LibGL: Implement glShaderSource

This commit is contained in:
Stephan Unverwerth 2022-08-28 11:12:31 +02:00 committed by Andrew Kaster
parent 962d088e4e
commit d5277ecdfe
Notes: sideshowbarker 2024-07-17 06:40:21 +09:00

View file

@ -5,6 +5,7 @@
*/
#include <AK/Debug.h>
#include <AK/StringBuilder.h>
#include <LibGL/GLContext.h>
namespace GL {
@ -40,8 +41,23 @@ void GLContext::gl_delete_shader(GLuint shader)
void GLContext::gl_shader_source(GLuint shader, GLsizei count, GLchar const** string, GLint const* length)
{
dbgln("gl_shader_source({}, {}, {#x}, {#x}) unimplemented ", shader, count, string, length);
TODO();
auto it = m_allocated_shaders.find(shader);
// FIXME: implement check "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."
RETURN_WITH_ERROR_IF(it == m_allocated_shaders.end(), GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
it->value->clear_sources();
for (int i = 0; i < count; i++) {
if (length == nullptr || length[i] < 0) {
auto result = it->value->add_source(StringView(string[i], strlen(string[i])));
RETURN_WITH_ERROR_IF(result.is_error() && result.error().is_errno() && result.error().code() == ENOMEM, GL_OUT_OF_MEMORY);
RETURN_WITH_ERROR_IF(result.is_error(), GL_INVALID_OPERATION);
} else {
auto result = it->value->add_source(StringView(string[i], length[i]));
RETURN_WITH_ERROR_IF(result.is_error() && result.error().is_errno() && result.error().code() == ENOMEM, GL_OUT_OF_MEMORY);
RETURN_WITH_ERROR_IF(result.is_error(), GL_INVALID_OPERATION);
}
}
}
void GLContext::gl_compile_shader(GLuint shader)