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SoundPlayer: Fix glitchy visualization on pause/stop
Previously when pausing or stoping a track in SoundPlayer, the visualizations would glitch out. This was caused by them being updated with the same buffer over and over. With this patch a pause action will freeze the visualization at the point of the pause and a stop action will reset the visualization so it displays nothing until a track is started.
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sideshowbarker
2024-07-17 09:49:48 +09:00
Author: https://github.com/Alphapork Commit: https://github.com/SerenityOS/serenity/commit/e98315de6b Pull-request: https://github.com/SerenityOS/serenity/pull/18600 Reviewed-by: https://github.com/caoimhebyrne ✅ Reviewed-by: https://github.com/gmta ✅ Reviewed-by: https://github.com/kleinesfilmroellchen ✅
2 changed files with 6 additions and 1 deletions
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@ -21,7 +21,8 @@ Player::Player(Audio::ConnectionToServer& audio_client_connection)
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auto played_seconds = samples_played / sample_rate;
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time_elapsed(played_seconds);
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sound_buffer_played(m_playback_manager.current_buffer(), m_playback_manager.device_sample_rate(), samples_played);
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if (play_state() == PlayState::Playing)
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sound_buffer_played(m_playback_manager.current_buffer(), m_playback_manager.device_sample_rate(), samples_played);
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};
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m_playback_manager.on_finished_playing = [&]() {
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set_play_state(PlayState::Stopped);
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@ -213,6 +213,10 @@ void SoundPlayerWidgetAdvancedView::play_state_changed(Player::PlayState state)
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m_stop_action->set_enabled(state != PlayState::Stopped && state != PlayState::NoFileLoaded);
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m_playback_progress_slider->set_enabled(state != PlayState::NoFileLoaded);
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if (state == PlayState::Stopped) {
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m_playback_progress_slider->set_value(m_playback_progress_slider->min(), GUI::AllowCallback::No);
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m_visualization->reset_buffer();
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}
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}
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void SoundPlayerWidgetAdvancedView::loop_mode_changed(Player::LoopMode)
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