The graphics directory is a more suitable home for game assets.
Also, move card backs into their own subfolder in preparation for a
themes subfolder for card fronts.
These were part of the postcreate script previously, but with the new
powers of sed, we can text-replace the library name and make changing
them much more convenient.
Namely, the window title and size are carried over, since a larger
window with a more readable "Example Application" title is better to
understand. I also took the opportunity to add a missing trailing
newline to the generated CMake file.
This program has never lived up to its original idea, and has been
broken for years (property editing, etc). It's also unmaintained and
off-by-default since forever.
At this point, Inspector is more of a maintenance burden than a feature,
so this commit removes it from the system, along with the mechanism in
Core::EventLoop that enables it.
If we decide we want the feature again in the future, it can be
reimplemented better. :^)
Previously, `Heap` would store serialized data in blocks of 1024 bytes
regardless of the actual length. Data longer than 1024 bytes was
silently truncated causing database corruption.
This changes the heap storage to prefix every block with two new fields:
the total data size in bytes, and the next block to retrieve if the data
is longer than what can be stored inside a single block. By chaining
blocks together, we can store arbitrary amounts of data without needing
to change anything of the logic in the rest of LibSQL.
As part of these changes, the "free list" is also removed from the heap
awaiting an actual implementation: it was never used.
Note that this bumps the database version from 3 to 4, and as such
invalidates (deletes) any database opened with LibSQL that is not
version 4.
This is to allow testing autoplay, poster images, etc. without having to
stash local changes to the page. This also changes the URLs used on the
page to be relative to the page itself, to allow the page to load both
on Serenity and Lagom.
VALUES-4 defines the internal representation of `calc()` as a tree of
calculation nodes. ( https://www.w3.org/TR/css-values-4/#calc-internal )
VALUES-3 lacked any definition here, so we had our own ad-hoc
implementation based around the spec grammar. This commit replaces that
with CalculationNodes representing each possible node in the tree.
There are no intended functional changes, though we do now support
nested calc() which previously did not work. For example:
`width: calc( 42 * calc(3 + 7) );`
I have added an example of this to our test page.
A couple of the layout tests that used `calc()` now return values that
are 0.5px different from before. There's no visual difference, so I
have updated the tests to use the new results.
Prior to this commit, when you double-click a .zip file to open it, it
gets opened in Text-Editor as there is no other file association.
Now, when FileManager is invoked with a .zip file as the first argument,
a temporary directory will be created and the .zip will be extracted
into it. Once the FileManager window is closed, Core::TempFile will
delete the temporary directory.
This adds something like what we see in other operating systems' file
explorers, except for the fact that most other operating systems will
treat the .zip file as its own independent read-only filesystem. It
would be nice to do that in the future, but I feel like this is
sufficient for now.
This fixes a bug in the CSS Grid when there is a column and/or row gap,
as previously it would take the index of the incorrect column when
finding the `AvailableSize`.
There is a mild complication in the GridFormattingContext as the
OccupationGrid does not take into account the gap columns and rows that
later appear in the `Vector<TemporaryTrack>` columns and rows. The
PositionedBoxes are kind of a connection between the two, and so it's
now more explicit whether you would like to refer to a column by its
position taking into the gap columns/rows or not.