diff --git a/Userland/Libraries/LibGL/GLContext.cpp b/Userland/Libraries/LibGL/GLContext.cpp index 12d9e305306..a303e0d1d9d 100644 --- a/Userland/Libraries/LibGL/GLContext.cpp +++ b/Userland/Libraries/LibGL/GLContext.cpp @@ -3144,7 +3144,7 @@ void GLContext::sync_stencil_configuration() m_stencil_configuration_dirty = false; auto set_device_stencil = [&](GPU::Face face, StencilFunctionOptions func, StencilOperationOptions op) { - SoftGPU::StencilConfiguration device_configuration; + GPU::StencilConfiguration device_configuration; // Stencil test function auto map_func = [](GLenum func) -> GPU::StencilTestFunction { diff --git a/Userland/Libraries/LibGPU/Config.h b/Userland/Libraries/LibGPU/Config.h new file mode 100644 index 00000000000..e080a95e0b1 --- /dev/null +++ b/Userland/Libraries/LibGPU/Config.h @@ -0,0 +1,19 @@ +/* + * Copyright (c) 2022, Stephan Unverwerth + * + * SPDX-License-Identifier: BSD-2-Clause + */ + +#include + +#pragma once + +namespace GPU { + +// FIXME: These 3 types were originally introduced in LibSoftGPU and are currently needed by the device interface. +// Once we refactor the interface these should move back into LibSoftGPU. +using ColorType = u32; // BGRA:8888 +using DepthType = float; +using StencilType = u8; + +} diff --git a/Userland/Libraries/LibGPU/StencilConfiguration.h b/Userland/Libraries/LibGPU/StencilConfiguration.h new file mode 100644 index 00000000000..b68b2d6ba12 --- /dev/null +++ b/Userland/Libraries/LibGPU/StencilConfiguration.h @@ -0,0 +1,25 @@ +/* + * Copyright (c) 2022, Jelle Raaijmakers + * + * SPDX-License-Identifier: BSD-2-Clause + */ + +#pragma once + +#include +#include + +namespace GPU { + +struct StencilConfiguration { + StencilTestFunction test_function; + StencilType reference_value; + StencilType test_mask; + + StencilOperation on_stencil_test_fail; + StencilOperation on_depth_test_fail; + StencilOperation on_pass; + StencilType write_mask; +}; + +} diff --git a/Userland/Libraries/LibSoftGPU/Config.h b/Userland/Libraries/LibSoftGPU/Config.h index 24b80e38e5d..7bcda1446bc 100644 --- a/Userland/Libraries/LibSoftGPU/Config.h +++ b/Userland/Libraries/LibSoftGPU/Config.h @@ -6,6 +6,8 @@ #pragma once +#include + #define INCREASE_STATISTICS_COUNTER(stat, n) \ do { \ if constexpr (ENABLE_STATISTICS_OVERLAY) \ @@ -23,8 +25,4 @@ static constexpr int NUM_LIGHTS = 8; // FIXME: make this dynamically configurable through ConfigServer static constexpr bool CLAMP_DEPRECATED_BEHAVIOR = false; -using ColorType = u32; // BGRA:8888 -using DepthType = float; -using StencilType = u8; - } diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp index 63e64c64aa3..8b68e74c800 100644 --- a/Userland/Libraries/LibSoftGPU/Device.cpp +++ b/Userland/Libraries/LibSoftGPU/Device.cpp @@ -60,7 +60,7 @@ constexpr static auto interpolate(const T& v0, const T& v1, const T& v2, Vector3 return v0 * barycentric_coords.x() + v1 * barycentric_coords.y() + v2 * barycentric_coords.z(); } -static ColorType to_bgra32(FloatVector4 const& color) +static GPU::ColorType to_bgra32(FloatVector4 const& color) { auto clamped = color.clamped(0.0f, 1.0f); auto r = static_cast(clamped.x() * 255); @@ -265,7 +265,7 @@ void Device::rasterize_triangle(Triangle const& triangle) auto const& stencil_configuration = m_stencil_configuration[GPU::Face::Front]; auto const stencil_reference_value = stencil_configuration.reference_value & stencil_configuration.test_mask; - auto write_to_stencil = [](StencilType* stencil_ptrs[4], i32x4 stencil_value, GPU::StencilOperation op, StencilType reference_value, StencilType write_mask, i32x4 pixel_mask) { + auto write_to_stencil = [](GPU::StencilType* stencil_ptrs[4], i32x4 stencil_value, GPU::StencilOperation op, GPU::StencilType reference_value, GPU::StencilType write_mask, i32x4 pixel_mask) { if (write_mask == 0 || op == GPU::StencilOperation::Keep) return; @@ -331,7 +331,7 @@ void Device::rasterize_triangle(Triangle const& triangle) int coverage_bits = maskbits(quad.mask); // Stencil testing - StencilType* stencil_ptrs[4]; + GPU::StencilType* stencil_ptrs[4]; i32x4 stencil_value; if (m_options.enable_stencil_test) { stencil_ptrs[0] = coverage_bits & 1 ? &stencil_buffer->scanline(by)[bx] : nullptr; @@ -391,7 +391,7 @@ void Device::rasterize_triangle(Triangle const& triangle) quad.barycentrics = edge_values * one_over_area; // Depth testing - DepthType* depth_ptrs[4] = { + GPU::DepthType* depth_ptrs[4] = { coverage_bits & 1 ? &depth_buffer->scanline(by)[bx] : nullptr, coverage_bits & 2 ? &depth_buffer->scanline(by)[bx + 1] : nullptr, coverage_bits & 4 ? &depth_buffer->scanline(by + 1)[bx] : nullptr, @@ -529,7 +529,7 @@ void Device::rasterize_triangle(Triangle const& triangle) if ((m_options.color_mask == 0) || !m_options.enable_color_write) continue; - ColorType* color_ptrs[4] = { + GPU::ColorType* color_ptrs[4] = { coverage_bits & 1 ? &color_buffer->scanline(by)[bx] : nullptr, coverage_bits & 2 ? &color_buffer->scanline(by)[bx + 1] : nullptr, coverage_bits & 4 ? &color_buffer->scanline(by + 1)[bx] : nullptr, @@ -571,7 +571,7 @@ void Device::rasterize_triangle(Triangle const& triangle) } Device::Device(Gfx::IntSize const& size) - : m_frame_buffer(FrameBuffer::try_create(size).release_value_but_fixme_should_propagate_errors()) + : m_frame_buffer(FrameBuffer::try_create(size).release_value_but_fixme_should_propagate_errors()) { m_options.scissor_box = m_frame_buffer->rect(); m_options.viewport = m_frame_buffer->rect(); @@ -584,7 +584,7 @@ GPU::DeviceInfo Device::info() const .device_name = "SoftGPU", .num_texture_units = NUM_SAMPLERS, .num_lights = NUM_LIGHTS, - .stencil_bits = sizeof(StencilType) * 8, + .stencil_bits = sizeof(GPU::StencilType) * 8, .supports_npot_textures = true, }; } @@ -1061,7 +1061,7 @@ ALWAYS_INLINE bool Device::test_alpha(PixelQuad& quad) void Device::resize(Gfx::IntSize const& size) { - auto frame_buffer_or_error = FrameBuffer::try_create(size); + auto frame_buffer_or_error = FrameBuffer::try_create(size); m_frame_buffer = MUST(frame_buffer_or_error); } @@ -1076,7 +1076,7 @@ void Device::clear_color(FloatVector4 const& color) m_frame_buffer->color_buffer()->fill(fill_color, clear_rect); } -void Device::clear_depth(DepthType depth) +void Device::clear_depth(GPU::DepthType depth) { auto clear_rect = m_frame_buffer->rect(); if (m_options.scissor_enabled) @@ -1085,7 +1085,7 @@ void Device::clear_depth(DepthType depth) m_frame_buffer->depth_buffer()->fill(depth, clear_rect); } -void Device::clear_stencil(StencilType value) +void Device::clear_stencil(GPU::StencilType value) { auto clear_rect = m_frame_buffer->rect(); if (m_options.scissor_enabled) @@ -1106,7 +1106,7 @@ void Device::blit_to_color_buffer_at_raster_position(Gfx::Bitmap const& source) m_frame_buffer->color_buffer()->blit_from_bitmap(source, blit_rect); } -void Device::blit_to_depth_buffer_at_raster_position(Vector const& depth_values, int width, int height) +void Device::blit_to_depth_buffer_at_raster_position(Vector const& depth_values, int width, int height) { if (!m_raster_position.valid) return; @@ -1203,7 +1203,7 @@ void Device::set_light_model_params(LightModelParameters const& lighting_model) m_lighting_model = lighting_model; } -ColorType Device::get_color_buffer_pixel(int x, int y) +GPU::ColorType Device::get_color_buffer_pixel(int x, int y) { // FIXME: Reading individual pixels is very slow, rewrite this to transfer whole blocks if (!m_frame_buffer->rect().contains(x, y)) @@ -1211,7 +1211,7 @@ ColorType Device::get_color_buffer_pixel(int x, int y) return m_frame_buffer->color_buffer()->scanline(y)[x]; } -DepthType Device::get_depthbuffer_value(int x, int y) +GPU::DepthType Device::get_depthbuffer_value(int x, int y) { // FIXME: Reading individual pixels is very slow, rewrite this to transfer whole blocks if (!m_frame_buffer->rect().contains(x, y)) @@ -1246,7 +1246,7 @@ void Device::set_material_state(GPU::Face face, GPU::Material const& material) m_materials[face] = material; } -void Device::set_stencil_configuration(GPU::Face face, StencilConfiguration const& stencil_configuration) +void Device::set_stencil_configuration(GPU::Face face, GPU::StencilConfiguration const& stencil_configuration) { m_stencil_configuration[face] = stencil_configuration; } diff --git a/Userland/Libraries/LibSoftGPU/Device.h b/Userland/Libraries/LibSoftGPU/Device.h index 4edfb2c6acc..f0e0bf0e1ad 100644 --- a/Userland/Libraries/LibSoftGPU/Device.h +++ b/Userland/Libraries/LibSoftGPU/Device.h @@ -17,6 +17,7 @@ #include #include #include +#include #include #include #include @@ -99,17 +100,6 @@ struct RasterPosition { FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f }; }; -struct StencilConfiguration { - GPU::StencilTestFunction test_function; - StencilType reference_value; - StencilType test_mask; - - GPU::StencilOperation on_stencil_test_fail; - GPU::StencilOperation on_depth_test_fail; - GPU::StencilOperation on_pass; - StencilType write_mask; -}; - class Device final { public: Device(Gfx::IntSize const& min_size); @@ -119,24 +109,24 @@ public: void draw_primitives(GPU::PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector const& vertices, Vector const& enabled_texture_units); void resize(Gfx::IntSize const& min_size); void clear_color(FloatVector4 const&); - void clear_depth(DepthType); - void clear_stencil(StencilType); + void clear_depth(GPU::DepthType); + void clear_stencil(GPU::StencilType); void blit_color_buffer_to(Gfx::Bitmap& target); void blit_to_color_buffer_at_raster_position(Gfx::Bitmap const&); - void blit_to_depth_buffer_at_raster_position(Vector const&, int, int); + void blit_to_depth_buffer_at_raster_position(Vector const&, int, int); void set_options(RasterizerOptions const&); void set_light_model_params(LightModelParameters const&); RasterizerOptions options() const { return m_options; } LightModelParameters light_model() const { return m_lighting_model; } - ColorType get_color_buffer_pixel(int x, int y); - DepthType get_depthbuffer_value(int x, int y); + GPU::ColorType get_color_buffer_pixel(int x, int y); + GPU::DepthType get_depthbuffer_value(int x, int y); NonnullRefPtr create_image(GPU::ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers); void set_sampler_config(unsigned, GPU::SamplerConfig const&); void set_light_state(unsigned, GPU::Light const&); void set_material_state(GPU::Face, GPU::Material const&); - void set_stencil_configuration(GPU::Face, StencilConfiguration const&); + void set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&); RasterPosition raster_position() const { return m_raster_position; } void set_raster_position(RasterPosition const& raster_position); @@ -151,7 +141,7 @@ private: void shade_fragments(PixelQuad&); bool test_alpha(PixelQuad&); - RefPtr> m_frame_buffer {}; + RefPtr> m_frame_buffer {}; RasterizerOptions m_options; LightModelParameters m_lighting_model; Clipper m_clipper; @@ -164,7 +154,7 @@ private: Array m_lights; Array m_materials; RasterPosition m_raster_position; - Array m_stencil_configuration; + Array m_stencil_configuration; }; } diff --git a/Userland/Libraries/LibSoftGPU/Image.cpp b/Userland/Libraries/LibSoftGPU/Image.cpp index f60d9890b83..bd7f6217e5f 100644 --- a/Userland/Libraries/LibSoftGPU/Image.cpp +++ b/Userland/Libraries/LibSoftGPU/Image.cpp @@ -11,7 +11,7 @@ namespace SoftGPU { Image::Image(unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers) : m_num_layers(layers) - , m_mipmap_buffers(FixedArray>>::must_create_but_fixme_should_propagate_errors(layers * max_levels)) + , m_mipmap_buffers(FixedArray>>::must_create_but_fixme_should_propagate_errors(layers * max_levels)) { VERIFY(width > 0); VERIFY(height > 0); @@ -26,7 +26,7 @@ Image::Image(unsigned width, unsigned height, unsigned depth, unsigned max_level unsigned level; for (level = 0; level < max_levels; ++level) { for (unsigned layer = 0; layer < layers; ++layer) - m_mipmap_buffers[layer * layers + level] = MUST(Typed3DBuffer::try_create(width, height, depth)); + m_mipmap_buffers[layer * layers + level] = MUST(Typed3DBuffer::try_create(width, height, depth)); if (width <= 1 && height <= 1 && depth <= 1) break; diff --git a/Userland/Libraries/LibSoftGPU/Image.h b/Userland/Libraries/LibSoftGPU/Image.h index 3d4a2a1564c..bbfe1541380 100644 --- a/Userland/Libraries/LibSoftGPU/Image.h +++ b/Userland/Libraries/LibSoftGPU/Image.h @@ -175,7 +175,7 @@ private: unsigned m_num_levels { 0 }; unsigned m_num_layers { 0 }; - FixedArray>> m_mipmap_buffers; + FixedArray>> m_mipmap_buffers; bool m_width_is_power_of_two { false }; bool m_height_is_power_of_two { false };