This makes calling value() on a temporary KResultOr be a compile-time
error. This exposed a number of missing error checks (fixed in the
preceding commits.)
Our existing implementation did not check the element type of the other
pointer in the constructors and move assignment operators. This meant
that some operations that would require explicit casting on raw pointers
were done implicitly, such as:
- downcasting a base class to a derived class (e.g. `Kernel::Inode` =>
`Kernel::ProcFSDirectoryInode` in Kernel/ProcFS.cpp),
- casting to an unrelated type (e.g. `Promise<bool>` => `Promise<Empty>`
in LibIMAP/Client.cpp)
This, of course, allows gross violations of the type system, and makes
the need to type-check less obvious before downcasting. Luckily, while
adding the `static_ptr_cast`s, only two truly incorrect usages were
found; in the other instances, our casts just needed to be made
explicit.
And also try_create<T> => try_make_ref_counted<T>.
A global "create" was a bit much. The new name matches make<T> better,
which we've used for making single-owner objects since forever.
NetworkOrdered is a non trivial type, and it's undefined behavior to
cast a random pointer to it and then pretend it's that type.
Instead just call AK::convert_between_host_and_network_endian on the
individual u16*. This suppresses static analysis warnings.
I don't think there was a "bug" in the previous code, it worked, but
it was very brittle.
This leads to a bad pattern where anyone could create an RNG or a
Console object. Instead, let's just use the common pattern of a static
method to instantiate a new object and return it wrapped by a
NonnullRefPtr.
Before of this change, many specific classes to VirtIO were in the
Kernel namespace, which polluted it.
Everything should be more organized now, but there's still room for
improvement later.
This class member was used only to determine the device type when
printing messages to the debug log. Instead, remove this class member,
and add a quick way to find the device type according to how the VirtIO
specification says to do that.
This simplifies construction of VirtIODevices a bit, because now the
constructor doesn't need to ask for a String identified with the device
type.
This class as a CharacterDevice really was not useful, because you
couldn't even read from it.
Also, the random number generator interface should be the /dev/random,
so any other interface to get random numbers is generally not a good
idea.
Instead, let's keep this functionality as an entropy source for random
numbers generation, but without exposing a device node.
We now expose the `USBDevice`'s address in the SysFS object. This means
that device addresses are no longer determined by the name of the file
in the `/bus/usb/` directory. This was an incorrect way of determining
device address, as a standard PC can have multiple USB controllers
(and hence multiple buses) that can have overlapping device IDs.
Previous implementation sometimes didn't release the key after pressing
and holding shift due to repeating key updates when holding keys. This
meant repeating updates would set/unset `m_both_shift_keys_pressed`
repeatedly, sometimes resulting in shift still being considered pressed
even after you released it.
Simplify left and right shift key pressed logic by tracking both key
states separately and always updating modifiers based on them.
Initializing the variable this way fixes a kernel panic in Clang where
the object was zero-initialized, so the `m_in_scheduler` contained the
wrong value. GCC got it right, but we're better off making this change,
as leaving uninitialized fields in constant-initialized objects can
cause other weird situations like this. Also, initializing only a single
field to a non-zero value isn't worth the cost of no longer fitting in
`.bss`.
Another two variables suffer from the same problem, even though their
values are supposed to be zero. Removing these causes the
`_GLOBAL_sub_I_` function to no longer be generated and the (not
handled) `.init_array` section to be omitted.
This avoids a race between getting the processor-specific SchedulerData
and accessing it. (Switching to a different CPU in that window means
that we're operating on the wrong SchedulerData.)
Co-authored-by: Tom <tomut@yahoo.com>
Prior to this change, both uid_t and gid_t were typedef'ed to `u32`.
This made it easy to use them interchangeably. Let's not allow that.
This patch adds UserID and GroupID using the AK::DistinctNumeric
mechanism we've already been employing for pid_t/ProcessID.
Add a dummy Arch/aarch64/boot.S that for now does nothing but
let all processor cores sleep.
For now, none of the actual Prekernel code is built for aarch64.