The features provided by these classes should be used eventually, but so
far we've been maintaining these classes for over 2 years without any
actual use. We can restore them when it comes time to actually use them.
In distributions with newer versions of OpenSSL, when you run
Meta/serenity.sh rebuild-toolchain you'll get curl: (35)
error:0A000152:SSL routines::unsafe legacy renegotiation
disabled. This is because OpenSSL was compiled with legacy
renegotiation disabled by default. I've added instructions
to Documentation/BuildInstructions.md to solve this issue.
This will ensure that we don't leak any memory while playing back
audio.
There is an expectation value in the test that is only set to true when
PulseAudio is present for the moment. When any new implementation is
added for other libraries/platforms, we should hopefully get a CI
failure due to unexpected success in creating the `PlaybackStream`.
To ensure that we clean up our PulseAudio connection whenever audio
output is not needed, add `PulseAudioContext::weak_instance()` to allow
us to check whether an instance exists without creating one.
If we don't clear the callbacks, they may be called after our functions
are deleted.
Disconnecting the stream also doesn't appear to be done automatically
when calling `pa_stream_unref()` for the last time, so let's do that.
We don't want to pull the stream out from under our PulseAudio main
loop, so call these with the lock to ensure that nothing is touching
them.
The `pa_threaded_mainloop_stop()` call does not require lock as it sets
a flag to tell the main loop to exit.
The mutex used to protect from multiple threads creating PulseAudio
contexts simultaneously could remain locked when an application exited.
The static variables' destructors could be called on the main thread
while another thread is running `PulseAudioContext::instance()` and
synchronously connecting to a PulseAudio daemon. This would cause an
assertion in Mutex that it is unlocked upon its destructor being
called.
By creating a static `ScopeGuard` that locks and immediately unlocks
the mutex, we can ensure that the main thread waits for the connection
to succeed or fail. In most cases, this will not take long, but if the
connection is timing out, it could take a matter of seconds.
Now that `Thread` keeps itself alive when it is running detached, we do
not need to hold onto it in the PulseAudio playback stream's internal
state object. This was a hack that did not work correctly because the
`Thread` object and its action `Function` would be deleted before the
action had exited and cause a crash.
Previously, a `Thread` could be deleted while its action was running,
even if it was running detached.
By changing it to be atomically reference counted, and incrementing the
count when starting the action, we can keep the Thread and its running
action `Function` alive until it exits. Thus, detached `Thread` objects
can be deleted by the thread creating them and allowed to die
naturally.
Inheritance from `EventReceiver` on the `Thread` class was only used in
the `BackgroundAction` class, where the children vector was keeping the
action alive until the work was completed. However, this can be
accomplished by instead capturing a `NonnullRefPtr` of `this`. The work
function can then avoid having to remove the `BackgroundAction` from
its parent `Thread` when the work completes.
With the CMake build, the ladybird binary ends up in
$build/bin/ladybird.app/Contents/MacOS. Which is a bit unfortunate for
a few reasons, but the main one is that --enable-lagom-networking
doesn't work with ./Meta/serenity.sh run lagom ladybird.
Let's copy the file to the expected location. There's very likely better
solutions we can use in the future.
A typo in the changes to our userland timekeeping classes caused us to
make a syscall every time we want to check whether a timer is ready to
fire in `EventLoopManagerUnix::wait_for_events()`. Instead, only use
coarse time, and get it immediately before it is used in both cases.
This reduces CPU usage by an (eyeballed) 20-30% while playing back
video with VideoPlayer.
Before painting the borders, build a grid snapped to device pixels and
use it to construct the rectangles for the cell edges. Also adjust
their starting coordinate and size such that they join correctly
without overhangs. This approach works at all zoom levels.
Previously, typing e.g. `/home/anon` in the filename field of the
FilePicker resulted in an error for applications expecting an existing
file to open. Intuitively I expected the file picker to navigate to the
directory I typed there, similar to what we have with the location text
box at the top, so I changed it to do exactly that :^)
This makes event handler to try to find scrollable paintable in the
chain of containing blocks of hit box. This is very naive and will
have to be improved in the future.
It is only PaintableBox that can have scrollable overflow so it doesn't
make sense to have handle_mousewheel() implementation in Paintable.
Also new implementation of handle_mousewheel() takes in account overflow
limits from scrollable_overflow_rect().
The volume control's slider is drawn in a rectangle shrunken by its
slider handle's size, so the handle did not move 1:1 with the user's
mouse movement.
To fix this, it will now check for a mousedown in the volume control
with a rectangle sized to fit any possible position of the handle, but
the volume value result will be calculated based on the center of the
handle instead. This allows it to move 1:1 with the mouse cursor.
Co-authored-by: trflynn89 <trflynn89@serenityos.org>
The linusg/libjs-website repository, which houses the sources for
libjs.dev, has recently been archived. Because of this, we can no longer
update the test262 results page or the Wasm repl :^(. Let's remove these
GitHub Actions workflows to make CI green again.
We'll eventually need something similar once the situation with the
website is sorted out, but having this in git history is enough for
that.
Since Core::Object properties are really only used by GML now that the
Inspector is long gone, there's no need for these to pollute
Core::Object.
This patch adds a new GUI::Object class to hold properties, and makes
it the new base class of GUI::Window, GUI::Widget and GUI::Layout.
The "instantiate an object by name" mechanism that GML uses is also
hoisted into GUI::Object as well.
We got some errors while loading https://twinings.co.uk/ about this
interface missing, and it looked fairly simple so I sketched it out.
Note that I did leave some FIXMEs where it's not clear exactly which
metrics we should be returning.
This object is available as `window.internals` (or just `internals`) and
is only accessible while running in "test mode".
This first version only has one API: gc(), which triggers a garbage
collection immediately.
In the future, we can add more APIs here to help us test parts of the
engine that are hard or impossible to reach via public web APIs.