This is just a slight variation of `/res/icons/16x16/paste.png`, I've
removed the lines on the paper to make it look consistent with the
"New Image" icon, which is an empty piece of paper.
Some pixels weren't fully transparent in the top-right corner, which
was pretty visible on file selection in File Manager on default theme.
The files has been also compressed using the Zopfli algorithm, since
they would have been rewritten here anyway.
The IRC Client application made some sense while our main communication
hub was an IRC channel. Now that we've moved on, IRC is just a random
protocol with no particular relevance to this project.
This also has the benefit of removing one major client of the single-
process Web::InProcessWebView class.
This is an application analogous to WidgetGallery, in that it tests
various capabilities of LibGUI models. Right now it is pretty bare, but
as more work towards LibGUI models is done regarding persistent model
indices, more demos will be added.
This is a template which instantiates into what you'd write to start out
a basic Serenity GUI application. It contains a CMakeLists.txt file
which describes what each declaration does, a simple GUI application
which uses layouts, widgets and callbacks, and comes with a minimal set
of pledges which the user can add to as necessary.
Asking the user for a password is a fairly common thing, so let's have
a reusable GUI dialog for it! This first iteration only supports having
pre-filled "server" and "username" fields. This can obviously be made
more flexible as needs arise. :^)
MailSettings: Add a GML file for Mail settings
MailSettings: Add an AF desktop file for Mail Settings
MailSettings: Unveil /res in mail settings, fix GML
MailSettings: Mail settings texteditor->textbox
MailSettings: Update mail username to correct category in settings
Modified Mail settings GML to properly represent ports >100
MailSettings: Update/fix mail settings GML
MailSettings: Adjust GML, add icons for mail settings
MailSettings: Change Okay button to OK
MailSettings: Change mail setting reset button to revert
MailSettings: Fix incorrect variable names in mail settings
MailSettings: Add newlines af EOF of all mail setting files
MailSettings: Mail settings linting issues fixed
MailSettings: Increase size of icon features
Code cleaning/styling changes as per gunnarbeutner review
Made settings descriptions more friendly per sin-ack review
MailSettings: Fixes as per PR comments
MailSettings: Fix checkbox weirdness
MailSettings: Adjust width of checkbox
MailSettings: Remove unneccessary update() call
MailSettings: Replace port SpinBox with ComboBox
MailSettings: Add colons to labels, remove port 110 option
MailSettings: Remove custom model, use ItemListModel
MailSettings: Change relative icon paths to absolute ones
This utilises LibIMAP and LibWeb to provide an e-mail client.
The only way currently to connect to a server and login is with a
config file. This config file should be stored in ~/.config/Mail.ini
Here is an example config file:
```
[Connection]
Server=email.example.com
Port=993
TLS=true
[User]
Username=test@example.com
Password=Example!1
```
Since this is stored in plaintext and uses a less secure login method,
I'd recommend not using this on your main accounts :^)
This has been tested on Gmail and Outlook. For Gmail, you either have
to generate an app password if you have 2FA enabled, or enable access
from less secure apps in your account settings.
This does not fix the issue where there's no indication for when
hearts are broken. But since the original icon for Hearts was
a placeholder. This should be better. :^)
Fixes#7373
This patch adds the concept of a window being "Pinnable" (always drawn
on top of other windows). This can be toggled through a new checkable
action in the top left corner's window menu.
Scoring is designed to mimic Microsoft's implementation - starting at
500, decreasing by 1 every move, and increasing by 100 for every full
stack.
Fixes GH-5319.
This changes the .port_include.sh script so that ports can more easily
create more than one launcher by making the install_launcher function
available to the port's package.sh script.
This creates launchers for the stpuzzles port in the Games/Puzzles
category.
Previously accept() would copy the listener socket's cloexec and
non-blocking flag. With that fixed however TCPServer and LocalServer
now leak file descriptors into child processes and are blocking.
These all looked out of place both when used on a regular button (e.g.
in the SoundPlayer application) and a toolbar action button (e.g. in the
GameOfLife application). This makes them a bit smaller (hand-drawn, not
scaled down).
Every GL library needs an implementation of this!
Currently drawn with "pixel vomit" colours as we don't
yet support lighting via the GL library.
This also ships with a super basic Wavefront OBJ loader.
