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LibGfx: Implement SaturateFilter
This implements the saturate operation as defined in the SVG filter specification. (https://drafts.fxtf.org/filter-effects-1/#feColorMatrixElement)
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sideshowbarker
2024-07-17 06:11:07 +09:00
Author: https://github.com/MacDue Commit: https://github.com/SerenityOS/serenity/commit/f77a84a5f6 Pull-request: https://github.com/SerenityOS/serenity/pull/15463 Reviewed-by: https://github.com/AtkinsSJ ✅ Reviewed-by: https://github.com/awesomekling
1 changed files with 40 additions and 0 deletions
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Userland/Libraries/LibGfx/Filters/SaturateFilter.h
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Userland/Libraries/LibGfx/Filters/SaturateFilter.h
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/*
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* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Filters/MatrixFilter.h>
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namespace Gfx {
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class SaturateFilter : public MatrixFilter {
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public:
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SaturateFilter(float amount)
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: MatrixFilter(calculate_saturate_matrix(amount))
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{
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}
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virtual bool amount_handled_in_filter() const override
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{
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return true;
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}
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virtual StringView class_name() const override { return "SaturateFilter"sv; }
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private:
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static FloatMatrix3x3 calculate_saturate_matrix(float amount)
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{
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// The matrix is taken directly from the SVG filter specification:
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// https://drafts.fxtf.org/filter-effects-1/#feColorMatrixElement
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return FloatMatrix3x3 {
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0.213f + 0.787f * amount, 0.715f - 0.715f * amount, 0.072f - 0.072f * amount,
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0.213f - 0.213f * amount, 0.715f + 0.285f * amount, 0.072f - 0.072f * amount,
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0.213f - 0.213f * amount, 0.715f - 0.715f * amount, 0.072f + 0.928f * amount
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};
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}
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};
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}
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