This patch adds the `USING_AK_GLOBALLY` macro which is enabled by
default, but can be overridden by build flags.
This is a step towards integrating Jakt and AK types.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
Consider the following snippet:
void foo(InputStream& stream) {
if(!stream.eof()) {
u8 byte;
stream >> byte;
}
}
There is a very subtle bug in this snippet, for some input streams eof()
might return false even if no more data can be read. In this case an
error flag would be set on the stream.
Until now I've always ensured that this is not the case, but this made
the implementation of eof() unnecessarily complicated.
InputFileStream::eof had to keep a ByteBuffer around just to make this
possible. That meant a ton of unnecessary copies just to get a reliable
eof().
In most cases it isn't actually necessary to have a reliable eof()
implementation.
In most other cases a reliable eof() is avaliable anyways because in
some cases like InputMemoryStream it is very easy to implement.
The streaming operator doesn't short-circuit, consider the following
snippet:
void foo(InputStream& stream) {
int a, b;
stream >> a >> b;
}
If the first read fails, the second is called regardless. It should be
well defined what happens in this case: nothing.