Commit graph

134 commits

Author SHA1 Message Date
Ali Mohammad Pur
51c2c69357 AK+Everywhere: Disallow constructing Functions from incompatible types
Previously, AK::Function would accept _any_ callable type, and try to
call it when called, first with the given set of arguments, then with
zero arguments, and if all of those failed, it would simply not call the
function and **return a value-constructed Out type**.
This lead to many, many, many hard to debug situations when someone
forgot a `const` in their lambda argument types, and many cases of
people taking zero arguments in their lambdas to ignore them.
This commit reworks the Function interface to not include any such
surprising behaviour, if your function instance is not callable with
the declared argument set of the Function, it can simply not be
assigned to that Function instance, end of story.
2021-06-06 00:27:30 +04:30
Gunnar Beutner
fab9b2f068 Hearts: Don't destroy the animation handler while running it 2021-06-04 19:32:25 +02:00
Timothy Flynn
2b762ef940 Solitaire+LibCards: Draw card stacks with rounded corners
Now that the cards have rounded corners, draw the stack box behind the
cards with rounded corners as well. This way, the corner of the stack
box doesn't peek out from behind the cards.

The caveat here is that the "play" card stack now needs to hold a
reference to the "waste" stack beneath it so it knows when not to draw
its background on top of the waste stack. To faciliate that, the array
of card stacks is now a NonnullRefPtrVector so the play stack can store
a smart pointer to the waste stack (instead of a raw pointer or
reference).
2021-06-04 19:11:45 +02:00
Matthew Jones
1748591570 Solitaire: Fixes undo feature from incorrect merge conflict resolution 2021-06-04 00:15:25 +02:00
Matthew B. Jones
ecaae2d10f
Solitaire: Add keys for drawing and moving cards to foundation stacks
Also shifts logic of starting game length timer into function
`start_timer_if_necessary`, so it can be called from original
mouse event handler and new `auto_move_eligible_cards_to_stacks`
2021-06-03 08:43:28 +01:00
Matthew B. Jones
ab4f4ddc3c
Solitaire: Add undo functionality 2021-06-03 01:16:49 +01:00
Matthew B. Jones
3ad7a1e944
Hearts: Play the first valid card (left-to-right) when pressing space 2021-06-02 23:07:12 +01:00
BrandonKi
ee38f5241d LibChess: Change cursor style when hovering or dragging valid piece 2021-06-02 11:18:40 +02:00
Gunnar Beutner
45117a4134 Hearts: Fix sorting for pick_low_points_high_value_card
Previously the function did not sort the hand at all which means we
wouldn't necessarily pick the card with the highest value.
2021-06-01 08:52:08 +02:00
Gunnar Beutner
63d3beb78c Hearts: Prefer to pass high value cards
Previously we'd prefer to pass high points cards. Instead we should
prefer to pass high value cards first.
2021-06-01 08:52:08 +02:00
Gunnar Beutner
8b9da08d5a Hearts: Pick better non-matching cards
When we don't have a matching card for the lead card rather than
always preferring to play hearts we should try to get rid of our
high value cards first if no other player has hearts cards higher
than what we have.
2021-06-01 08:52:08 +02:00
Gunnar Beutner
4a8d8da46c Hearts: Make debugging AI suggestions easier
When building Hearts with HEARTS_DEBUG we highlight the card the AI
would have picked. This makes comparing AI and human decisions easier.
2021-06-01 08:52:08 +02:00
Gunnar Beutner
2b2d992946 Hearts: Pick better cards when we're the third player
When we're the third player in a trick and we don't have a lower value
card we would previously pick a slightly higher value card. Instead
we should pick the highest value card unless there are points in the
current trick or the lead card is spades and the higher value card
we would've picked is higher than the queen and another player still
has the queen.

