This allows us to construct menus in a more natural way:
auto& file_menu = menubar->add_menu("File");
file_menu.add_action(...);
Instead of the old way:
auto file_menu = GUI::Menu::construct();
file_menu->add_action(...);
menubar->add_menu(file_menu);
Since the returned object is now owned by the callee object, we can
simply vend a ChildType&. This allows us to use "." instead of "->"
at the call site, which is quite nice. :^)
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
This patch adds a new "accept" promise that allows you to call accept()
on an already listening socket. This lets programs set up a socket for
for listening and then dropping "inet" and/or "unix" so that only
incoming (and existing) connections are allowed from that point on.
No new outgoing connections or listening server sockets can be created.
In addition to accept() it also allows getsockopt() with SOL_SOCKET
and SO_PEERCRED, which is used to find the PID/UID/GID of the socket
peer. This is used by our IPC library when creating shared buffers that
should only be accessible to a specific peer process.
This allows us to drop "unix" in WindowServer and LookupServer. :^)
It also makes the debugging/introspection RPC sockets in CEventLoop
based programs work again.
Build them if they don't exist, but don't care about them being
newer or older than the target.
I believe this is what was causing build loops where IPCCompiler was
being run a second time, rebuilding its .h file, then a library
would depend on that .h file and get re-archived, then an
application would need relinking, and something in that whole
process would trigger IPCCompiler running again touching its .h
file.
Instead of directly manipulating LDFLAGS, set LIB_DEPS in each
subdirectory Makefile listing the libraries needed for
building/linking such as "LIB_DEPS = Core GUI Draw IPC Core".
This adds each library as an -L and -l argument in LDFLAGS, but
also adds the library.a file as a link dependency on the current
$(PROGRAM). This causes the given library to be (re)built before
linking the current $(PROGRAM), but will also re-link any binaries
depending on that library when it is modified, when running make
from the root directory.
Also turn generator tools like IPCCompiler into dependencies on the
files they generate, so they are built on-demand when a particular
directory needs them.
This all allows the root Makefile to just list directories and not
care about the order, as all of the dependency tracking will figure
it out.
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.
It is possible to override the GApplication palette, and the palette
of any GWidget.
The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.
Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'. Also support these in any particular subdirectory.
Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.
Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.
This opens up some nice possibilities for programmatically generated icons.
This behavior and API was extremely counter-intuitive since our default
behavior was for applications to never exit after you close all of their
windows.
Now that we exit the event loop by default when the very last GWindow is
deleted, we don't have to worry about this.
Here goes the first attempt at using VisualBuilder to make an application.
There are many features missing that we are gonna have to implement,
noticeably custom widgets (for the glyph editor and glyph map widgets)
but this patch already moves most of the UI layout to a form file. :^)
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.