27 +02:00
Liav A
9c6834698f Kerenl/Firmware: Add map_ebda and map_bios methods in the original place
In a previous commit I moved everything into the new subdirectories in
FileSystem/SysFS directory without trying to actually make changes in
the code itself too much. Now it's time to split the code to make it
more readable and understandable, hence this change occurs now.
2022-06-17 11:01:27 +02:00
Liav A
99bac4f34f Kernel/SysFS: Split bulky SysFSPCI file into separate files 2022-06-17 11:01:27 +02:00
Liav A
e488245234 Kernel/SysFS: Split bulky SysFSUSB file into two separate class files 2022-06-17 11:01:27 +02:00
Liav A
290eb53cb5 Kernel/SysFS: Stop cluttering the codebase with pieces of SysFS parts
Instead, start to put everything in one place to resemble the directory
structure of the SysFS when actually using it.
2022-06-17 11:01:27 +02:00
Liav A
3d22917548 Kernel/Memory: Introduce the SharedFramebufferVMObject class
This new type of VMObject will be used to coordinate switching safely
from graphical mode to text mode and vice-versa, by supplying a way to
remap all Regions that were created with this object, so mappings can be
changed according to the given state of system mode. This makes it quite
easy to give applications like WindowServer the feeling of having full
access to the framebuffer device from a DisplayConnector, but still keep
the Kernel in control to be able to safely switch to text console.
2022-06-06 20:11:05 +01:00
Timon Kruiper
c959344c00 Kernel: Add simple implementation for InterruptManagement on aarch64
This class currently hardcodes the use of the Raspberry Pi interrupt
controller.
2022-06-02 13:14:12 +01:00
Timon Kruiper
5eac2b9f33 Kernel: Add driver for interrupt controller on the Raspberry Pi
This implements the simpler IRQController class and adds a
pending_interrupts() function to the class.
2022-06-02 13:14:12 +01:00
Timon Kruiper
f085903f62 Kernel: Move IRQController and InterruptManagement to Arch directory
These 2 classes currently contain much code that is x86(_64) specific.
Move them to the architecture specific directory. This also allows for a
simpler implementation for aarch64.
2022-06-02 13:14:12 +01:00
Timon Kruiper
846d9ae858 Kernel: Do not specify new alignment for aarch64
Using the alignment of 4 causes a panic in the aarch64 Kernel. Instead
just don't pass the flag, which will use the default alignment.
2022-06-02 13:14:12 +01:00
Timon Kruiper
02b94c6f0e Kernel: Add UnhandledInterruptHandler and SharedIRQHandler to aarch64 2022-06-02 13:14:12 +01:00
Timon Kruiper
d631a3daf6 Kernel: Add Interrupts/IRQHandler.cpp to the aarch64 build
This requires a few stubs such that the compiler won't complain.
2022-06-02 13:14:12 +01:00
Timon Kruiper
2fd5e9f729 Kernel: Add GenericInterruptHandler.cpp to aarch64 build
This requires us to add an Interrupts.h file in the Kernel/Arch
directory, which includes the architecture specific files.