The rationale is that we have to take the trick anyway so we might as
well get rid of our highest value card. If the trailing player has a
lower value card of the same type we take the trick but don't gain
any points. If they don't have a card of the same type it doesn't
matter whether we play a high value or low value card.
2021-06-01 08:52:08 +02:00
Gunnar Beutner
38f8a6aabb Hearts: Pick better lead cards
Previously the AI would prefer playing a lead card for which no other
player had a card with a higher value even though it also had a card
for which a higher value card was still in play.
2021-06-01 08:52:08 +02:00
Marcus Nilsson
f7667901ed Solitaire: Start timer when first card is moved
Starts the game timer when the first card is clicked or moved instead of
when a new game is started.

Fixes #7489
2021-05-27 22:55:37 +02:00
Gunnar Beutner
971f4ca71c Hearts: Highlight cards when an invalid play is attempted
This briefly inverts the selected card when the user attempts to make
an invalid play.
2021-05-26 19:57:08 +02:00
Timothy Flynn
a428812ba2 Solitaire: Persist high score separately per game mode
With different scoring rules for one-card vs. three-card draw mode, it
makes more sense to separately track their high scores.
2021-05-25 21:20:50 +02:00
Timothy Flynn
5d4cca7e0c Solitaire: Award bonus points based on time elapsed
The exact formula used for bonus points seems to vary by implementation.
This uses Klondike Solitaire's formula:

    https://en.wikipedia.org/wiki/Klondike_(solitaire)#Scoring
2021-05-25 21:20:50 +02:00
Timothy Flynn
0f80e9e4db Solitaire: Tweak scoring for three-card draw mode
Currently, the player loses 100 points each time the waste stack is
recycled. In three-card draw mode, it's standard to only lose 20 points
after the third recycle event.
2021-05-25 21:20:50 +02:00
Timothy Flynn
cf9094cf46 Solitaire: Remove dead call to Game::start_game_over_animation
This invocation will exit immediately. There's also no reason to invoke
stop_game_over_animation here because that's the first thing that will
happen in the call to setup.
2021-05-25 21:20:50 +02:00
Timothy Flynn
0b30a0febb Solitaire: Only update high score after a victorious game
Doesn't make much sense to update the high score on a lost game.
2021-05-25 21:20:50 +02:00
Gunnar Beutner
95401d2ca2 Hearts: Don't advance the game's state when an animation is playing
Previously we'd end up cancelling an animation that was still playing
when the user selects a card.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
fc99aa92bd Hearts: Fix animations that get stuck "mid-flight"
When an animation is stopped the cards should be moved to their final
position anyway. Otherwise they might end up getting stuck in the
middle of the animation.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
87ace131bc Hearts: Add support for playing more than one hand
This changes the game so that more than one hand can be played. Once
one player has 100 or more points the game ends. A score card is shown
between each hand.

