This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
- Use a vector or references for the transition chain since null shapes
are not allowed in the chain.
- Use Vector::in_reverse() for iterating the chain backwards.
This feature had bitrotted somewhat and would trigger errors because
PrimitiveStrings were "destroyed" but because of this mode they were not
removed from the string cache. Even fixing that case running test-js
with the options still failed in more places.
We don't need to support more than 2^32 object properties anyway, so
there's no point in using 64-bit property counts.
This small reduction in memory usage makes test-js run ~10% faster on
x86_64 locally.
Now that AK::Weakable doesn't have a bunch of padding at the end,
let's move the smaller members of JS::Shape to the end, since there's
nothing to fold into at the start.
Many shapes don't have any forward transitions to cache, so we can save
a bunch of memory (and time) by only creating the cache maps when
actually needed.
Prototypes can be set to null, and while the previous version also kinda
allowed null (by not reading through the null reference), it was making
UBSAN very sad.
The way that transition avoidance (foo_without_transition) was
implemented led to shapes being unshareable and caused shape explosion
instead, precisely what we were trying to avoid.
This patch removes all the attempts to avoid transitioning shapes, and
instead *adds* transitions when changing an object's prototype.
This makes transitions flow naturally, and as a result we end up with
way fewer shape objects in real-world situations.
When we run out of big problems, we can get back to avoiding transitions
as an optimization, but for now, let's avoid ballooning our processes
with a unique shape for every object.
The forward transition cache in Shape uses WeakPtr<Shape> to learn when
a cached transition has been garbage collected.
When running in zombification mode, we have to explicitly revoke any
outstanding WeakPtrs to a Shape when it becomes a zombie. That ensures
that it gets pruned from transition caches.
This is a huge patch, I know. In hindsight this perhaps could've been
done slightly more incremental, but I started and then fixed everything
until it worked, and here we are. I tried splitting of some completely
unrelated changes into separate commits, however. Anyway.
This is a rewrite of most of Object, and by extension large parts of
Array, Proxy, Reflect, String, TypedArray, and some other things.
What we already had worked fine for about 90% of things, but getting the
last 10% right proved to be increasingly difficult with the current code
that sort of grew organically and is only very loosely based on the
spec - this became especially obvious when we started fixing a large
number of test262 failures.
Key changes include:
- 1:1 matching function names and parameters of all object-related
functions, to avoid ambiguity. Previously we had things like put(),
which the spec doesn't have - as a result it wasn't always clear which
need to be used.
- Better separation between object abstract operations and internal
methods - the former are always the same, the latter can be overridden
(and are therefore virtual). The internal methods (i.e. [[Foo]] in the
spec) are now prefixed with 'internal_' for clarity - again, it was
previously not always clear which AO a certain method represents,
get() could've been both Get and [[Get]] (I don't know which one it
was closer to right now).
Note that some of the old names have been kept until all code relying
on them is updated, but they are now simple wrappers around the
closest matching standard abstract operation.
- Simplifications of the storage layer: functions that write values to
storage are now prefixed with 'storage_' to make their purpose clear,
and as they are not part of the spec they should not contain any steps
specified by it. Much functionality is now covered by the layers above
it and was removed (e.g. handling of accessors, attribute checks).
- PropertyAttributes has been greatly simplified, and is being replaced
by PropertyDescriptor - a concept similar to the current
implementation, but more aligned with the actual spec. See the commit
message of the previous commit where it was introduced for details.
- As a bonus, and since I had to look at the spec a whole lot anyway, I
introduced more inline comments with the exact steps from the spec -
this makes it super easy to verify correctness.
- East-const all the things.
As a result of all of this, things are much more correct but a bit
slower now. Retaining speed wasn't a consideration at all, I have done
no profiling of the new code - there might be low hanging fruits, which
we can then harvest separately.
Special thanks to Idan for helping me with this by tracking down bugs,
updating everything outside of LibJS to work with these changes (LibWeb,
Spreadsheet, HackStudio), as well as providing countless patches to fix
regressions I introduced - there still are very few (we got it down to
5), but we also get many new passing test262 tests in return. :^)
Co-authored-by: Idan Horowitz <idan.horowitz@gmail.com>
We were doing a *lot* of string-to-int conversion while creating a new
global object. This happened because Object::put() would try to convert
the property name (string) to an integer to see if it refers to an
indexed property.
Sidestep this issue by using PropertyName for the CommonPropertyNames
struct on VM (vm.names.foo), and giving PropertyName a flag that tells
us whether it's a string that *may be* a number.
All CommonPropertyNames are set up so they are known to not be numbers.
Before this patch, every shape would permanently remember every other
shape it had ever transitioned to. This could lead to pathological
accumulation of unused shape objects in some cases.
Fix this by using WeakPtr instead of a strongly visited Shape* in the
the forward transition chain map. This means that we will now miss out
on some shape sharing opportunities, but since this is not required
for correctness it doesn't matter.
Note that the backward transition chain is still strongly cached,
as it's necessary for the reification of property tables.
An interesting future optimization could be to allow property tables
to get garbage collected (by detaching them from the shape object)
and then reconstituted from the backwards transition chain (if needed.)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.