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LibGL: Use C++ casts in glColor
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parent
1fc611877f
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db1509c0de
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sideshowbarker
2024-07-17 22:55:25 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/db1509c0dec Pull-request: https://github.com/SerenityOS/serenity/pull/11851 Reviewed-by: https://github.com/Quaker762 ✅ Reviewed-by: https://github.com/sunverwerth ✅
1 changed files with 6 additions and 1 deletions
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@ -270,7 +270,12 @@ void SoftwareGLContext::gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color, r, g, b, a);
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m_current_vertex_color = { (float)r, (float)g, (float)b, (float)a };
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m_current_vertex_color = {
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static_cast<float>(r),
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static_cast<float>(g),
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static_cast<float>(b),
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static_cast<float>(a),
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};
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}
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void SoftwareGLContext::gl_end()
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