Windows that are marked as modified will now have another (themable)
close button. This gives an additional visual clue that some action
will be required by the user before the window gets closed.
The default window-close-modified icon is an "X" with "..." underneath,
building on the established use of "..." in menus to signify that
additional user input will be required before an action is completed.
They were previously stored inside the Locator widget. I moved them to
the globally visible ProjectDeclarations class so they can also be used
by other widgets.
And overhaul resize and paint events to fix layout edge cases in
which Calendar wasn't filling its parent widget completely. Ensures
month views always display prior month days for click navigation.
Converts Calendar app layout to GML.
The Locator now keeps a cache of the declared symbol in a document.
The language client updates that cache whenever it gets an update from
the language server about declared symbols.
This allows searching for symbol declarations in the Locator, in
addition to file names.
Closes#5478
This implements simple window shadows around most windows, including
tooltips. Because this method uses a bitmap for the shadow bits,
it is limited to rectangular window frames. For non-rectangular
window frames we'll need to implement a more sophisticated algorithm.
The window close buttons look correct.
The arrow cursor isn't quite right yet:
- its shadow was nearest-neighbor upscaled from the 1x version
- the arrow handle looks a bit too chubby
But it's a start, and maybe someone with better gimp skills than me can
pretty it up later.
SpaceAnalyzer: Partially address code review changes.
- Use GUI::CommonActions::make_about_action().
- Pass large arguments by const reference instead of by value.
- Mark const functions as such.
- Add newline at end of SpaceAnalyzer.af
- Use full words instead of abbreviations in variable names.
- Use application's namespace instead of 'TreeMap'.
- move() certain assignments.
- Use member declaration initialization.
- Initialize TreeNode* member of QueueEntry.
- Rewrite find_mount_for_path to return MountInfo* instead.
- Rename ITreeMap and ITreeMapNode to TreeMap and TreeMapNode.
- Replace ext suffix with rect suffix for rectangles.
SpaceAnalyzer: Further address code review and coding style.
- Remove get prefix from accessor functions.
- Layout algorithm in its own function, with callback.
- Remove nullptr comparisons.
- Store lstat errors in error_accumulator.
- Use Rect::shatter.
- Use Rect's orientation based functions.
SpaceAnalyzer: Make sort_children_by_area const qualified.
This is a simple application that can read a coredump file and display
information regarding the crash, like the application's name and icon
and a backtrace. It will be launched by CrashDaemon whenever a new
coredump is available.
Also, it's mostly written in GML! :^)
Closes#400, but note that, unlike mentioned in that issue, this
implementation doesn't ignore applications that "have been started in
the terminal". That's just overcomplicating things, IMO. When my js(1)
REPL segfaults, I want to see a backtrace!
Make the little arrows point towards the large icon instead of away
from it. This feels like an obviously better visual clue that they're
pointers *to* something.
This is an upscaled (no interpolation) version of the 16x16 icon, which
looks pretty neat given the pixelated appearance of the "Fire" demo
application. :^)
Instead of symlinks showing up with the "filetype-symlink" icon, we now
generate a new icon by taking the target file's icon and slapping a
small arrow emblem on top of it.
This looks rather nice. :^)
The "Step Out" action continues execution until the current function
returns.
Also, LibDebug/StackFrameUtils was introduced to eliminate the
duplication of stack frame inspection logic between the "Step Out"
action and the BacktraceModel.
Adds a classic volume slider to the AudioApplet. Percent text
and mute state can now be toggled via checkboxes. Left click opens,
right click mutes. Updates existing icons and adds unique icons for
muted vs zero volume states.
The Audio applet now dislays the main mix volume next to the speaker
icon. A click on the applet still mutes the global mixer. By scrolling
the mouse wheel while on the applet, you can decrease/increase the mixer
volume. Different icons will be painted depending on the volume and the
mute state.
Happy listening :^)
This adds a new 32x32 Help application icon, a new open book icon,
copies the current book icon as Help's 16x16 icon, and updates
the Help application file to reflect these changes.
I booted the system on a much better screen than the one I normally use
and the variance in contrast between different icons bothered me.
Here's an attempt to fix that, while also redoing some icons that I've
wanted to redo for a while. :^)
It will listen for clipboard content changes in the backgroud. Once you click
on its icon, it will pop up a window listing all recorded clipboard contents.
You can then double-click on an item to copy it again.