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AK: Move integral log2 and exp to IntegerMath.h
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parent
f6ddaef8bf
commit
fbb798f98c
Notes:
sideshowbarker
2024-07-17 19:42:16 +09:00
Author: https://github.com/Hendiadyoin1 Commit: https://github.com/SerenityOS/serenity/commit/fbb798f98c8 Pull-request: https://github.com/SerenityOS/serenity/pull/12163 Reviewed-by: https://github.com/BertalanD ✅
8 changed files with 20 additions and 16 deletions
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@ -6,6 +6,7 @@
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#pragma once
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#include <AK/BuiltinWrappers.h>
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#include <AK/Concepts.h>
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#include <AK/Types.h>
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@ -13,6 +14,18 @@
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namespace AK {
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template<Integral T>
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constexpr T exp2(T exponent)
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{
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return 1u << exponent;
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}
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template<Integral T>
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constexpr T log2(T x)
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{
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return x ? (8 * sizeof(T) - 1) - count_leading_zeroes(static_cast<MakeUnsigned<T>>(x)) : 0;
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}
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template<Integral I>
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constexpr I pow(I base, I exponent)
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{
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12
AK/Math.h
12
AK/Math.h
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@ -295,12 +295,6 @@ constexpr T log2(T x)
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return ret;
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}
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template<Integral T>
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constexpr T log2(T x)
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{
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return x ? (8 * sizeof(T) - 1) - count_leading_zeroes(static_cast<MakeUnsigned<T>>(x)) : 0;
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}
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template<FloatingPoint T>
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constexpr T log10(T x)
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{
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@ -353,11 +347,7 @@ constexpr T exp2(T exponent)
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: "0"(exponent));
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return res;
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}
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template<Integral T>
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constexpr T exp2(T exponent)
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{
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return 1u << exponent;
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}
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}
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using Exponentials::exp;
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@ -6,7 +6,7 @@
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#pragma once
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#include <AK/Math.h>
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#include <AK/IntegralMath.h>
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#include <AK/Weakable.h>
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#include <Kernel/Devices/Device.h>
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@ -8,7 +8,7 @@
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#include "RollWidget.h"
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#include "TrackManager.h"
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#include <AK/Math.h>
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#include <AK/IntegralMath.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Scrollbar.h>
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#include <LibGfx/Font.h>
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@ -6,7 +6,7 @@
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#include "GameSizeDialog.h"
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#include "Game.h"
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#include <AK/Math.h>
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#include <AK/IntegralMath.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/CheckBox.h>
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@ -8,6 +8,7 @@
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#include <AK/FixedArray.h>
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#include <AK/FlyString.h>
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#include <AK/Format.h>
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#include <AK/IntegralMath.h>
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#include <AK/Math.h>
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#include <AK/ScopeGuard.h>
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#include <AK/StdLibExtras.h>
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@ -6,7 +6,7 @@
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#include <AK/Array.h>
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#include <AK/Debug.h>
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#include <AK/Math.h>
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#include <AK/IntegralMath.h>
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#include <AK/Memory.h>
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#include <AK/MemoryStream.h>
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#include <AK/NonnullOwnPtrVector.h>
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@ -8,7 +8,7 @@
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#include "MatroskaDocument.h"
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#include <AK/Debug.h>
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#include <AK/Math.h>
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#include <AK/IntegralMath.h>
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#include <AK/NonnullOwnPtrVector.h>
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#include <AK/Optional.h>
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#include <AK/OwnPtr.h>
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