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Chess: Refactor game logic into LibChess for use in engines
In the future UCI protocol stuff will also go into LibChess.
This commit is contained in:
parent
ffece9cfba
commit
d2cb5e0f48
Notes:
sideshowbarker
2024-07-19 03:22:21 +09:00
Author: https://github.com/petelliott Commit: https://github.com/SerenityOS/serenity/commit/d2cb5e0f48f Pull-request: https://github.com/SerenityOS/serenity/pull/3214 Issue: https://github.com/SerenityOS/serenity/issues/3171 Issue: https://github.com/SerenityOS/serenity/issues/3187 Reviewed-by: https://github.com/Dexesttp Reviewed-by: https://github.com/alimpfard Reviewed-by: https://github.com/awesomekling
7 changed files with 165 additions and 148 deletions
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@ -1,9 +1,8 @@
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set(SOURCES
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set(SOURCES
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main.cpp
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main.cpp
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Chess.cpp
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ChessWidget.cpp
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ChessWidget.cpp
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PromotionDialog.cpp
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PromotionDialog.cpp
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)
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)
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serenity_bin(Chess)
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serenity_bin(Chess)
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target_link_libraries(Chess LibGUI)
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target_link_libraries(Chess LibChess LibGUI)
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@ -123,22 +123,22 @@ void ChessWidget::mouseup_event(GUI::MouseEvent& event)
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}
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}
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if (board().apply_move(move)) {
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if (board().apply_move(move)) {
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if (board().game_result() != Chess::Result::NotFinished) {
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if (board().game_result() != Chess::Board::Result::NotFinished) {
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bool over = true;
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bool over = true;
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String msg;
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String msg;
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switch (board().game_result()) {
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switch (board().game_result()) {
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case Chess::Result::CheckMate:
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case Chess::Board::Result::CheckMate:
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if (board().turn() == Chess::Colour::White) {
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if (board().turn() == Chess::Colour::White) {
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msg = "Black wins by Checkmate.";
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msg = "Black wins by Checkmate.";
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} else {
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} else {
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msg = "White wins by Checkmate.";
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msg = "White wins by Checkmate.";
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}
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}
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break;
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break;
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case Chess::Result::StaleMate:
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case Chess::Board::Result::StaleMate:
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msg = "Draw by Stalemate.";
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msg = "Draw by Stalemate.";
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break;
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break;
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case Chess::Result::FiftyMoveRule:
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case Chess::Board::Result::FiftyMoveRule:
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update();
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update();
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if (GUI::MessageBox::show(window(), "50 moves have elapsed without a capture. Claim Draw?", "Claim Draw?",
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if (GUI::MessageBox::show(window(), "50 moves have elapsed without a capture. Claim Draw?", "Claim Draw?",
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GUI::MessageBox::Type::Information, GUI::MessageBox::InputType::YesNo)
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GUI::MessageBox::Type::Information, GUI::MessageBox::InputType::YesNo)
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@ -148,10 +148,10 @@ void ChessWidget::mouseup_event(GUI::MouseEvent& event)
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over = false;
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over = false;
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}
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}
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break;
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break;
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case Chess::Result::SeventyFiveMoveRule:
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case Chess::Board::Result::SeventyFiveMoveRule:
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msg = "Draw by 75 move rule.";
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msg = "Draw by 75 move rule.";
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break;
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break;
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case Chess::Result::ThreeFoldRepitition:
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case Chess::Board::Result::ThreeFoldRepitition:
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update();
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update();
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if (GUI::MessageBox::show(window(), "The same board state has repeated three times. Claim Draw?", "Claim Draw?",
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if (GUI::MessageBox::show(window(), "The same board state has repeated three times. Claim Draw?", "Claim Draw?",
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GUI::MessageBox::Type::Information, GUI::MessageBox::InputType::YesNo)
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GUI::MessageBox::Type::Information, GUI::MessageBox::InputType::YesNo)
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@ -161,10 +161,10 @@ void ChessWidget::mouseup_event(GUI::MouseEvent& event)
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over = false;
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over = false;
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}
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}
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break;
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break;
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case Chess::Result::FiveFoldRepitition:
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case Chess::Board::Result::FiveFoldRepitition:
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msg = "Draw by fivefold repitition.";
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msg = "Draw by fivefold repitition.";
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break;
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break;
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case Chess::Result::InsufficientMaterial:
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case Chess::Board::Result::InsufficientMaterial:
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msg = "Draw by insufficient material.";
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msg = "Draw by insufficient material.";
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break;
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break;
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default:
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default:
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@ -239,7 +239,7 @@ RefPtr<Gfx::Bitmap> ChessWidget::get_piece_graphic(const Chess::Piece& piece) co
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void ChessWidget::reset()
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void ChessWidget::reset()
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{
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{
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m_board = Chess();
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m_board = Chess::Board();
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m_drag_enabled = true;
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m_drag_enabled = true;
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update();
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update();
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}
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}
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@ -26,11 +26,11 @@
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#pragma once
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#pragma once
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#include "Chess.h"
