GMLPlayground: Use current file name in the 'Save as...' dialog

Previously it was always "Untitled".
This commit is contained in:
Karol Kosek 2023-05-09 17:03:10 +02:00 committed by Sam Atkins
parent 23ac52bc80
commit e7954f62b3
Notes: sideshowbarker 2024-07-17 04:09:56 +09:00

View file

@ -9,6 +9,7 @@
*/
#include "MainWidget.h"
#include <AK/LexicalPath.h>
#include <LibDesktop/Launcher.h>
#include <LibFileSystemAccessClient/Client.h>
#include <LibGUI/Application.h>
@ -123,7 +124,8 @@ ErrorOr<void> MainWidget::initialize_menubar(GUI::Window& window)
auto file_menu = TRY(window.try_add_menu("&File"_short_string));
auto save_as_action = GUI::CommonActions::make_save_as_action([&](auto&) {
auto response = FileSystemAccessClient::Client::the().save_file(&window, "Untitled", "gml");
LexicalPath initial_path(m_file_path.is_empty() ? "Untitled.gml" : m_file_path);
auto response = FileSystemAccessClient::Client::the().save_file(&window, initial_path.title(), initial_path.extension());
if (response.is_error())
return;