GObjects can now register a timer with the GEventLoop. This will eventually
cause GTimerEvents to be dispatched to the GObject.
This needed a few supporting changes in the kernel:
- The PIT now ticks 1000 times/sec.
- select() now supports an arbitrary timeout.
- gettimeofday() now returns something in the tv_usec field.
With these changes, the clock window in guitest2 finally ticks on its own.
Add a separate lock to protect the VFS. I think this might be a good idea.
I'm not sure it's a good approach though. I'll fiddle with it as I go along.
It's really fun to figure out all these things on my own.
- Turn Keyboard into a CharacterDevice (85,1) at /dev/keyboard.
- Implement MM::unmapRegionsForTask() and MM::unmapRegion()
- Save SS correctly on interrupt.
- Add a simple Spawn syscall for launching another process.
- Move a bunch of IO syscall debug output behind DEBUG_IO.
- Have ASSERT do a "cli" immediately when failing.
This makes the output look proper every time.
- Implement a bunch of syscalls in LibC.
- Add a simple shell ("sh"). All it can do now is read a line
of text from /dev/keyboard and then try launching the specified
executable by calling spawn().
There are definitely bugs in here, but we're moving on forward.
- More work on funneling console output through Console.
- init() now breaks off into a separate task ASAP.
- ..this leaves the "colonel" task as a simple hlt idle loop.
- Mask all IRQs on startup (except IRQ2 for slave passthru)
- Fix underallocation bug in Task::allocateRegion().
- Remember how many times each Task has been scheduled.
The panel and scheduling banner are disabled until I get things
working nicely in the (brave) new Console world.
This leaves interrupts enabled while we're in the kernel, which is
precisely what we want.
This uncovered a horrendous problem with kernel tasks silently
overflowing their stacks. For now I've simply increased the stack size
but I need a more MMU-y solution for this eventually.