It's now possible to block until another thread in the same process has
exited. We can also retrieve its exit value, which is whatever value it
passed to pthread_exit(). :^)
This is a simple command that can be used to display HTML from a given
file, or from the standard input, in an HtmlView. It replaces the `tho`
(test HTML output) command.
This library is meant to provide C++-style wrappers over lower
level APIs such as syscalls and pthread_* functions, as well as
utilities for easily running pieces of logic on different
threads.
Fork the IPC Connection classes into Server:: and Client::ConnectionNG.
The new IPC messages are serialized very snugly instead of using the
same generic data structure for all messages.
Remove ASAPI.h since we now generate all of it from AudioServer.ipc :^)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
The center of this is now an ABuffer class in LibAudio.
ABuffer contains ASample, which has two channels (left/right) in
floating point for mixing purposes, in 44100hz.
This means that the loaders (AWavLoader in this case) needs to do some
manipulation to get things in the right format, but that we don't need
to care after format loading is done.
While we're at it, do some correctness fixes. PCM data is unsigned if
it's 8 bit, but 16 bit is signed. And /dev/audio also wants signed 16
bit audio, so give it what it wants.
On top of this, AudioServer now accepts requests to play a buffer.
The IPC mechanism here is pretty much a 1:1 copy-paste from
LibGUI/WindowServer. It can be generalized more in the future, but for
now I want to get AudioServer working decently first :)
Additionally, add a little "aplay" tool to load and play a WAV file. It
will break with large WAVs (run out of memory, heh...) but it's a start.
Future work needs to make AudioServer block buffer submission from
clients until it has played the buffer they are requesting to play.
Cooperate with the compiler to generate and execute the _init_array list
of constructor functions on userspace program statup. This took two days
to get working, my goodness. :^)
We now talk to the lookup server over a local socket and it does the lookup
on our behalf. Including some retry logic, which is nice, because it seems
like DNS requests disappear in the ether pretty damn often where I am.
While working on the ELF loader I was trying to keep binaries as simple as
possible so I could understand them easily. Now that the ELF loader is mature
and working fine, we can move closer towards ld defaults.
It automagically computes %CPU usage based on the number of times a process
has been scheduled between samples. The colonel task is used as idle timer.
This is pretty cool. :^)
Only raw octal modes are supported right now.
This patch also changes mode_t from 32-bit to 16-bit to match the on-disk
type used by Ext2FS.
I also ran into EPERM being errno=0 which was confusing, so I inserted an
ESUCCESS in its place.
It's really only supported in Ext2FS since SynthFS doesn't really want you
mucking around with its files. This is pretty neat though :^)
I ran into some trouble with HashMap while working on this but opted to work
around it and leave that for a separate investigation.
This patch adds most of the plumbing for working file deletion in Ext2FS.
Directory entries are removed and inode link counts updated.
We don't yet update the inode or block bitmaps, I will do that separately.