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LibJS: Make JS::NativeFunction use JS::SafeFunction internally
This still needs a project-wide cleanup to remove handles captured in lambdas, which is now longer required. For now, this will be used in the next commit implementing promise AOs from Web IDL, which make heavy use of deferred callbacks.
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parent
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commit
e68e92b304
Notes:
sideshowbarker
2024-07-17 06:36:43 +09:00
Author: https://github.com/linusg Commit: https://github.com/SerenityOS/serenity/commit/e68e92b304 Pull-request: https://github.com/SerenityOS/serenity/pull/15359 Reviewed-by: https://github.com/alimpfard Reviewed-by: https://github.com/davidot ✅ Reviewed-by: https://github.com/kennethmyhra
2 changed files with 10 additions and 10 deletions
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@ -16,7 +16,7 @@ namespace JS {
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// 10.3.3 CreateBuiltinFunction ( behaviour, length, name, additionalInternalSlotsList [ , realm [ , prototype [ , prefix ] ] ] ), https://tc39.es/ecma262/#sec-createbuiltinfunction
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// NOTE: This doesn't consider additionalInternalSlotsList, which is rarely used, and can either be implemented using only the `function` lambda, or needs a NativeFunction subclass.
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NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> realm, Optional<Object*> prototype, Optional<StringView> const& prefix)
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NativeFunction* NativeFunction::create(Realm& allocating_realm, SafeFunction<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> realm, Optional<Object*> prototype, Optional<StringView> const& prefix)
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{
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auto& vm = allocating_realm.vm();
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@ -51,12 +51,12 @@ NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCo
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return function;
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}
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NativeFunction* NativeFunction::create(Realm& realm, FlyString const& name, Function<ThrowCompletionOr<Value>(VM&)> function)
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NativeFunction* NativeFunction::create(Realm& realm, FlyString const& name, SafeFunction<ThrowCompletionOr<Value>(VM&)> function)
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{
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return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.intrinsics().function_prototype());
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}
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NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&)> native_function, Object* prototype, Realm& realm)
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NativeFunction::NativeFunction(SafeFunction<ThrowCompletionOr<Value>(VM&)> native_function, Object* prototype, Realm& realm)
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: FunctionObject(realm, prototype)
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, m_native_function(move(native_function))
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, m_realm(&realm)
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@ -73,7 +73,7 @@ NativeFunction::NativeFunction(Object& prototype)
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{
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}
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NativeFunction::NativeFunction(FlyString name, Function<ThrowCompletionOr<Value>(VM&)> native_function, Object& prototype)
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NativeFunction::NativeFunction(FlyString name, SafeFunction<ThrowCompletionOr<Value>(VM&)> native_function, Object& prototype)
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: FunctionObject(prototype)
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, m_name(move(name))
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, m_native_function(move(native_function))
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@ -8,11 +8,11 @@
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <AK/Optional.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/PropertyKey.h>
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#include <LibJS/SafeFunction.h>
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namespace JS {
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@ -20,8 +20,8 @@ class NativeFunction : public FunctionObject {
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JS_OBJECT(NativeFunction, FunctionObject);
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public:
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static NativeFunction* create(Realm&, Function<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> = {}, Optional<Object*> prototype = {}, Optional<StringView> const& prefix = {});
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static NativeFunction* create(Realm&, FlyString const& name, Function<ThrowCompletionOr<Value>(VM&)>);
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static NativeFunction* create(Realm&, SafeFunction<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> = {}, Optional<Object*> prototype = {}, Optional<StringView> const& prefix = {});
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static NativeFunction* create(Realm&, FlyString const& name, SafeFunction<ThrowCompletionOr<Value>(VM&)>);
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virtual void initialize(Realm&) override { }
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virtual ~NativeFunction() override = default;
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@ -44,8 +44,8 @@ public:
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protected:
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NativeFunction(FlyString name, Object& prototype);
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NativeFunction(Function<ThrowCompletionOr<Value>(VM&)>, Object* prototype, Realm& realm);
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NativeFunction(FlyString name, Function<ThrowCompletionOr<Value>(VM&)>, Object& prototype);
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NativeFunction(SafeFunction<ThrowCompletionOr<Value>(VM&)>, Object* prototype, Realm& realm);
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NativeFunction(FlyString name, SafeFunction<ThrowCompletionOr<Value>(VM&)>, Object& prototype);
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explicit NativeFunction(Object& prototype);
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private:
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@ -53,7 +53,7 @@ private:
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FlyString m_name;
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Optional<FlyString> m_initial_name; // [[InitialName]]
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Function<ThrowCompletionOr<Value>(VM&)> m_native_function;
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SafeFunction<ThrowCompletionOr<Value>(VM&)> m_native_function;
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Realm* m_realm { nullptr };
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};
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