This shows the following actions:
* Reload Tab
* Duplicate Tab
* Move Tab
* Move to Start
* Move to End
* Close Tab
* Close Other Tabs
* Close Tabs to Left
* Close Tabs to Right
* Close Other Tabs
Previously, we would apply any adopted style sheet to the document if
its alternate flag was not set. This meant that all adopted style
sheets would be applied, since constructed style sheets never have this
flag set.
The USB::Pipe is abstracted from the actual USB host controller
implementation, so don't include the UHCIController.h file.
Also, we missed an include to UserOrKernelBuffer.h, so this is added to
ensure the code can still compile.
Changes compute_absolute_padding_rect_with_css_transform_applied() to
use cached absolute rect and CSS transform instead of doing expensive
containing block chain traversal.
Reduces refresh_clip_state() from 4% to 2% in Discord profiles.
This allows main UI processes created while there is a currently
running one to request a new tab or a new window with the initial urls
provided on the command line. This matches (almost) the behavior of
Chromium and Firefox.
Add a new IPC protocol between two UI processes. The main UI process
will create an IPC server socket, while secondary UI processes will
connect to that socket and send over the URLs and action it wants the
main process to take.
...and add a test case that shows why it's incorrect.
If one dimension is 2^n + 1 and the other side is just 1, then the
topmost node will have 2^n x 1 and 1 x 1 children. The first child will
have n levels of children. The 1 x 1 child could end immediately, or it
could require that it also has n levels of (all 1 x 1) children. The
spec isn't clear on which of the two alternatives should happen. We
currently have n levels of 1 x 1 blocks.
This test case shows that a VERIFY we had was incorrect, so remove it.
The alternative implementation is to keep the VERIFY and to add a
if (x_count == 1 && y_count == 1)
level = 0;
to the top of TagTreeNode::create(). Then we don't have multiple levels
of 1 x 1 nodes, and we need to read fewer bits.
The images in the spec suggest that all nodes should have the same
number of levels, so go with that interpretation for now. Once we can
actually decode images, we'll hopefully see which of the two
interpretations is correct.
(The removed VERIFY() is hit when decoding
Tests/LibGfx/test-inputs/jpeg2000/buggie-gray.jpf in a local branch that
has some image decoding implemented. That file contains a packet with
1x3 code-blocks, which hits this case.)
The main difference was that our implementation was writing
the final line of a series of repeated lines, whereas the
spec says "The second and succeeding copies of repeated adjacent
input lines shall not be written."
Additionally, there was a mistake in the -f flag implementation
causing the number of fields skipped to be one greater than
required.
Flags that rely on counting lines (-c and -d) were
producing results that were off by one. This is fixed
by initializing the `count` variable to 1, which is
consistent with behavior in the main loop, where it
is reset to 1 when lines don't match.
Calls to `read_line` are replaced with `read_line_with_resize`
and `swap`s of StringViews, which assume a consistent location
of the underlying ByteBuffers, are replaced. A test file has
been added for uniq, which includes a test case for long lines.
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
Before this change we were recording and executing sample/blit commands
for each painting phase, even if there are no painting commands
in-between sample and blit that produce result visible on a canvas.
This change adds an optimization pass that goes through recorded
painting commands list and marks sample and blit commands that could
be skipped.
Reduces sample and blit corners executing from 17% to 8% on Discord.
Rather than getting the tab name from the tab container. This resolves
an issue where ampersands were being introduced to the window title
when changing tabs.
For this case to work correctly in the current bytecode world:
func(a, a++)
We have to put the function arguments in temporaries instead of allowing
the postfix increment to modify `a` in place.
This fixes a problem where jQuery.each() would skip over items.
This broke due to the way we now use posix_spawn under the hood. This
moves the handling of the callgrind option to the launcher helper where
we iterate over the candidate process paths, as we need to augment the
way we fork the process for callgrind based on those paths.
This also opens the door for running other processes under callgrind in
the future.
We don't need `file_actions` to be a constant-reference. It's created
in-place by its one user (HackStudio). Because it is currently a const-
ref, if we try to create a ProcessSpawnOptions like so:
Core::ProcessSpawnOptions options { .name = "foo"sv };
We get the following error with clang 18:
lifetime extension of temporary created by aggregate initialization
using a default member initializer is not yet supported; lifetime of
temporary will end at the end of the full-expression
We have many places in the kernel code that we have boolean flags that
are only set once, and never reset again but are checked multiple times
before and after the time they're being set, which matches the purpose
of the SetOnce class.
The prototype header generation was getting a bit long.
This is also a step towards generating code for IDL files only
containing an enum definition without any interface. In that case we
can't put the enum definitions alongside the prototype - there is no
prototype to speak of.
We should never hit this case - so don't generate code for it, and
instead put in a VERIFY_NOT_REACHED.
Also improve the formatting of the generated code to closer match the
serenity code style.
Instead of a cryptic error that occurs due to an interface with no name,
fail early on by explicitly checking that an interface was parsed with a
name.
Introduces separate layout and paintable type for foreign element.
It is necessary to inherit SVGForeignObjectPaintable from SVGMaskable
in upcoming changes.
Preparation work before adding support for SVGForeignObjectElement
masking.
Having a mixin makes possible sharing mask calculation between
SVGForeignObjectElement's paintable and SVGGraphicsPaintable.
Both has to support masking:
- PaintableWithLines (from SVGForeignObjectElement) -> PaintableBox
- SVGGraphicsPaintable -> SVGPaintable -> PaintableBox
After this change it will be possible to introduce a new paintable type
for foreignObject that inherits from both PaintableWithLines and
SVGMaskable.
`ceil_div(-1, 2)` used to return -1.
Now it returns 0, which is the correct ceil(-0.5).
(C++'s division semantics have floor semantics for numbers > 0,
but ceil semantics for numbers < 0.)
This will be important for the JPEG2000 decoder eventually.
Fetched bodies can be on the order of gigabytes, so rather than crashing
when we hit OOM here, we can simply invoke the error callback with a DOM
exception. We use "UnknownError" here as the spec directly supports this
for OOM errors:
UnknownError: The operation failed for an unknown transient reason
(e.g. out of memory).
This is still an ad-hoc implementation. We should be using streams, and
we do have the AOs available to do so. But they need to be massaged to
be compatible with callers of Body::fully_read. And once we do use
streams, this function will become infallible - so making it infallible
here is at least a step in the right direction.