Snake: Flesh out a basic snake game :^)

This commit is contained in:
Andreas Kling 2019-04-20 03:24:50 +02:00
parent eca9494adf
commit e24e486714
Notes: sideshowbarker 2024-07-19 14:39:06 +09:00
6 changed files with 196 additions and 9 deletions

View file

@ -0,0 +1,151 @@
#include "SnakeGame.h"
#include <LibGUI/GPainter.h>
#include <stdlib.h>
#include <time.h>
SnakeGame::SnakeGame(GWidget* parent)
: GWidget(parent)
{
srand(time(nullptr));
reset();
}
SnakeGame::~SnakeGame()
{
}
void SnakeGame::reset()
{
m_head = { m_rows / 2, m_columns / 2 };
m_tail.clear_with_capacity();
m_length = 2;
stop_timer();
start_timer(120);
spawn_fruit();
}
bool SnakeGame::is_available(const Coordinate& coord)
{
for (int i = 0; i < m_tail.size(); ++i) {
if (m_tail[i] == coord)
return false;
}
if (m_head == coord)
return false;
if (m_fruit == coord)
return false;
return true;
}
void SnakeGame::spawn_fruit()
{
Coordinate coord;
for (;;) {
coord.row = rand() % m_rows;
coord.column = rand() % m_columns;
if (is_available(coord))
break;
}
m_fruit = coord;
}
void SnakeGame::timer_event(CTimerEvent&)
{
m_tail.prepend(m_head);
if (m_tail.size() > m_length)
m_tail.take_last();
m_head.row += m_vertical_velocity;
m_head.column += m_horizontal_velocity;
m_last_vertical_velocity = m_vertical_velocity;
m_last_horizontal_velocity = m_horizontal_velocity;
if (m_head.row >= m_rows)
m_head.row = 0;
if (m_head.row < 0)
m_head.row = m_rows - 1;
if (m_head.column >= m_columns)
m_head.column = 0;
if (m_head.column < 0)
m_head.column = m_columns - 1;
for (int i = 0; i < m_tail.size(); ++i) {
if (m_head == m_tail[i]) {
game_over();
return;
}
}
if (m_head == m_fruit) {
++m_length;
spawn_fruit();
}
update();
}
void SnakeGame::keydown_event(GKeyEvent& event)
{
switch (event.key()) {
case KeyCode::Key_A:
case KeyCode::Key_Left:
if (m_last_horizontal_velocity == 1)
break;
m_vertical_velocity = 0;
m_horizontal_velocity = -1;
break;
case KeyCode::Key_D:
case KeyCode::Key_Right:
if (m_last_horizontal_velocity == -1)
break;
m_vertical_velocity = 0;
m_horizontal_velocity = 1;
break;
case KeyCode::Key_W:
case KeyCode::Key_Up:
if (m_last_vertical_velocity == 1)
break;
m_vertical_velocity = -1;
m_horizontal_velocity = 0;
break;
case KeyCode::Key_S:
case KeyCode::Key_Down:
if (m_last_vertical_velocity == -1)
break;
m_vertical_velocity = 1;
m_horizontal_velocity = 0;
break;
default:
break;
}
}
void SnakeGame::paint_event(GPaintEvent& event)
{
GPainter painter(*this);
painter.fill_rect(event.rect(), Color::Black);
auto game_rect = rect();
auto cell_size = Size(game_rect.width() / m_columns, game_rect.height() / m_rows);
auto cell_rect = [&] (const Coordinate& coord) -> Rect {
return {
coord.column * cell_size.width(),
coord.row * cell_size.height(),
cell_size.width(),
cell_size.height()
};
};
painter.fill_rect(cell_rect(m_head), Color::Yellow);
for (auto& coord : m_tail)
painter.fill_rect(cell_rect(coord), Color::from_rgb(0xaaaa00));
painter.fill_rect(cell_rect(m_fruit), Color::Red);
}
void SnakeGame::game_over()
{
reset();
}

View file

@ -4,8 +4,43 @@
class SnakeGame : public GWidget {
public:
explicit SnakeGame(GWidget* parent);
explicit SnakeGame(GWidget* parent = nullptr);
virtual ~SnakeGame() override;
void reset();
private:
virtual void paint_event(GPaintEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
virtual void timer_event(CTimerEvent&) override;
struct Coordinate {
int row { 0 };
int column { 0 };
bool operator==(const Coordinate& other) const
{
return row == other.row && column == other.column;
}
};
void game_over();
void spawn_fruit();
bool is_available(const Coordinate&);
int m_rows { 20 };
int m_columns { 20 };
int m_horizontal_velocity { 1 };
int m_vertical_velocity { 0 };
int m_last_horizontal_velocity { 1 };
int m_last_vertical_velocity { 0 };
Coordinate m_head;
Vector<Coordinate> m_tail;
Coordinate m_fruit;
int m_length { 0 };
};

View file

@ -13,13 +13,10 @@ int main(int argc, char** argv)
auto* window = new GWindow;
window->set_title("Snake");
window->set_rect(100, 100, 139, 175);
window->set_rect(100, 100, 300, 300);
auto* widget = new GWidget;
window->set_main_widget(widget);
widget->set_layout(make<GBoxLayout>(Orientation::Vertical));
auto* game = new SnakeGame(widget);
auto* game = new SnakeGame;
window->set_main_widget(game);
auto menubar = make<GMenuBar>();

View file

@ -26,14 +26,14 @@
#include <Kernel/Net/NetworkTask.h>
#include <Kernel/Devices/DebugLogDevice.h>
//#define SPAWN_TERMINAL
#define SPAWN_TERMINAL
//#define SPAWN_LAUNCHER
//#define SPAWN_GUITEST2
//#define SPAWN_FILE_MANAGER
//#define SPAWN_PROCESS_MANAGER
//#define SPAWN_TEXT_EDITOR
//#define SPAWN_FONTEDITOR
#define SPAWN_VISUAL_BUILDER
//#define SPAWN_VISUAL_BUILDER
//#define SPAWN_MULTIPLE_SHELLS
//#define STRESS_TEST_SPAWNING

View file

@ -44,6 +44,8 @@ $make_cmd -C ../Applications/VisualBuilder clean && \
$make_cmd -C ../Applications/VisualBuilder && \
$make_cmd -C ../Games/Minesweeper clean && \
$make_cmd -C ../Games/Minesweeper && \
$make_cmd -C ../Games/Snake clean && \
$make_cmd -C ../Games/Snake && \
$make_cmd clean &&\
$make_cmd && \
sudo ./sync.sh

View file

@ -61,6 +61,8 @@ cp -v ../Applications/VisualBuilder/VisualBuilder mnt/bin/VisualBuilder
ln -s VisualBuilder mnt/bin/vb
cp -v ../Games/Minesweeper/Minesweeper mnt/bin/Minesweeper
ln -s Minesweeper mnt/bin/ms
cp -v ../Games/Snake/Snake mnt/bin/Snake
ln -s Snake mnt/bin/sn
cp -v kernel.map mnt/
sh sync-local.sh
umount mnt || ( sleep 0.5 && sync && umount mnt )