Commit graph

14 commits

Author SHA1 Message Date
cflip
5c68ca8f48 Ports/SDL2: Update window focus event listeners
Fixes an issue where ClassiCube would get stuck on the pause menu.
2022-11-28 13:11:16 +01:00
kleines Filmröllchen
20e51025bb Ports/SDL2: Rename LibGUI Window function in accordance with 5d56756 2022-11-23 15:06:15 +01:00
cflip
f872d945c3 Ports/SDL2: Add null check to SerenitySDLWidget::paint_event
This was causing a crash when message boxes appeared before the window
painted anything.
2022-10-19 22:07:05 +02:00
Jelle Raaijmakers
09d211e08a Ports: Make SDL2 build since recent GL::create_context changes
We also directly invoke `::present` on `GLContext` instead of going
through the static method `GL::present_context`.
2022-09-17 19:38:30 +02:00
Jelle Raaijmakers
6af184b48b Ports: Support SDL_WINDOWEVENT_CLOSE in SDL2
This allows PrBoom+ to properly quit the application when closing the
main window.
2022-09-03 00:07:24 +02:00
Jelle Raaijmakers
14ece2ac90 Ports: Support "restarts" in SDL2
SDL2 applications are prone to reinitializing the SDL components when,
for example, changing the display resolution. This would lead to
crashes since we were doing things in the wrong order.

* We now decouple `GLContext` from `SDL_Window` a bit more, allowing
  the window to be destroyed before the GLContext.
* Do not quit the `GUI::Application`, let our event loop handle exiting

These changes allow changing the display resolution in the Quake3 port.
2022-08-31 12:42:55 +01:00
Tim Schumacher
831afe3c3d Ports/SDL2: Update to 2.24.0 2022-08-23 13:30:48 +01:00
Tim Schumacher
2e31a479c4 Ports/SDL2: Do an out-of-tree build
SDL 2.24.0 starts having include loops if we try to do an in-tree build
against its wishes, so let's not do that anymore.
2022-08-23 13:30:48 +01:00
Tim Schumacher
218e6d2f5e Ports/SDL2: Rename LibAudio connection to ConnectionToServer 2022-07-23 00:21:13 +01:00
Tim Schumacher
4cf55c4056 Ports/SDL2: Update for the recent StringView changes 2022-07-16 23:13:43 +01:00
Tim Schumacher
333429fa47 Ports/SDL2: Implement a basic keyboard focus
Some SDL applications will not process inputs that they receive without
ensuring that they have the keyboard input focus.
2022-06-10 14:21:20 +01:00
Tim Schumacher
d426c5a4b2 Ports: Format patches without numbering, commit hash or version number 2022-06-08 17:58:36 +01:00
Tim Schumacher
5a24accfa7 Ports: Update SDL2 to 2.0.22 2022-05-25 23:04:52 +01:00
Tim Schumacher
cb6a406190 Ports: Return SDL2 to upstream 2022-05-25 23:04:52 +01:00