Load the wallpaper in a background action instead of on the main thread.
This reduces the time to first paint, and makes the UI feel more
responsive when clicking on wallpaper thumbnails.
The behavior of the method is changed slightly to return true if it
succesfully "loads" the empty path. This makes the API a little more
consistent, where "true" means "I made changes" and "false" means "I did
not make changes". No call sites currently use the return value, so no
changes are needed to those.
Instead of loading every icon, only load the filetype image icon if it
hasn't been already. This icon is used by IconViews that need to lazily
load thumbnails, which don't need any of the other icon types.
Spending the time to load the unneeded images was causing delays to
first paint in BackgroundSettings.
Prior this change, the window title was updated only when a new file
has been opened, which means that it wasn't updated when user selected
an already opened file in the split view.
This change updates the title whenever the active editor changes.
In addition, this title update logic has now its own function
as it'll also be used in the next commit. :)
The on-target pipelines have a timeout of 6 hours to allow time for a
clean toolchain + Serenity build. Tests should time out much sooner than
that though.
Caches on Azure are immutable - so if a cache changes, but its key does
not, then the cache is not updated. Include a timestamp in the ccache
key so that we always push an updated cache from the master branch. Then
use a subkey without the timestamp to pull the cache.
We use a similar trick on GitHub Actions.
This has several benefits:
1) We no longer just blindly derefence a null pointer in various places
2) We will get nicer runtime error messages if the current process does
turn out to be null in the call location
3) GCC no longer complains about possible nullptr dereferences when
compiling without KUBSAN
For example, "property.br\u{64}wn" should resolve to "property.brown".
To support this behavior, this commit changes the Token class to hold
both the evaluated identifier name and a view into the original source
for the unevaluated name. There are some contexts in which identifiers
are not allowed to contain Unicode escape sequences; for example, export
statements of the form "export {} from foo.js" forbid escapes in the
identifier "from".
The test file is added to .prettierignore because prettier will replace
all escaped Unicode sequences with their unescaped value.
Unfortunately, this requires a slight divergence in the way the capture
group names are stored. Previously, the generated byte code would simply
store a view into the regex pattern string, so no string copying was
required.
Now, the escape sequences are decoded into a new string, and a vector
of all parsed capture group names are stored in a vector in the parser
result structure. The byte code then stores a view into the
corresponding string in that vector.
This will allow regex::Lexer users to invoke GenericLexer consumption
methods, such as GenericLexer::consume_escaped_codepoint().
This also allows for de-duplicating common methods between the lexers.
This parsing is already duplicated between LibJS and LibRegex, and will
shortly be needed in more places in those libraries. Move it to AK to
prevent further duplication.
This API will consume escaped Unicode code points of the form:
\\u{code point}
\\unnnn (where each n is a hexadecimal digit)
\\unnnn\\unnnn (where the two escaped values are a surrogate pair)
This is primarily to be able to remove the GenericLexer include out of
Format.h as well. A subsequent commit will add AK::Result to
GenericLexer, which will cause naming conflicts with other structures
named Result. This can be avoided (for now) by preventing nearly every
file in the system from implicitly including GenericLexer.
Other changes in this commit are to add the GenericLexer include to
files where it is missing.
It can sometimes be difficult to tell from the debug.log and test stdout
which test was the last to run before the test runner hangs or exits the
QEMU instance unexpectedly.
Print out a start message before each test is executed, along with a
progress message indicating which test out of how many tests we're about
to run.
The previous version of this was pretty bad and caused a lot of
odd behevaiour to occur. We now abstract a lot of the allocation
behind a `template`d pool class that handles all of the memory
allocation.
The number of UHCI related files is starting to expand to the point
where it's best if we move this into their own subdirectory. It'll
also make it easier to manage when we decide to add some more
controller types (whenever that may be)
This patch prevents CppComprehensionEngine from endlessly looping when
there's a circular #include in the code.
We now keep track of the set of currently processed files, and will not
re-process a file if it already exists in this set.
When we're done with processing a file it is removed from this set.
The pragma once directive is not yet implemented, but regardless a
mechanism that prevents #include loops even in the absence of
pragma once is desired.
This brings `glGetFloatv` more inline with the other `glGet`
functions. We should prevent crashing in the driver as much as
possible and instead let the application deal with the generated
GL error.
Previously debug-kernel.sh wouldn't detect source if you launched the
script from the wrong path. By explicitly setting the name, source will
be loaded by gdb in all situations.
If a member is an empty class, the standard normally stats that it needs
to have a size of at least 1 byte in order to guarantee that the
addresses of distinct objects of the same type are always distinct.
However as of c++20, we can use [[no_unique_address]] to instruct the
compiler that if the member has an empty type, it may optimize it to
occupy no space.
Instead of constructing a String and converting that to a PropertyName
on the fly, we can just leverage CommonPropertyNames, add a couple more
and directly pass ready-to-use PropertyNames with pre-allocated Strings.
Otherwise, we emit a menu_item_left to the WindowServer client even
though the mouse never left the menu item (as is the case when a
disabled menu item is clicked).
Since we operate in screen space where y points down we need to reverse
what is considered clock wise and what is considered counter clockwise.
The rasterizer always expects triangles with a consistent winding order
thus swap 2 vertices if necessary to reverse the winding before passing
the triangle on to the rasterization stage.
The previous clipping implementation was problematic especially when
clipping against the near plane. Triangles are now correctly clipped
using homogenous coordinates against all frustum planes.
Texture coordinates and vertex colors are now correctly interpolated.
The earier implementation was just a placeholder.
GL_VERSION: The spec mandates the following format: x.y or x.y.z
optionally followed by text separated by space.
GL_EXTENSIONS: Return empty string. We do not support any extensions.