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LibJS: Implement the ParseScript AO (as JS::Script::parse())
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parent
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commit
d823d7da54
Notes:
sideshowbarker
2024-07-18 04:22:08 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/d823d7da54f
2 changed files with 17 additions and 7 deletions
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@ -4,16 +4,26 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/AST.h>
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#include <LibJS/Lexer.h>
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#include <LibJS/Parser.h>
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#include <LibJS/Script.h>
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namespace JS {
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NonnullRefPtr<Script> Script::create(GlobalObject& global_object, NonnullRefPtr<ASTNode> parse_node)
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// 16.1.5 ParseScript ( sourceText, realm, hostDefined ), https://tc39.es/ecma262/#sec-parse-script
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NonnullRefPtr<Script> Script::parse(StringView source_text, GlobalObject& global_object)
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{
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return adopt_ref(*new Script(global_object, move(parse_node)));
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// 1. Let body be ParseText(sourceText, Script).
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auto body = Parser(Lexer(source_text)).parse_program();
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// FIXME: 2. If body is a List of errors, return body.
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// 3. Return Script Record { [[Realm]]: realm, [[ECMAScriptCode]]: body, [[HostDefined]]: hostDefined }.
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return adopt_ref(*new Script(global_object, move(body)));
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}
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Script::Script(GlobalObject& global_object, NonnullRefPtr<ASTNode> parse_node)
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Script::Script(GlobalObject& global_object, NonnullRefPtr<Program> parse_node)
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: m_global_object(make_handle(&global_object))
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, m_parse_node(move(parse_node))
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{
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@ -18,16 +18,16 @@ namespace JS {
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class Script : public RefCounted<Script> {
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public:
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~Script();
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static NonnullRefPtr<Script> create(GlobalObject&, NonnullRefPtr<ASTNode> parse_node);
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static NonnullRefPtr<Script> parse(StringView source_text, GlobalObject&);
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GlobalObject& global_object() { return *m_global_object.cell(); }
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ASTNode const& parse_node() const { return *m_parse_node; }
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Program const& parse_node() const { return *m_parse_node; }
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private:
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Script(GlobalObject&, NonnullRefPtr<ASTNode>);
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Script(GlobalObject&, NonnullRefPtr<Program>);
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Handle<GlobalObject> m_global_object;
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NonnullRefPtr<ASTNode> m_parse_node;
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NonnullRefPtr<Program> m_parse_node;
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};
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}
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