The commit also stubs out the functions to be able to compile the
aarch64 Kernel.
2022-06-02 13:14:12 +01:00
Timon Kruiper
5fc66c6072 Kernel: Fix capitalization of MiniStdLib.cpp in CMakeLists.txt
Commit fd3e3d5e28 added this, however
misspelled MiniStdLib.cpp. CMake wasn't complaining about this, but the
flags were also not applied to the file.
2022-05-21 20:23:32 +01:00
Timon Kruiper
9f3303c869 Kernel: Add -mgeneral-regs-only flag to aarch64 Kernel build
With the update to GCC 12.1.0, the compiler now vectorizes code with
-O2. This causes vector ops to be emitted, which are not supported in
the Kernel. Add the -mgeneral-regs-only flag to force the compiler to
not emit floating-point and SIMD ops.
2022-05-21 20:23:32 +01:00
Timon Kruiper
cc7723b6c4 Meta: Add option to disable Kernel Address Sanitizer
By default we enable the Kernel Undefined Behavior Sanitizer, which
checks for undefined behavior at runtime. However, sometimes a developer
might want to turn that off, so now there is a easy way to do that.
2022-05-21 20:23:32 +01:00
Ariel Don
9a6bd85924 Kernel+LibC+VFS: Implement utimensat(3)
Create POSIX utimensat() library call and corresponding system call to
update file access and modification times.
2022-05-21 18:15:00 +02:00
Timon Kruiper
d451bdec6f Kernel: Remove PREKERNEL_SOURCES from aarch64 CMakeLists.txt 2022-05-12 23:14:05 +02:00
Timon Kruiper
4db44c09a4 Kernel: Use the Kernel UBSanitizer implementation in the aarch64 Kernel
Now we actually print useful information when an UBSAN fault is
detected. :^)
2022-05-12 23:14:05 +02:00
Timon Kruiper
c96a3f0c48 Kernel: Move the aarch64 boot.S out of the Prekernel directory 2022-05-12 23:14:05 +02:00
Timon Kruiper
e88cd338f1 Kernel: Move Prekernel{CPU, Exceptions}.cpp out of Prekernel directory
This lets us delete the Prekernel.h file, and gets us closer to deleting
the Prekernel from the aarch64 Kernel.
2022-05-12 23:14:05 +02:00
Timon Kruiper
e7c5fd978b Kernel: Move Prekernel assembly utils to aarch64/ASM_wrapper.h
By moving these functions to the ASM_wrapper.h file, we can get rid of
another Prekernel file.
2022-05-12 23:14:05 +02:00
Timon Kruiper
e80d8d697c Kernel: Replace Prekernel::halt with Processor::halt in aarch64 build
This allows us to get rid of one more Prekernel file.
2022-05-12 23:14:05 +02:00
Daniel Bertalan
fd3e3d5e28 LibC+Kernel: Prevent string functions from calling themselves
Most of the string.h and wchar.h functions are implemented quite naively
at the moment, and GCC's pattern recognition pass might realize what we
are trying to do, and transform them into libcalls. This is usually a
useful optimization, but not when we're implementing the functions
themselves :^)

Relevant discussion from the GCC Bugzilla:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=102725

This prevents the infamous recursive `strlen`.

A more proper fix would be writing these functions in assembly. That
would likely give a small performance boost as well ;)
2022-05-12 13:12:37 +02:00
Timon Kruiper
b8854549f2 Kernel: Sort aarch64 CMake sources alphabetically 2022-05-09 21:12:56 +02:00
Timon Kruiper
c515e1341a Kernel: Add initial implementation of Processor in aarch64
Instead of storing the current Processor into a core local register, we
currently just store it into a global, since we don't support SMP for
aarch64 anyway. This simplifies the initial implementation.
2022-05-09 21:12:56 +02:00
Timon Kruiper
2e49d6b001 Kernel: Separate kmalloc.cpp into a separate library similar to x86_64
This will allow the call the constructors of the kmalloc.cpp file
before calling the other constructors in the Kernel.
2022-05-09 21:12:56 +02:00
Liav A
340773ddb7 Kernel/Graphics: Implement basic support for VMWare SVGA adapter 2022-05-06 18:04:57 +02:00
Liav A
e301af8352 Everywhere: Purge all support and usage of framebuffer devices
Long live the DisplayConnector object!
2022-05-05 20:55:57 +02:00
Liav A
f15b93c9a1 Kernel/Graphics: Use DisplayConnector design with generic framebuffers 2022-05-05 20:55:57 +02:00
Liav A
c27c414ed1 Kernel/Graphics: Apply DisplayConnector design on the VirtIO driver 2022-05-05 20:55:57 +02:00
Liav A
728358c599 Kernel/Graphics: Migrate Intel driver to use the DisplayConnector design 2022-05-05 20:55:57 +02:00
Liav A
e9a74cbefb Kernel/Graphics: Use DisplayConnector design for the Bochs driver 2022-05-05 20:55:57 +02:00
Liav A
912b8ab965 Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-05-05 20:55:57 +02:00