LibJS: Convert BoundFunction::create() to NonnullGCPtr

This commit is contained in:
Linus Groh 2022-12-13 20:49:50 +00:00
parent b48fa8756f
commit efbd8ee072
Notes: sideshowbarker 2024-07-17 03:18:26 +09:00
3 changed files with 4 additions and 4 deletions

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@ -12,7 +12,7 @@
namespace JS {
// 10.4.1.3 BoundFunctionCreate ( targetFunction, boundThis, boundArgs ), https://tc39.es/ecma262/#sec-boundfunctioncreate
ThrowCompletionOr<BoundFunction*> BoundFunction::create(Realm& realm, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments)
ThrowCompletionOr<NonnullGCPtr<BoundFunction>> BoundFunction::create(Realm& realm, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments)
{
// 1. Let proto be ? targetFunction.[[GetPrototypeOf]]().
auto* prototype = TRY(target_function.internal_get_prototype_of());
@ -29,7 +29,7 @@ ThrowCompletionOr<BoundFunction*> BoundFunction::create(Realm& realm, FunctionOb
auto* object = realm.heap().allocate<BoundFunction>(realm, realm, target_function, bound_this, move(bound_arguments), prototype);
// 10. Return obj.
return object;
return NonnullGCPtr { *object };
}
BoundFunction::BoundFunction(Realm& realm, FunctionObject& bound_target_function, Value bound_this, Vector<Value> bound_arguments, Object* prototype)

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@ -15,7 +15,7 @@ class BoundFunction final : public FunctionObject {
JS_OBJECT(BoundFunction, FunctionObject);
public:
static ThrowCompletionOr<BoundFunction*> create(Realm&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments);
static ThrowCompletionOr<NonnullGCPtr<BoundFunction>> create(Realm&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments);
virtual ~BoundFunction() override = default;

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@ -102,7 +102,7 @@ JS_DEFINE_NATIVE_FUNCTION(FunctionPrototype::bind)
}
// 3. Let F be ? BoundFunctionCreate(Target, thisArg, args).
auto* function = TRY(BoundFunction::create(realm, target, this_argument, move(arguments)));
auto function = TRY(BoundFunction::create(realm, target, this_argument, move(arguments)));
// 4. Let argCount be the number of elements in args.
auto arg_count = vm.argument_count() > 0 ? vm.argument_count() - 1 : 0;