Commit graph

482 commits

Author SHA1 Message Date
Andreas Kling
b71c7a6e44 Userland: Use Font::pixel_size_rounded_up() instead of glyph_height()
The only remaining clients of this API are specific to bitmap fonts and
editing thereof.
2023-03-04 00:29:38 +01:00
Linus Groh
09d40bfbb2 Everywhere: Use _{short_,}string to create Strings from literals 2023-02-25 20:51:49 +01:00
Andreas Kling
33e87d1627 Userland: Fix remaining smart pointer const-correctness issues 2023-02-21 00:54:04 +01:00
Sam Atkins
6b66e39df4 LibGUI+Userland: Stop returning Layout from Widget::(try_)set_layout()
Nobody uses this return value any more. It also lets us remove a whole
bunch of `(void)` casts. :^)
2023-02-18 16:56:56 +00:00
Sam Atkins
77ad0fdb07 Userland: Specify margins and spacing in the GUI::Layout constructor 2023-02-18 16:56:56 +00:00
Tim Schumacher
874c7bba28 LibCore: Remove Stream.h 2023-02-13 00:50:07 +00:00
Tim Schumacher
606a3982f3 LibCore: Move Stream-based file into the Core namespace 2023-02-13 00:50:07 +00:00
Tim Schumacher
d43a7eae54 LibCore: Rename File to DeprecatedFile
As usual, this removes many unused includes and moves used includes
further down the chain.
2023-02-13 00:50:07 +00:00
Karol Kosek
e39adc4772 Userland: Set Button text using the new String class 2023-02-13 00:45:09 +00:00
Karol Kosek
f802920a3a Userland: Use default initializer instead of an empty string for Buttons 2023-02-13 00:45:09 +00:00
Karol Kosek
d32b052f22 LibGUI+Userland: Add _deprecated suffix to AbstractButton::{set_,}text 2023-02-13 00:45:09 +00:00
MacDue
63b11030f0 Everywhere: Use ReadonlySpan<T> instead of Span<T const> 2023-02-08 19:15:45 +00:00
Lucas CHOLLET
55c5639004 Chess+LibChess: Avoid using DeprecatedString whenever possible 2023-02-06 10:18:16 +00:00
Lucas CHOLLET
e7377c6d60 Chess: Move ChessWidget to the create pattern 2023-02-06 10:18:16 +00:00
Karol Baraniecki
506c26acce LibGUI+Userland: Switch order of parameters for InputBox::show
Because usage of the input_type parameter is now higher than of the
placeholder parameter, this makes for a cleaner API.
2023-02-04 18:46:39 -07:00
Karol Baraniecki
8095d9276b Userland: Replace manual checking by using GUI::InputType::NonemptyText
Do this where we were already checking if the input was empty after the
InputBox was submitted. Those places gain interactive input validation.

:^)
2023-02-04 18:46:39 -07:00
Sam Atkins
0f2936d8cd Chess+GamesSettings: Give chess pieces some breathing room
Draw pieces around 80% of the size of a square, instead of 100%, so that
there is a nice gap around them. This feels more comfy, and makes it
actually possible to read the coordinates while a piece is on their
square.
2023-02-04 12:29:03 +01:00
Sam Atkins
7e4186de63 Chess+GamesSettings: Use the correct term for chess squares
"Square" is the technical term, so let's use it. :^)

