Commit graph

9 commits

Author SHA1 Message Date
Gunnar Beutner
2f1ee91b3e Ports: Make Super Mario work with GCC 11 2021-04-29 10:33:44 +02:00
Gunnar Beutner
5911d379a6 Ports: Update checksums to use the SHA256 algorithm 2021-04-25 13:30:18 +02:00
Gunnar Beutner
e72235b981 Ports: Add launchers for some of the ports 2021-04-23 11:33:57 +02:00
Panagiotis Vasilopoulos
492f7132d2 Ports: Improve consistency and quality of ports
- Replaced /Root with
- Improved documentation.
- Removed a few typos.
- Replaced  with
- Added brackets in some cases.

Most of the changes were reviewed and applied manually.
2021-04-20 18:20:00 +02:00
Panagiotis Vasilopoulos
e45e0eeb47 Everywhere: Replace SERENITY_ROOT with SERENITY_SOURCE_DIR 2021-04-20 15:27:52 +02:00
Brendan Coles
a206ab2211 Ports: Add auth_type verification to all package.sh files 2021-04-16 21:14:00 +02:00
Gunnar Beutner
594d480391 Toolchain+Ports: Move the CMake toolchain file into a subdirectory 2021-04-16 19:04:24 +02:00
Gunnar Beutner
2ef7e757ad Ports: Enable audio for the Super-Mario port
According to @Baitinq the original port crashed with audio enabled.
I suspect that this was because the SDL2 headers didn't match between
the host and target system. Now that we properly use target's headers
this is no longer an issue so I enabled audio:

https://www.youtube.com/watch?v=ZTFvrcpZjY8
2021-04-14 22:43:13 +02:00
Manuel Palenzuela
4f690408af Ports: Added a Super-Mario clone port.
Added a minimal dependency super mario port. (Only depends on SDL, SDL_image and SDL_mixer).
2021-04-06 09:32:37 +02:00