Fixes #7374.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
e636ed43eb Hearts: Let the AI continuously play games
When there are no human players (toggled with Shift-F10) the AI will
continuously start new games when the current game has finished.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
ac1eba2f7c Hearts: Implement passing cards to other players
Fixes #7375.
2021-05-25 21:05:35 +02:00
Gunnar Beutner
fab073f33c Hearts: Move card click handler into a separate method 2021-05-25 21:05:35 +02:00
Gunnar Beutner
89d38b7e94 Hearts: Move sorting helper from Player::pick_lead_card into a method 2021-05-25 21:05:35 +02:00
Gunnar Beutner
4ba9cc82c0 Hearts: Move code to reposition cards into a separate method 2021-05-25 21:05:35 +02:00
Gunnar Beutner
9a6c6a98e5 Hearts: Move round initialization into a separate method 2021-05-25 21:05:35 +02:00
Gunnar Beutner
4e3a1f2da9 Hearts: Move hand sorting functionality into a method 2021-05-25 21:05:35 +02:00
Josh Perry
d27616cf36 Hearts: Allow player to set their name
Added a new settings dialog to Hearts with a textbox to allow the
player to set a name, which is persisted in the Hearts config file.
2021-05-23 20:43:53 +01:00
Gunnar Beutner
6a194869cf Hearts: Add key combinations to letting the AI play for you
A single card can be played with F10 while Shift-F10 toggles the AI
for the current as well as all future tricks.
2021-05-23 18:15:36 +02:00
Gunnar Beutner
2dfced2501 Hearts: Let the AI prefer lead cards for which other cards are in play
When picking a lead card the AI should avoid playing cards where it
knows that no other player has a lower value card of the same type.
2021-05-23 18:15:36 +02:00
Gunnar Beutner
647d0f9f8a Hearts: Fix sorting function for lead cards
The pick_lead_card() function sometimes picks the incorrect card
because the sorted_hand vector wasn't being sorted properly.
2021-05-23 18:15:36 +02:00
Gunnar Beutner
1ae18c1228 Hearts: Let the AI pick better lead cards
Instead of picking the card with the lowest value we should pick the
card with the highest value for which we know no lower value card is
in play anymore and that someone else still has an even higher value
card.
2021-05-22 12:03:31 +01:00
Gunnar Beutner
c2a4b581fe Hearts: Prefer to play Queen of Spades when we're the trailing player
Previously in a trick like 2S, KS, 5S we'd rather follow up with AS
instead of QS. We should prefer to play QS in this case.
2021-05-22 12:03:31 +01:00
Gunnar Beutner
0dd22c4e23 Hearts: Fix crash when starting an animation when there already is one
This ensures that the preceding animation is stopped first.
2021-05-22 12:03:31 +01:00
Gunnar Beutner
dfa2075887 Hearts: Remove dead code 2021-05-22 12:03:31 +01:00
Ryan Wilson
1965d60aeb
GameOfLife: Add choosable patterns 2021-05-22 09:54:58 +01:00
Gunnar Beutner
c3efae85f2 Games: Add Hearts 2021-05-21 23:38:18 +02:00
Gunnar Beutner
3e47eec862 Solitaire: Move cards functionality into LibCards 2021-05-21 23:38:18 +02:00
Linus Groh
d60ebbbba6 Revert "Userland: static vs non-static constexpr variables"
This reverts commit 800ea8ea96.

Booting the system no longer worked after these changes.
2021-05-21 10:30:52 +01:00
Lenny Maiorani
800ea8ea96 Userland: static vs non-static constexpr variables
Problem:
- `static` variables consume memory and sometimes are less
  optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
  every time the function is run.

Solution:
- If a global `static` variable is only used in a single function then
  move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
  `constexpr`.
2021-05-21 10:07:06 +01:00
Gunnar Beutner
3f42d39dce Solitaire: Fix a spelling mistake in one of the variable names 2021-05-20 22:07:20 +02:00
Andreas Kling
8a6c37deef LibGfx: Remove Gfx::FontDatabase::default_bold_fixed_width_font()
Ask for a bold_variant() of the default_fixed_width_font() instead.
2021-05-20 20:55:29 +02:00
Andreas Kling
6a012ad79f LibGfx: Remove Gfx::FontDatabase::default_bold_font()
Instead use default_font().bold_variant() in cases where we want a bold
variant of the default font. :^)
2021-05-20 20:55:29 +02:00
Jesse Buhagiar
2f49241296 Solitaire: Prevent player dragging entire stack to foundation
Currently, it is possible for the player to drag an entire stack
of cards to the foundation stack, provided the top card of the stack
(i.e the "root" card) can be dropped onto the foundation stack.
This causes an invalid state where, e.g, red cards end up in a
black foundation stack, or vice versa.
2021-05-18 20:05:10 +02:00
Dmitrii Ubskii
9c963fa17b Pong: Make the game winnable
- Make the ball chill out a bit by reducing its x velocity by 1.
- Make the AI dumber. It now relaxes until the ball is coming towards it
  and is in its half of the court.
2021-05-18 18:58:07 +01:00
Dmitrii Ubskii
9a7aac1c6a Pong: Fix paddle movement across resets if keys are held
The game waited for the next key down event before moving the player
paddle. Now the state of the arrow keys is carried over between resets.
2021-05-18 18:58:07 +01:00