You can generate one by using `cjpeg` with the -scan argument.
This image has been generated with the following scan file:
0 1 2: 0 0 0 0;
0: 1 9 0 0;
2: 1 63 0 0 ;
1: 1 63 0 0 ;
0: 10 63 0 0;
Calling it was harmless as add_ac iterates over the spectral selection,
hence it won't do anything if not needed. However, this patch remains
useful as it prevents dereferencing the iterator returned by find, in
case the AC table isn't defined yet. This case happens with SOF2 images
and is (pretty harmless as read only but still) undefined behavior.
This patch brings support for SOF2 JPEGs that only use spectral
selection :^)
We still don't have achieved full support for SOF2 images, but as an
example, we decode progressive JPEG from Cloudinary.
...instead of from a file.
For now, `--name=sRGB` is the only valid value, but more will
probably follow in the future.
Just `icc --name=sRGB` prints the built-in sRGB profile.
`icc --name=sRGB --reencode-to=file.icc` writes it to file.icc.
This might be useful for converting data from arbitrary profiles to
sRGB.
For now, this only encodes the transfer function and puts in zero values
for chromaticities, whitepoint, and chromatic adaptation matrix.
This makes the profile unusable for now. But I've spent a very long time
reading things and need to check in some code, and it's some progress.
The encoded transfer function exactly matches the one in GIMP's built-in
sRGB ICC profile (but not the Compact-ICC-Profiles v4 one or the
RawTherapee v4 one -- I'll add a comment about why later.)
These symlinks' only purpose was to be copied into the rootfs along with
the rest of Base. Instead of storing symlinks to files that either
don't exist in the Base directory, or point to an absolute path outside
of the serenity folder, move these symlinks into the
build-root-filesystem.sh script.
Indented #cmakedefine01 is supported since CMake 3.10:
https://cmake.org/cmake/help/latest/release/3.10.html#commands
We're on 3.16, and the minimum required for Serenity itself is 3.25, so
this should be fine. And it makes CLion's auto-formatter much happier!
🏻 - U+1F3FB LIGHT SKIN TONE
🏼 - U+1F3FC MEDIUM-LIGHT SKIN TONE
🏽 - U+1F3FD MEDIUM SKIN TONE
🏾 - U+1F3FE MEDIUM-DARK SKIN TONE
🏿 - U+1F3FF DARK SKIN TONE
Instead of poking into the the applet window backing store whenever
the keymap changes, we now drive the GUI updates properly via
update() and paint_event().
This fixes an issue where changing the system font would cause a
"ghosting" effect in the keymap applet.
This returns the font's size (distance between ascender and descender)
in pixels, rounded up to the nearest integer.
This is the number we want to use in a lot of UI code, so let's have
a friendly API for it instead of ceil'ing the pixel_size() in a million
random places.
For vector fonts in particular, we need to take care to compute offsets
using floating point math. For example, with Berkeley Mono at font size
16, with syntax highlighting enabled, we are currently truncating these
offsets to integers. This results in a leftward-drift when we paint the
text.
This changes the rect in which we paint syntax-highlighted text spans to
a float rect. As we traverse the spans, we now no longer truncate any of
the text offsets, and we draw the text in the correct positions.
This is likely not a complete solution. TextEditor blindly casts ints to
floats all over, and we will want to make all of these (hundred+) float-
aware. But this should be a step in the right direction and makes vector
fonts immediately more comfortable to use.
This adds the regions generated from embedded CSS and JS, and also for
HTML block comments.
The glaring omission is that we don't add them for start/end tags. HTML
allows start and end tags to not always match up, and I believe that's
going to require some variation on the adoption-agency algorithm to
make it work correctly.
The majority of error strings are StringView literals, and it seems
silly to require heap-allocating strings for these.
This idea is stolen from a recent change in fd1fbad :^)
This was added in d1de7f7782, but these are not the right code points
(missing U+200D), and we already have a BLACK CAT emoji with the right
code points.