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#include <AK/HashMap.h>
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/Optional.h>
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#include <AK/StringView.h>
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#include <AK/StringView.h>
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#include <LibChess/Chess.h>
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#include <LibGUI/Widget.h>
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#include <LibGUI/Widget.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Bitmap.h>
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@ -47,7 +47,7 @@ public:
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virtual void mouseup_event(GUI::MouseEvent&) override;
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virtual void mouseup_event(GUI::MouseEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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Chess& board() { return m_board; };
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Chess::Board& board() { return m_board; };
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Chess::Colour side() const { return m_side; };
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Chess::Colour side() const { return m_side; };
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void set_side(Chess::Colour side) { m_side = side; };
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void set_side(Chess::Colour side) { m_side = side; };
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@ -74,7 +74,7 @@ public:
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void set_board_theme(const StringView& name);
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void set_board_theme(const StringView& name);
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private:
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private:
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Chess m_board;
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Chess::Board m_board;
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BoardTheme m_board_theme { "Beige", Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) };
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BoardTheme m_board_theme { "Beige", Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) };
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Color m_move_highlight_color { Color::from_rgba(0x66ccee00) };
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Color m_move_highlight_color { Color::from_rgba(0x66ccee00) };
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Chess::Colour m_side { Chess::Colour::White };
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Chess::Colour m_side { Chess::Colour::White };
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@ -1,5 +1,6 @@
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add_subdirectory(LibAudio)
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add_subdirectory(LibAudio)
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add_subdirectory(LibC)
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add_subdirectory(LibC)
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add_subdirectory(LibChess)
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add_subdirectory(LibCore)
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add_subdirectory(LibCore)
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add_subdirectory(LibCrypt)
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add_subdirectory(LibCrypt)
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add_subdirectory(LibCrypto)
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add_subdirectory(LibCrypto)
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6
Libraries/LibChess/CMakeLists.txt
Normal file
6
Libraries/LibChess/CMakeLists.txt
Normal file
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@ -0,0 +1,6 @@
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set(SOURCES
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Chess.cpp
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)
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serenity_lib(LibChess chess)
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target_link_libraries(LibChess LibC)
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@ -24,15 +24,17 @@
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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#include "Chess.h"
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#include <AK/Assertions.h>
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#include <AK/Assertions.h>
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#include <AK/LogStream.h>
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#include <AK/LogStream.h>
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#include <AK/String.h>
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#include <AK/String.h>
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#include <AK/StringBuilder.h>
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#include <AK/StringBuilder.h>
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#include <AK/Vector.h>
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#include <AK/Vector.h>
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#include <LibChess/Chess.h>
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#include <stdlib.h>
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#include <stdlib.h>
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String Chess::char_for_piece(Chess::Type type)
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namespace Chess {
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String char_for_piece(Chess::Type type)
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{
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{
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switch (type) {
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switch (type) {
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case Type::Knight:
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case Type::Knight:
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@ -51,7 +53,12 @@ String Chess::char_for_piece(Chess::Type type)
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}
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}
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}
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}
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Chess::Square::Square(const StringView& name)
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Colour opposing_colour(Colour colour)
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{
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return (colour == Colour::White) ? Colour::Black : Colour::White;
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}
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Square::Square(const StringView& name)
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{
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{
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ASSERT(name.length() == 2);
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ASSERT(name.length() == 2);
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char filec = name[0];
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char filec = name[0];
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@ -72,7 +79,7 @@ Chess::Square::Square(const StringView& name)
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}
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}
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}
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}
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String Chess::Square::to_algebraic() const
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String Square::to_algebraic() const
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{
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{
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StringBuilder builder;
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StringBuilder builder;
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builder.append(file - 'a');
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builder.append(file - 'a');
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@ -80,7 +87,7 @@ String Chess::Square::to_algebraic() const
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return builder.build();
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return builder.build();
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}
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}
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String Chess::Move::to_long_algebraic() const
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String Move::to_long_algebraic() const
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{
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{
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StringBuilder builder;
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StringBuilder builder;
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builder.append(from.to_algebraic());
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builder.append(from.to_algebraic());
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@ -89,7 +96,7 @@ String Chess::Move::to_long_algebraic() const
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return builder.build();
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return builder.build();
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}
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}
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Chess::Chess()
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Board::Board()
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{
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{
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// Fill empty spaces.
