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AK: Remove must_set()
from JsonArray
Due to 582c55a
, both `must_set()` and `set()` should be providing the
same behavior. Not only is that a reason to remove `must_set()`, but
it also performs erroneous behavior since it inserts an element at
a specified index instead of modifying an element at that index.
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parent
c7e08c3266
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eda2a2f5da
Notes:
sideshowbarker
2024-07-17 07:20:57 +09:00
Author: https://github.com/kemzeb Commit: https://github.com/SerenityOS/serenity/commit/eda2a2f5da Pull-request: https://github.com/SerenityOS/serenity/pull/18734
2 changed files with 1 additions and 2 deletions
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@ -62,7 +62,6 @@ public:
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[[nodiscard]] JsonValue take(size_t index) { return m_values.take(index); }
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void must_append(JsonValue value) { m_values.append(move(value)); }
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void must_set(size_t index, JsonValue value) { m_values.insert(index, move(value)); }
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void clear() { m_values.clear(); }
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ErrorOr<void> append(JsonValue value) { return m_values.try_append(move(value)); }
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@ -203,7 +203,7 @@ static ErrorOr<JsonValue, ExecuteScriptResultType> clone_an_object(JS::Realm& re
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[&](JsonArray& array) {
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// NOTE: If this was a JS array, only indexed properties would be serialized anyway.
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if (name.is_number())
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array.must_set(name.as_number(), cloned_property_result.value());
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array.set(name.as_number(), cloned_property_result.value());
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},
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[&](JsonObject& object) {
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object.set(name.to_string(), cloned_property_result.value());
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