Commit graph

12 commits

Author SHA1 Message Date
Lenny Maiorani
2844f7c333 Everywhere: Switch from EnableIf to requires
C++20 provides the `requires` clause which simplifies the ability to
limit overload resolution. Prefer it over `EnableIf`

With all uses of `EnableIf` being removed, also remove the
implementation so future devs are not tempted.
2022-03-17 22:15:42 -07:00
kleines Filmröllchen
d5dce448ea AK: Bypass Buffered's buffer for large reads
Before, if we couldn't read enough data out of the buffer, we would re-
fill the buffer and recursively call read(), which in turn reads data
from the buffer into the resliced target span. This incurs very
intensive superflous memmove's when large chunks of data are read from
a buffered stream.

This commit changes the behavior so that when we exhaust the buffer, we
first read any necessary additional data directly into the target, then
fill up the buffer again. Effectively, this results in drastically
reduced overhead from Buffered when reading large contiguous chunks.
Of course, Buffered is designed to speed up data access patterns with
small frequent reads, but it's nice to be able to combine both access
patterns on one stream without penalties either way.

The final performance gain is about an additional 80% of abench decoding
speed.
2021-12-17 13:13:00 -08:00
kleines Filmröllchen
cbb2b4fe71 AK: Expose Buffered's buffer size and underlying stream 2021-11-28 13:33:51 -08:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
AnotherTest
a6e4482080 AK+Everywhere: Make StdLibExtras templates less wrapper-y
This commit makes the user-facing StdLibExtras templates and utilities
arguably more nice-looking by removing the need to reach into the
wrapper structs generated by them to get the value/type needed.
The C++ standard library had to invent `_v` and `_t` variants (likely
because of backwards compat), but we don't need to cater to any codebase
except our own, so might as well have good things for free. :^)
2021-04-10 21:01:31 +02:00
Lenny Maiorani
7d8a9bdb1e AK: Cleanup missing includes and #ifdef evaluation
Problem:
- Several files have missing includes. This results in complaints from
  `clang-tidy`.
- `#ifdef` is followed by `#elif <value>` which evaluates to `0`.

Solution:
- Add missing includes.
- Change to `#elif defined(<value>)`.
2020-11-22 11:35:53 +01:00
asynts
1f90e4ab8d AK: Replace a write_or_error call with write.
Implicit conversions suck...
2020-10-03 20:16:26 +02:00
asynts
b33921531d AK: Make Buffered<T> non-copyable. 2020-10-03 20:16:26 +02:00
asynts
9f00afd8cd AK: Add missing Bytes::slice call in Buffered<T>. 2020-10-03 17:33:14 +02:00
asynts
96edcbc27c AK: Lower the requirements for InputStream::eof and rename it.
Consider the following snippet:

    void foo(InputStream& stream) {
        if(!stream.eof()) {
            u8 byte;
            stream >> byte;
        }
    }

There is a very subtle bug in this snippet, for some input streams eof()
might return false even if no more data can be read. In this case an
error flag would be set on the stream.

Until now I've always ensured that this is not the case, but this made
the implementation of eof() unnecessarily complicated.
InputFileStream::eof had to keep a ByteBuffer around just to make this
possible. That meant a ton of unnecessary copies just to get a reliable
eof().

In most cases it isn't actually necessary to have a reliable eof()
implementation.

In most other cases a reliable eof() is avaliable anyways because in
some cases like InputMemoryStream it is very easy to implement.
2020-09-14 20:58:12 +02:00
asynts
6de63782c7 Streams: Consistent behaviour when reading from stream with error.
The streaming operator doesn't short-circuit, consider the following
snippet:

    void foo(InputStream& stream) {
        int a, b;
        stream >> a >> b;
    }

If the first read fails, the second is called regardless. It should be
well defined what happens in this case: nothing.
2020-09-06 12:54:45 +02:00
asynts
359fcf348f AK: Add Buffered<T> which wraps a stream, adding input buffering. 2020-09-06 12:54:45 +02:00