LibGUI: Move selection behavior from TableView up to AbstractView

Let's make SelectionBehavior a view concept where views can either
select individual items (row, index) or whole rows. Maybe some day
we'll do whole columns, but I don't think we need that now.
This commit is contained in:
Andreas Kling 2020-12-17 00:49:42 +01:00
parent c8fb00fe4d
commit f0138fcb25
Notes: sideshowbarker 2024-07-19 00:47:08 +09:00
5 changed files with 13 additions and 15 deletions

View file

@ -148,7 +148,7 @@ SpreadsheetView::SpreadsheetView(Sheet& sheet)
set_layout<GUI::VerticalBoxLayout>().set_margins({ 2, 2, 2, 2 });
m_table_view = add<InfinitelyScrollableTableView>();
m_table_view->set_grid_style(GUI::TableView::GridStyle::Both);
m_table_view->set_cursor_style(GUI::TableView::CursorStyle::Item);
m_table_view->set_selection_behavior(GUI::AbstractView::SelectionBehavior::SelectItems);
m_table_view->set_edit_triggers(GUI::AbstractView::EditTrigger::EditKeyPressed | GUI::AbstractView::AnyKeyPressed | GUI::AbstractView::DoubleClicked);
m_table_view->set_tab_key_navigation_enabled(true);
m_table_view->row_header().set_visible(true);

View file

@ -41,6 +41,7 @@ namespace GUI {
AbstractTableView::AbstractTableView()
{
set_selection_behavior(SelectionBehavior::SelectRows);
m_corner_button = add<Button>();
m_corner_button->move_to_back();
m_corner_button->set_background_role(Gfx::ColorRole::ThreedShadow1);

View file

@ -60,6 +60,11 @@ public:
ClearIfNotSelected
};
enum class SelectionBehavior {
SelectItems,
SelectRows,
};
virtual void move_cursor(CursorMovement, SelectionUpdate) { }
void set_model(RefPtr<Model>);
@ -88,6 +93,9 @@ public:
unsigned edit_triggers() const { return m_edit_triggers; }
void set_edit_triggers(unsigned);
SelectionBehavior selection_behavior() const { return m_selection_behavior; }
void set_selection_behavior(SelectionBehavior behavior) { m_selection_behavior = behavior; }
bool is_multi_select() const { return m_multi_select; }
void set_multi_select(bool);
@ -188,6 +196,7 @@ private:
String m_searching;
RefPtr<Core::Timer> m_searching_timer;
ModelIndex m_cursor_index;
SelectionBehavior m_selection_behavior { SelectionBehavior::SelectItems };
unsigned m_edit_triggers { EditTrigger::DoubleClicked | EditTrigger::EditKeyPressed };
bool m_activates_on_selection { false };
bool m_multi_select { true };

View file

@ -149,13 +149,13 @@ void TableView::paint_event(PaintEvent& event)
if (m_grid_style == GridStyle::Vertical || m_grid_style == GridStyle::Both)
painter.draw_line(cell_rect_for_fill.top_right(), cell_rect_for_fill.bottom_right(), palette().ruler());
if (m_cursor_style == CursorStyle::Item && cell_index == cursor_index())
if (selection_behavior() == SelectionBehavior::SelectItems && cell_index == cursor_index())
painter.draw_rect(cell_rect_for_fill, palette().text_cursor());
x += column_width + horizontal_padding() * 2;
}
if (is_focused() && cursor_style() == CursorStyle::Row && row_index == cursor_index().row()) {
if (is_focused() && selection_behavior() == SelectionBehavior::SelectRows && row_index == cursor_index().row()) {
painter.draw_rect(row_rect, widget_background_color);
painter.draw_focus_rect(row_rect, palette().focus_outline());
}
@ -244,12 +244,4 @@ void TableView::set_grid_style(GridStyle style)
update();
}
void TableView::set_cursor_style(CursorStyle style)
{
if (m_cursor_style == style)
return;
m_cursor_style = style;
update();
}
}

View file

@ -51,9 +51,6 @@ public:
GridStyle grid_style() const { return m_grid_style; }
void set_grid_style(GridStyle);
CursorStyle cursor_style() const { return m_cursor_style; }
void set_cursor_style(CursorStyle);
virtual void move_cursor(CursorMovement, SelectionUpdate) override;
protected:
@ -64,7 +61,6 @@ protected:
private:
GridStyle m_grid_style { GridStyle::None };
CursorStyle m_cursor_style { CursorStyle::Row };
};
}