Apart from bumping the toolchain Clang's and port's version, this commit
completely overhauls the way LLVM toolchain is built.
First, it gets rid of a complicated two-stage process of first compiling
clang and compiler-rt builtins and then building libunwind, libc++abi,
and libc++ -- it is possible to create a complete cross-compilation
toolchain in a single CMake invocation with a modern LLVM. Moreover, the
old method was inherently unsupported and subtly broken.
Next, it utilizes full potential of the Stubs "framework". Now we are
even able to compile Clang with -Wl,-z,defs which makes one of the
patches obsolete and the whole installation less error-prone. Note that
it comes at a cost of complicating the bootstrap process on a completely
novel architecture but this hopefully won't happen often.
Lastly, it fixes handling of the -no*lib* family of flags in the
Serenity LLVM driver and correctly uses -nostartfiles in conjunction
with stubs to make necessary CMake configure-time checks succeed.
- New upstream stable version is available
- Networking is now fully stable and enabled by default
- SDL2 backend is now available alongside SDL1, so switch to it
- Fixed a name collision of PAGE_SIZE with Serenity headers
- Disable threaded IO on Serenity for now
- Many other changes and fixes
- See https://github.com/LekKit/RVVM/releases/tag/v0.6 for more
This commit adds Sonic Robo Blast 2, a Sonic fangame running with SDL2
to the list of SerenityOS game ports.
The game is working fine for the most part but there's some performance
issues and the mouse never resets to the center so it gets stuck in the
window's corners. It seems like the multiplayer / networking is also
not quite working but I think that this is very cool already.
termcap has last been updated in 2002, and is relying on a lot of
deprecated C99 behavior. All two current users are fine without it,
so just remove it completely.