This port is experimental and not all pythom modules are working.
But this is an initial shot which can be further worked on, as
SerenityOS gets more mature. :^)
The main limitation is that locales, threading and time related
functions are not working.
Ports/.port_include.sh, Toolchain/BuildIt.sh, Toolchain/UseIt.sh
have been left largely untouched due to use of Bash-exclusive
functions and variables such as $BASH_SOURCE, pushd and popd.
Some systems (e.g. Arch Linux) build their gmake with Guile support and
thus have it installed. This patch disables Guile autodetection in the
configure script. It also updates the version of gmake to 4.2.1.
Fixes#645.
Quake now will build and run on Serenity. There are a few issues,
that'll stop you from playing currently, however, such as SDL
not having any keyboard input, as well as `printf_internal` throwing
an assertion over the `.` format specifier. However, the game launches
perfectly.
Much redundancy is removed from package scripts with this system.
It also supports simple dependency management, uninstalling (through
BSD ports style plist files), cleaning up after itself (with clean,
clean_dist, clean_all commands), etc.
Okay, here's something we've all been waiting for. A DOOM port :^)
It's based on the "doomgeneric" port and doesn't have sound support at
the moment, but it does let you play DOOM on Serenity.
Note that you have to provide DOOM1.WAD yourself.
Fixes#33.
This is a very basic mbedtls port. I've disabled the networking bits,
since they want some macros that we don't have defined. We might not even
want the networking functions anyway, since they wouldn't play very nice
with CEventLoop and friends.
I didn't look into why, but for some reason the SDL2 cmake build system
thinks it should build against PulseAudio which we definitely don't have.
So just tell it explicitly not to do that.
Fixes#265.
This way, we don't (in the ports themselves) depend on perl as a public
interface, which means if we ever have to, we can port to something else easier.