Commit graph

5 commits

Author SHA1 Message Date
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
a356e48150 Kernel: Move all code into the Kernel namespace 2020-02-16 01:27:42 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Andreas Kling
a43b115a6c Kernel: Implement basic module unloading :^)
Kernel modules can now be unloaded via a syscall. They get a chance to
run some code of course. Before deallocating them, we call their
"module_fini" symbol.
2019-11-28 21:07:22 +01:00
Andreas Kling
6b150c794a Kernel: Implement very simple kernel module loading
It's now possible to load a .o file into the kernel via a syscall.
The kernel will perform all the necessary ELF relocations, and then
call the "module_init" symbol in the loaded module.
2019-11-28 20:59:11 +01:00