This old symbolication exploit proof of concept doesn't link on aarch64
with the Clang toolchain. We should revisit these as as whole to see if
they're worth keeping around in general.
This syscall will be used later on to ensure we can declare virtual
memory mappings as immutable (which means that the underlying Region is
basically immutable for both future annotations or changing the
protection bits of it).
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.
Also included are changes to readd now missing dependencies to tools
that actually need them.
Even though the toolchain implicitly links against -lc, it does not know
where it should get LibC from except for the sysroot. In the case of
Clang this causes it to pick up the LibC stub instead, which might be
slightly outdated and feature missing symbols.
This is currently not an issue that manifests because we pass through
the dependency on LibC and other libraries by accident, which causes
CMake to link against the LibC target (instead of just the library),
and thus points the linker at the build output directory.
Since we are looking to fix that in the upcoming commits, let's make
sure that everything will still be able to find the proper LibC first.
Even though this almost certainly wouldn't run properly even if we had
a working kernel for AARCH64 this at least lets us build all the
userland binaries.
Doesn't use them in libc headers so that those don't have to pull in
AK/Platform.h.
AK_COMPILER_GCC is set _only_ for gcc, not for clang too. (__GNUC__ is
defined in clang builds as well.) Using AK_COMPILER_GCC simplifies
things some.
AK_COMPILER_CLANG isn't as much of a win, other than that it's
consistent with AK_COMPILER_GCC.
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).
No functional changes.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This converts the return value of File::read_link() from String to
ErrorOr<String>.
The rest of the change is to support the potential of an Error being
returned and subsequent release of the value when no Error is returned.
Unfortunately at this stage none of the places affected can utililize
our TRY() macro.
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
So far we only had mmap(2) functionality on the /dev/mem device, but now
we can also do read(2) on it.
The test unit was updated to check we are doing it safely.
For setreuid and setresuid syscalls, -1 means to set the current
uid/euid/gid/egid value, to be more convenient for programming.
However, for other syscalls where we pass only one argument, there's no
justification to specify -1.
This behavior is identical to how Linux handles the value -1, and is
influenced by the fact that the manual pages for the group of one
argument syscalls that handle ID operations is ambiguous about this
topic.
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
To ensure everything works as expected, a unit test was added with
multiple scenarios.
This binary has to have the SetUID flag, and we also bind-mount the
/usr/Tests directory to allow running of SetUID binaries.
See #10042 for details. In short: qemu doesn't seem to implement that
feature, therefore the test correctly fails. However, that does not help
us, so we skip that test.