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// Fill empty spaces.
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for (unsigned rank = 2; rank < 6; ++rank) {
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for (unsigned rank = 2; rank < 6; ++rank) {
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@ -129,21 +136,21 @@ Chess::Chess()
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set_piece(Square("h8"), { Colour::Black, Type::Rook });
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set_piece(Square("h8"), { Colour::Black, Type::Rook });
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}
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}
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Chess::Piece Chess::get_piece(const Square& square) const
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Piece Board::get_piece(const Square& square) const
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{
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{
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ASSERT(square.rank < 8);
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ASSERT(square.rank < 8);
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ASSERT(square.file < 8);
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ASSERT(square.file < 8);
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return m_board[square.rank][square.file];
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return m_board[square.rank][square.file];
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}
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}
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Chess::Piece Chess::set_piece(const Square& square, const Piece& piece)
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Piece Board::set_piece(const Square& square, const Piece& piece)
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{
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{
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ASSERT(square.rank < 8);
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ASSERT(square.rank < 8);
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ASSERT(square.file < 8);
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ASSERT(square.file < 8);
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return m_board[square.rank][square.file] = piece;
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return m_board[square.rank][square.file] = piece;
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}
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}
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bool Chess::is_legal(const Move& move, Colour colour) const
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bool Board::is_legal(const Move& move, Colour colour) const
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{
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{
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if (colour == Colour::None)
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if (colour == Colour::None)
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colour = turn();
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colour = turn();
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@ -151,7 +158,7 @@ bool Chess::is_legal(const Move& move, Colour colour) const
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if (!is_legal_no_check(move, colour))
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if (!is_legal_no_check(move, colour))
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return false;
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return false;
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Chess clone = *this;
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Board clone = *this;
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clone.apply_illegal_move(move, colour);
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clone.apply_illegal_move(move, colour);
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if (clone.in_check(colour))
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if (clone.in_check(colour))
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return false;
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return false;
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@ -172,7 +179,7 @@ bool Chess::is_legal(const Move& move, Colour colour) const
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}
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}
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}
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}
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for (auto& square : check_squares) {
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for (auto& square : check_squares) {
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Chess clone = *this;
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Board clone = *this;
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clone.set_piece(move.from, EmptyPiece);
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clone.set_piece(move.from, EmptyPiece);
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clone.set_piece(square, { colour, Type::King });
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clone.set_piece(square, { colour, Type::King });
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if (clone.in_check(colour))
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if (clone.in_check(colour))
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@ -182,7 +189,7 @@ bool Chess::is_legal(const Move& move, Colour colour) const
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return true;
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return true;
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}
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}
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bool Chess::is_legal_no_check(const Move& move, Colour colour) const
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bool Board::is_legal_no_check(const Move& move, Colour colour) const
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{
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{
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auto piece = get_piece(move.from);
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auto piece = get_piece(move.from);
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if (piece.colour != colour)
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if (piece.colour != colour)
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@ -314,7 +321,7 @@ bool Chess::is_legal_no_check(const Move& move, Colour colour) const
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return false;
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return false;
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}
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}
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bool Chess::in_check(Colour colour) const
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bool Board::in_check(Colour colour) const
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{
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{
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Square king_square = { 50, 50 };
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Square king_square = { 50, 50 };
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Square::for_each([&](const Square& square) {
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Square::for_each([&](const Square& square) {
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@ -341,7 +348,7 @@ bool Chess::in_check(Colour colour) const
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return check;
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return check;
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}
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}
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bool Chess::apply_move(const Move& move, Colour colour)
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bool Board::apply_move(const Move& move, Colour colour)
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{
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{
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if (colour == Colour::None)
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if (colour == Colour::None)
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colour = turn();
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colour = turn();
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@ -352,9 +359,9 @@ bool Chess::apply_move(const Move& move, Colour colour)
