The recent patch to LexicalPath allowed relative paths like ../ to work
in requests to WebServer. This wasn't too dangerous because of unveil,
but let's still fix this :^)
When right-clicking with no selected row in the process list,
SystemMonitor would still show a context menu. This disables
the context menu if index is invalid and also disables Alt+Enter
so that build_process_window() is never called with a PID of -1.
Fixes#7167.
We now discard these strings instead of copying them into a String
which we immediately destruct. This should result in both a perf uplift
and lower memory usage.
This was caused by a double notifier on the TLS socket, which caused
the TLS code to freak out about not being able to read properly. In
addition, the existing loop inside of drain_read() has been replaced by
code that actually works, and which includes new warnings when the
drain method is called before initialization is done or after the
websocket gets closed.
Problem:
- Function local `constexpr` variables do not need to be
`static`. This consumes memory which is unnecessary and can prevent
some optimizations.
Solution:
- Remove `static` keyword.
Problem:
- `size_classes` is a C-style array which makes it difficult to use in
algorithms.
- `all_of` algorithm is re-written for the specific implementation.
Solution:
- Change `size_classes` to be an `Array`.
- Directly use the generic `all_of` algorithm instead of
reimplementing.
We already do this for the SimpleIndexedPropertyStorage, so for indexed
properties with GenericIndexedPropertyStorage this would previously
crash. Since overwriting the array-like size with a larger value won't
magically insert values at previously unset indices, we need to handle
such an out of bounds access gracefully and just return an empty value.
Fixes#7043.
This was a bit hard to find as a local variable - rename it to uppercase
LENGTH_SETTER_GENERIC_STORAGE_THRESHOLD and move it to the top (next to
SPARSE_ARRAY_HOLE_THRESHOLD) for good visibility.
Having so much the logic and lambdas in main() was getting unwieldy.
Moving it into a class simplifies this, and also opens up a path
towards supporting "Open in New Window" :^)
These aren't actually an extra set, without them the fold operation
would be syntactically invalid.
Also remove possible cast of float->double/double->float in Value::to()
This commit is a bit of a mixed bag, but most of the changes are
repetitive enough to just include in a single commit.
The following instructions remain unimplemented:
- br.table
- table.init
- table.get
- table.set
- table.copy
- table.size
- table.grow
- table.fill
- ref.null
- ref.func
- ref.is_null
- drop
- i32/i64.clz
- i32/i64.ctz
- i32/i64.popcnt
- i32/i64.rotl
- i32/i64.rotr
- X.trunc.Y
- X.trunc_sat.Y
- memory.size
- memory.grow
- memory.init
- memory.copy
- memory.fill
- elem.drop
- data.drop
As the parser now flattens out the instructions and inserts synthetic
nesting/structured instructions where needed, we can treat the whole
thing as a simple parsed bytecode stream.
This currently knows how to execute the following instructions:
- unreachable
- nop
- local.get
- local.set
- {i,f}{32,64}.const
- block
- loop
- if/else
- branch / branch_if
- i32_add
- i32_and/or/xor
- i32_ne
This also extends the 'wasm' utility to optionally execute the first
function in the module with optionally user-supplied arguments.
Similar to how updating the title is implemented within TextEditor,
GML-Playground now also shows the modified state and requests for
saving before closing a modified document.
Before this patch, every shape would permanently remember every other
shape it had ever transitioned to. This could lead to pathological
accumulation of unused shape objects in some cases.
Fix this by using WeakPtr instead of a strongly visited Shape* in the
the forward transition chain map. This means that we will now miss out
on some shape sharing opportunities, but since this is not required
for correctness it doesn't matter.
Note that the backward transition chain is still strongly cached,
as it's necessary for the reification of property tables.
An interesting future optimization could be to allow property tables
to get garbage collected (by detaching them from the shape object)
and then reconstituted from the backwards transition chain (if needed.)
When the path component of the request URL was empty we'd end up
sending requests like "GET HTTP/1.1" (note the missing /). This
ensures that we always send a path.
Problem:
- Static variables take memory and can be subject to less optimization
(https://serenityos.godbolt.org/z/7EYebr1aa)
- This static variable is only used in 1 place.
Solution:
- Move the variable into the function and make it non-static.
If we're able to allocate cells from a freelist, we should always
prefer that over the lazy freelist, since this may further defer
faulting in additional memory for the HeapBlock.
Thanks to @gunnarbeutner for pointing this out. :^)
When the user specifies a path such as ./test we'd incorrectly look for
the binary in the PATH environment variable and end up executing an
incorrect binary (e.g. /bin/test). We should only look up binaries in
PATH if the user-specified path does not contain a slash.
HeapBlock now implements the same lazy freelist as LibC malloc() does,
where new blocks start out in a "bump allocator" mode that gets used
until we've bump-allocated all the way to the end of the block.
Then we fall back to the old freelist style as before.
This means we don't have to pre-initialize the freelist on HeapBlock
construction. This defers page faults and reduces memory usage for
blocks where all cells don't get used. :^)
This had very bad interactions with ccache, often leading to rebuilds
with 100% cache misses, etc. Ali says it wasn't that big of a speedup
in the end anyway, so let's not bother with it.
We can always bring it back in the future if it seems like a good idea.
Make everything signed so that we don't have to deal with silly casting
issues thoughout the Chess code. I am unsure if this affects the chess
AI negatively, it seems just as "intelligent" before and after this
change :^)
VT100's documentation says that more than one SGR (Set Graphics
Rendition) parameters may be included in a single escape sequence.
However, we treated those with more than 3 parameters as color
sequences, so this behavior was not replicated.