We were getting a little overly memey in some places, so let's scale
things back to business-casual.
Informal language is fine in comments, commits and debug logs,
but let's keep the runtime nice and presentable. :^)
This was supposed to be the foundation for some kind of pre-kernel
environment, but nobody is working on it right now, so let's move
everything back into the kernel and remove all the confusion.
Also, duplicate data in dbg() and klog() calls were removed.
In addition, leakage of virtual address to kernel log is prevented.
This is done by replacing kprintf() calls to dbg() calls with the
leaked data instead.
Also, other kprintf() calls were replaced with klog().
Each allocation header was tracking its index into the chunk bitmap,
but that index can be computed from the allocation address anyway.
Removing this means that each allocation gets 4 more bytes of memory
and this avoids allocating an extra chunk in many cases. :^)
Since we scrub both kmalloc() and kfree() with predictable values, we
can log a helpful message when hitting a crash that looks like it might
be a dereference of such scrubbed data.
Memory validation is used to verify that user syscalls are allowed to
access a given memory range. Ring 0 threads never make syscalls, and
so will never end up in validation anyway.
The reason we were allowing kmalloc memory accesses is because kernel
thread stacks used to be allocated in kmalloc memory. Since that's no
longer the case, we can stop making exceptions for kmalloc in the
validation code.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
The kernel and its static data structures are no longer identity-mapped
in the bottom 8MB of the address space, but instead move above 3GB.
The first 8MB above 3GB are pseudo-identity-mapped to the bottom 8MB of
the physical address space. But things don't have to stay this way!
Thanks to Jesse who made an earlier attempt at this, it was really easy
to get device drivers working once the page tables were in place! :^)
Fixes#734.
Turns out we can use abi::__cxa_demangle() for this, and all we need to
provide is sprintf(), realloc() and free(), so this patch exposes them.
We now have fully demangled C++ backtraces :^)
The kernel is now no longer identity mapped to the bottom 8MiB of
memory, and is now mapped at the higher address of `0xc0000000`.
The lower ~1MiB of memory (from GRUB's mmap), however is still
identity mapped to provide an easy way for the kernel to get
physical pages for things such as DMA etc. These could later be
mapped to the higher address too, as I'm not too sure how to
go about doing this elegantly without a lot of address subtractions.
Now that the kernel supports startup-time constructors, we were first
doing slab_alloc_init(), and then the constructors ran later on,
zeroing out the freelist pointers.
This meant that all slab allocators thought they were completelty
exhausted and forwarded all requests to kmalloc() instead.
Move the kernel image to the 1 MB physical mark. This prevents it from
colliding with stuff like the VGA memory. This was causing us to end
up with the BIOS screen contents sneaking into kernel memory sometimes.
This patch also bumps the kmalloc heap size from 1 MB to 3 MB. It's not
the perfect permanent solution (obviously) but it should get the OOM
monkey off our backs for a while.
This is obviously not ideal, and it would be better to teach it how to
allocate more pages, etc. But since the physical page allocator itself
currently uses SlabAllocator, it's a little bit tricky :^)
We need these for PhysicalPage objects. Ultimately I'd like to get rid
of these objects entirely, but while we still have to deal with them,
let's at least handle large demand a bit better.
This is a freelist allocator with static size classes that works as a
complement to the generic kmalloc(). It's a lot faster than kmalloc()
since allocation just means popping from the freelist.
It's also significantly more compact when there are a lot of objects
smaller than the minimum kmalloc chunk size (32 bytes.)
This patch enables it for the Region and PhysicalPage classes.
In the PhysicalPage (8 bytes) case, it's a huge improvement since we
no longer waste 75% of the storage allocated.
There are also a number of ways this can be improved, so let's keep
working on it going forward.