The `--allow-shlib-undefined` option is a bit of a misnomer. It actually
controls whether we should be allowed to have undefined references after
symbols from all dependencies have been resolved, so it applies both to
shared libraries and executables.
LLD defaults to allowing undefined references in shared libraries, but
not in executables. Previously, we had to disable this check for
executables too, as it caused a build failure due to the
LibC-LibPthread-libc++ and the LibCore-LibCrypto circular dependencies.
Now that those have been resolved, we can enable this warning, in the
hopes that it will prevent us from introducing circular libraries and
missing dependencies that might cause unexpected breakage.
Change the parent of the WizardDialog to that of the Spreadsheet window.
Previously the WizardDialog was using the open file dialog as the
parent resulting in the csv import dialog
Using a WeakPtr to keep a reference to the active layer caused it to
be destroyed when the last tab was closed, which made the
m_layer == layer check in set_layer() return early since it was
already null. Because of this the LayerPropertiesWidget was never
disabled.
After closing the last open ImageEditor, selecting a color would try to
dereference it causing a crash. Instead make set_image_editor() take a
pointer to it and set it to nullptr when closing the last tab like we
do with LayerListWidget and LayerPropertiesWidget.
The name `scissor_box_to_window_coordinates` was wildy inaccurate since
we are actually transforming window coordinates into whatever the
coordinate space of the backing bitmap is.
Previously the scroll position would not reset when loading a new
page. This caused various problems such as opening the page at the
previous pages scroll position and in some instances not even
showing the new page at all.
This was broken in commit 0a1b34c753 / PR #11687 since the buffer
descriptor list size was not page-aligned, and the new
`MM.allocate_dma_buffer_pages` expects a page-aligned size.
Discord user aesophor pointed out that the GCC toolchain fails to build
on macOS, and traced the issue back to 41ea37f2, which is the latest
change to `gcc.patch`. Similarly, when I tried to run BuildIt.sh in the
`--dev` mode, `git apply` complained about the patch being malformed.
I regenerated the patch by manually applying the changes of 41ea37f2 on
top of a known good GCC source tree, and I sent the new file to them.
They reported that this fixed the build issue they were having.
This adds a half pixel offset to the edge value calculation in order to
sample the triangle at pixel centers. This is in line with actual OpenGL
rasterization rules and generates correctly interpolated vertex
attributes including texture coordinates.
With the RASTERIZER_BLOCK_SIZE gone we can now render to any size, even
odd ones. We have to be careful to not generate out of bounds accesses
when calculating the render target and depth buffer pointers. Thus we
check the coverage mask and generate nullptrs for pixels that will not
be updated. This also masks out pixels that would touch the triangle but
are outside the render target/scissor rect bounds.
Since the alpha blend configuration should not change between most calls
of draw_primitives it makes no sense to reinitialize the blend factors
for every rasterized triangle.
The alpha blend factors are now set up whenever the device config
changes. The blend factors are stored in struct AlphaBlendFactors.
This adds member functions Device::rasterize_triangle() and
Device::shade_fragments(). They were free standing functions/lambdas
previously which led to a lot of parameters being passed around.
This adds a counter to the debug overlay that displays the average
percentage of SIMD lane utilization.
This number represents the number of pixels that were output for each
quad. A utilization of 100% means that all 4 SIMD lanes were used and
no pixels were masked out before being written to the color buffer.
Now, each new filter only has to describe how to actually change
the bitmaps, and the common logic of pulling out the bitmap from the
layer, and marking the action as done, etc is all handled in the
`Filter` base class.
This also makes it possible to apply filters to external bitmaps,
which are not embedded in a `Layer` (which we can use to preview
filters in the future!)
This makes interrupting `sleep 10; echo hi` not print `hi` anymore,
which is the expected behaviour anyway.
Also fixes the problem with fast-running loops "eating" interrupts and
not quitting.
Running `./package.sh interactive` in a port directory will
spawn a new shell with the serenity build environment set up.
This makes porting software much easier as build commands can
be run interactively instead of having to modify package.sh
just to test things.
Add them in `<Kernel/API/Device.h>` and use these to provides
`{makedev,major,minor}` in `<sys/sysmacros.h>`. It aims to be more in
line with other Unix implementations and avoid code duplication in user
land.