Also, stop using size_t for pixel sizes, that's not what that means.
2023-02-04 12:29:03 +01:00
Sam Atkins
3fbebe73a8 Chess: Replace 'Style' menu with a link to GamesSettings
GamesSettings provides a nicer way of editing these, rather than having
them crammed into a menu.
2023-02-02 14:52:21 +01:00
Sam Atkins
89d7d29d68 Chess: Automatically update and repaint when the config changes 2023-02-02 14:52:21 +01:00
Sam Atkins
64c9c7a4da Chess: Paint pieces using BilinearBlend instead of NearestNeighbor
This makes the pieces look a lot nicer when the window isn't the exactly
ideal size. Vector images might be worth pursuing later.
2023-02-02 14:52:21 +01:00
Sam Atkins
e9eeaedc24 Chess: Stop hiding the frame border
This `fill_rect()` call was covering the nice border that we just
painted a few lines earlier.
2023-02-02 14:52:21 +01:00
Sam Atkins
3d38b7a127 Chess: Move configuration values into the "Games" domain
Chess is a game, after all. This makes more sense once we have chess
settings in GamesSettings. :^)
2023-02-02 14:52:21 +01:00
Sam Atkins
1cb6494852 Chess: Stop trying to read non-existent window-size config value
Nobody ever sets this, and it doesn't seem especially useful, so let's
remove it.
2023-02-02 14:52:21 +01:00
Sam Atkins
ced59fb3a0 Spider: Make double-click skip the new-game animation 2023-02-01 14:19:15 +00:00
Sam Atkins
8744e8b561 Spider: Use a single State enum instead of a series of booleans 2023-02-01 14:19:15 +00:00
Sam Atkins
5de8b38783 Solitaire: Make double-click skip the new-game animation 2023-02-01 14:19:15 +00:00
Sam Atkins
e8d83b1ae1 Solitaire: Use a single State enum instead of a series of booleans
We had 4 different bools before, but the only valid states were either
that only one of them was true, or than none of them are true. An enum
is a better fit here, by enforcing that we can only be in one state at
a time.
2023-02-01 14:19:15 +00:00
Linus Groh
6e7459322d AK: Remove StringBuilder::build() in favor of to_deprecated_string()
Having an alias function that only wraps another one is silly, and
keeping the more obvious name should flush out more uses of deprecated
strings.
No behavior change.
2023-01-27 20:38:49 +00:00
Tim Schumacher
82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
Sam Atkins
ccabc8e930 LibCards+Games: Return ErrorOr from CardStack::add_all_grabbed_cards()
...and CardGame::pick_up_cards_from_stack() which is its only caller.
2023-01-22 21:31:36 +00:00
Sam Atkins
c7c4d70f6e LibCards+Games: Return ErrorOr from deck-creation factory functions :^)
Also, be smarter about appending cards to the deck: we can
unchecked_append them to the deck, since we already ensured enough
capacity earlier.
2023-01-22 21:31:36 +00:00
Sam Atkins
0855e9f014 LibCards+Game: Return ErrorOr from CardGame::drop_cards_on_stack() 2023-01-22 21:31:36 +00:00
Sam Atkins
8b3a94ffbc LibCards+Games+GamesSettings: Return ErrorOr from CardStack::push()
Very few of these calls can propagate their errors yet, but one step at
a time. :^)
2023-01-22 21:31:36 +00:00
Sam Atkins
83687f85df LibCards+Solitaire: Rename CardStack::move_to_stack() -> take_all()
`a.move_to_stack(b)` sounded too much like it moves a's cards to b, when
it actually moves b's cards to a.
2023-01-22 21:31:36 +00:00
Sam Atkins
4b525fc98e ColorLines: Use AK::shuffle() for shuffling 2023-01-20 17:45:33 +00:00
Sam Atkins
431c4165b5 Spider: Confirm ending the current game in more situations
As for Solitaire, we previously had a warning when trying to exit Spider
while a game was in progress. This adds the same functionality to other
actions that would end the current game: Starting a new one, or
changing the number of suits. When changing the number of suits, we do
apply the setting, so it will take effect for the next game that is
started.
2023-01-15 11:59:59 -05:00
Sam Atkins
8b59517ff2 Solitaire: Confirm ending the current game in more situations
We previously had a warning when trying to exit Solitaire while a game
was in progress. This adds the same functionality to other actions that
would end the current game: Starting a new one, or changing the number
of cards drawn. When changing the number of cards drawn, we do apply
the setting, so it will take effect for the next game that is started.
2023-01-15 11:59:59 -05:00
Liav A
e241b47fee Userland: Remove a bunch of unveil calls on /sys/kernel/processes
These are not needed anymore since the introduction of the new
get_root_session_id syscall.
2023-01-13 13:41:30 +01:00
Sam Atkins
a8cf0c9371 LibCore+Userland: Make Core::Timer::create_single_shot() return ErrorOr
clang-format sure has some interesting opinions about where to put a
method call that comes after a lambda. :thonk:
2023-01-12 11:25:51 +01:00
Sam Atkins
a15d44f019 LibCore+Userland: Make Core::Timer::create_repeating() return ErrorOr
The FIXMEs must flow!
2023-01-12 11:25:51 +01:00
Lucas CHOLLET
a5d5b970ff Chess: Port to Core::Stream 2023-01-07 20:05:24 +00:00
Sam Atkins
f0395a2042 LibGUI+Userland: Rename try_load_from_gml() -> load_from_gml() :^)
It's the only one, so the `try` prefix is unnecessary now.
2023-01-07 14:39:30 +01:00
Sam Atkins
54b1326165 Userland: Replace all uses of load_from_gml with try_load_from_gml
MOAR FIXMES! ;^)
2023-01-07 14:39:30 +01:00
Karol Kosek
247db3fdd0 LibFileSystemAccessClient: Rename try_* functions to try_*_deprecated
These functions return the deprecated `Core::File` class, so let's mark
it as such to avoid possible confusion between future non try_*
functions which will use Core::Stream family classes and to possibly
grab someone's attention. :^)
2023-01-07 10:53:43 +00:00
Sam Atkins
0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00
Sam Atkins
98603e2b20 Solitaire: Replace animation Card with manual painting
Repeatedly allocation a new Card object is unnecessary, and makes
propagating OOM awkward. We also don't need a full card, just which
suit/rank it is and its position. So, let's save all the extra
allocation and just paint the card bitmap directly.
2023-01-06 16:03:50 +01:00
Sam Atkins
80c7ac0d0e Spider: Highlight valid target stack when hovering over it
This is largely copied and pasted from Solitaire. Moving this into
LibCards somehow would be nice but I can't think of a nice way to do so
right now.
2023-01-06 16:03:50 +01:00
Sam Atkins
e193679352 Spider: Make Game creation fallible 2023-01-06 16:03:50 +01:00
Sam Atkins
f9f6bf3cd4 Spider: Save and load u32 config values as u32s 2023-01-06 16:03:50 +01:00