This command outputs the memory contents of a given address as an
unsigned int.
LibDebug already had support for this, so just a matter of intergating
it in sdb.
Very useful :)
Previously, we only accepted addresses that started with digits
'0'-'9', which was not correct because we expect addresses to be in
base 16.
We now expect addresses to be written with '0x' prefix, e.g 0xdeadbeef.
FileManager windows now alternate between the old-style location text
box and a new-style breadcrumb bar. The location bar shows up when you
try to edit the location (with Ctrl+L) and disappears once the textbox
loses focus.
The textbox and breadcrumb bar are mutually exclusive to keep it tidy.
Almost everyone using this API actually wanted String instead of a
ByteBuffer anyway, and there were a bunch of slightly different ways
clients would convert to String.
Let's just cut out all the confusion and make it return String. :^)
The buffer returned by read_line() used to be null-terminated, however
that was changed in 129a58a, resulting in some line strings containing
garbage data. Explicitly telling the String constructor the buffer's
size fixes that.
Fixes#4397.
50px is a bit extreme, it's down to 26px high now. Still a bit larger
than a regular GUI::TextBox but enough to look decent, even with the
help button in there.
Closes#3905.
The focus_dependent_delete_action that sits in the file manager's
toolbar would always remain enabled, even if nothing was selected,
activating it if nothing was selected would then crash the application.
The action is now correctly enabled/disabled, but due to the way
selection works in TreeViews, something is always selected, what really
matters is if the TreeView has something selected, and it has focus.
As it currently stands, there is no way to know when the TreeView's
is_focused status changes. In order for this to work I added a callback
to the Widget class which fires when a widget receives or looses focus.
In that callback, the focus_dependent_delete_action's enabled value is
recalculated.
If loading the WindowServer config fails or we get a value other than
"simple", "center", "tile", or "scaled", DisplaySettings would crash
when changing the wallpaper image.
Fixes#4360.
TreeViews using FileSystemModels collapse whenever the file system is
changed in anyway. This includes creating, dragging, deleting or
pasting any files/folders. This commit updates the refresh_tree_view()
lambda, which seems to have stopped working at some point, and calls it
whenever any of the actions mentioned above are activated.
I was looking through the proc folder, noticed this and thought
"why not?"
It's setup as an updating model because of the call count, however,
the call count doesn't appear to be working right now.
Make drag-selection the default behaviour, allowing (almost) any part of
the cell to initiate a select.
a small 5x5 rect at the corners of a cell can be used to initiate a
drag-copy instead.
Fixes#4268.
To initiate drag-to-select, the user can move the mouse to near the edge
of a cell, and click-and-drag when the cursor changes to a crosshair.
Fixes#4167.
Every time the scrollbar reaches the end, we append 100 more rows
(seamlessly!).
As a result of defaulting to 100 rows, we can also save with the
smallest number of rows required.
This partially deals with #4170.
The CE button on the windows calculator was used to clear the current
entry rather than the current error. This commit changes the
calculator's CE button such that it now clears the current value being
entered into the keypad and errors are now cleared at the end of every
successful operation.
Store a PixelPaint project in a .pp file (as there doesn't seem to
be any real standard on this). It's a very simple json file that
contains the bitmap as a base64 encoded bmp.
The most used feature of any image editor, undo. Each tool now
notifies the ImageEditor that they completed an action, where
it'll take a snapshot if its current state.
For now, a snapshot is just a copy of the whole image and its
layers. There's a hard limit on the amount of actions it stores.
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)