CobyCat has very kindly remastered their card backs to fit the new card
back dimensions of 72 x 102px with 3px rounded corners. This gives
cards 3px of inner border which looks much neater.
Also, all card names have been capitalized and the suffix '-deck'
removed to improve their appearance in GamesSettings.
Co-authored-by: Tom L <lemtom@users.noreply.github.com>
Hand-drawn face/court cards for traditional French-suited playing cards.
For each of the four suits (Clubs, Hearts, Diamonds & Spades) there is a
corresponding King, Queen, Jack and a standalone symbol which can be
used for the numeral card patterns, including Ace. There is a special
Ace of Spades card. Also included is a Joker card.
Now when selecting a chess set in Games Settings, the names of the sets
are capitalized which looks much neater.
The default set 'stelar7' has been renamed to 'Classic' to reflect its
default vanilla design, as opposed to more stylized sets.
This commit also updates any code references to this set.
I could not find a vector graphic of Buggie, so I've now made one
and am adding it exclusively as a .tvg :^)
Should be easy to convert to an SVG too :)
In Snake, the menu for choosing a skin looked messy due to
inconsistent capitalization. Two skins names were entirely lowercase.
For the sprite-based skins, the menu takes the name of each skin's
directory, so I have capitalized these.
Capitalizing the original snake skin required more change than simply
renaming a directory.
The graphics directory is a more suitable home for game assets.
Also, move card backs into their own subfolder in preparation for a
themes subfolder for card fronts.
Add option to reverse primary and secondary buttons in Mouse Settings.
- WindowServer.ini: add default entry
- switch-mouse-buttons.png: new icon for settings entry
- Mouse.gml/MouseWidget.*: new settings dialog
- ClientConnection/WindowManager/Server: window message for settings
- EventLoop.cpp: swap buttons 1 and 2 if settings are on
MailSettings: Add a GML file for Mail settings
MailSettings: Add an AF desktop file for Mail Settings
MailSettings: Unveil /res in mail settings, fix GML
MailSettings: Mail settings texteditor->textbox
MailSettings: Update mail username to correct category in settings
Modified Mail settings GML to properly represent ports >100
MailSettings: Update/fix mail settings GML
MailSettings: Adjust GML, add icons for mail settings
MailSettings: Change Okay button to OK
MailSettings: Change mail setting reset button to revert
MailSettings: Fix incorrect variable names in mail settings
MailSettings: Add newlines af EOF of all mail setting files
MailSettings: Mail settings linting issues fixed
MailSettings: Increase size of icon features
Code cleaning/styling changes as per gunnarbeutner review
Made settings descriptions more friendly per sin-ack review
MailSettings: Fixes as per PR comments
MailSettings: Fix checkbox weirdness
MailSettings: Adjust width of checkbox
MailSettings: Remove unneccessary update() call
MailSettings: Replace port SpinBox with ComboBox
MailSettings: Add colons to labels, remove port 110 option
MailSettings: Remove custom model, use ItemListModel
MailSettings: Change relative icon paths to absolute ones
An Overlay is similar to a transparent window, but has less overhead
and does not get rendered within the window stack. Basically, the area
that an Overlay occupies forces transparency rendering for any window
underneath, which allows us to render them flicker-free.
This also adds a new API that allows displaying the screen numbers,
e.g. while the user configures the screen layout in DisplaySettings
Because other things like drag&drop or the window-size label are not
yet converted to use this new mechanism, they will be drawn over the
screen-number currently.
Bring some mid-90s charm and show a file flying animation while copying
files. Icons for both source and destination directories are currently
the default icons, but in the future they could be the respective icons
for the destination directory.
This patch provides the basic components needed for developers to create
consistent wizard interface experiences in their applications.
`WizardDialog` provides the dialog frame for the wizard, handling navigation
and presentation.
`AbstractWizardPage`s form the base class of Wizard pages, which are
pushed onto the `WizardDialog` page stack via `WizardDialog::push_page`.
`CoverWizardPage` and `WizardPage` are provided to ease the creation of
Wizard interfaces consistent with the Serenity visual language.