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return apply_illegal_move(move, colour);
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return apply_illegal_move(move, colour);
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}
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}
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bool Chess::apply_illegal_move(const Move& move, Colour colour)
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bool Board::apply_illegal_move(const Move& move, Colour colour)
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{
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{
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Chess clone = *this;
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Board clone = *this;
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clone.m_previous_states = {};
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clone.m_previous_states = {};
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auto state_count = 0;
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auto state_count = 0;
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if (m_previous_states.contains(clone))
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if (m_previous_states.contains(clone))
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@ -431,7 +438,7 @@ bool Chess::apply_illegal_move(const Move& move, Colour colour)
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return true;
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return true;
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}
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}
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Chess::Result Chess::game_result() const
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Board::Result Board::game_result() const
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{
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{
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bool sufficient_material = false;
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bool sufficient_material = false;
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bool no_more_pieces_allowed = false;
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bool no_more_pieces_allowed = false;
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@ -501,7 +508,7 @@ Chess::Result Chess::game_result() const
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return Result::StaleMate;
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return Result::StaleMate;
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}
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}
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bool Chess::is_promotion_move(const Move& move, Colour colour) const
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bool Board::is_promotion_move(const Move& move, Colour colour) const
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{
|
{
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if (colour == Colour::None)
|
if (colour == Colour::None)
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colour = turn();
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colour = turn();
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@ -517,7 +524,7 @@ bool Chess::is_promotion_move(const Move& move, Colour colour) const
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return false;
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return false;
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}
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}
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|
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bool Chess::operator==(const Chess& other) const
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bool Board::operator==(const Board& other) const
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{
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{
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bool equal_squares = true;
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bool equal_squares = true;
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Square::for_each([&](Square sq) {
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Square::for_each([&](Square sq) {
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@ -541,3 +548,5 @@ bool Chess::operator==(const Chess& other) const
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|
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return turn() == other.turn();
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return turn() == other.turn();
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}
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}
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}
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|
@ -32,80 +32,82 @@
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#include <AK/StringView.h>
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#include <AK/StringView.h>
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#include <AK/Traits.h>
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#include <AK/Traits.h>
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|
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class Chess {
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namespace Chess {
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public:
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enum class Type {
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Pawn,
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Knight,
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Bishop,
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Rook,
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Queen,
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King,
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None,
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};
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static String char_for_piece(Type type);
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|
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enum class Colour {
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enum class Type {
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White,
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Pawn,
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Black,
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Knight,
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||||||
None,
|
Bishop,
|
||||||
};
|
Rook,
|
||||||
static Colour opposing_colour(Colour colour) { return (colour == Colour::White) ? Colour::Black : Colour::White; }
|
Queen,
|
||||||
|
King,
|
||||||
|
None,
|
||||||
|
};
|
||||||
|
|
||||||
struct Piece {
|
String char_for_piece(Type type);
|
||||||
Colour colour;
|
|
||||||
Type type;
|
|
||||||
bool operator==(const Piece& other) const { return colour == other.colour && type == other.type; }
|
|
||||||
|
|
||||||
};
|
enum class Colour {
|
||||||
static constexpr Piece EmptyPiece = { Colour::None, Type::None };
|
White,
|
||||||
|
Black,
|
||||||
|
None,
|
||||||
|
};
|
||||||
|
|
||||||
struct Square {
|
Colour opposing_colour(Colour colour);
|
||||||
unsigned rank; // zero indexed;
|
|
||||||
unsigned file;
|
|
||||||
Square(const StringView& name);
|
|
||||||
Square(const unsigned& rank, const unsigned& file)
|
|
||||||
: rank(rank)
|
|
||||||
, file(file)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
bool operator==(const Square& other) const { return rank == other.rank && file == other.file; }
|
|
||||||
|
|
||||||
template<typename Callback>
|
struct Piece {
|
||||||
static void for_each(Callback callback)
|
Colour colour;
|
||||||
{
|
Type type;
|
||||||
for (int rank = 0; rank < 8; ++rank) {
|
bool operator==(const Piece& other) const { return colour == other.colour && type == other.type; }
|
||||||
for (int file = 0; file < 8; ++file) {
|
};
|
||||||
if (callback(Square(rank, file)) == IterationDecision::Break) {
|
|
||||||
goto exit;
|
constexpr Piece EmptyPiece = { Colour::None, Type::None };
|
||||||
}
|
|
||||||
}
|
struct Square {
|
||||||
|
unsigned rank; // zero indexed;
|
||||||
|
unsigned file;
|
||||||
|
Square(const StringView& name);
|
||||||
|
Square(const unsigned& rank, const unsigned& file)
|
||||||
|
: rank(rank)
|
||||||
|
, file(file)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
bool operator==(const Square& other) const { return rank == other.rank && file == other.file; }
|
||||||
|
|
||||||
|
template<typename Callback>
|
||||||
|
static void for_each(Callback callback)
|
||||||
|
{
|
||||||
|
for (int rank = 0; rank < 8; ++rank) {
|
||||||
|
for (int file = 0; file < 8; ++file) {
|
||||||
|
if (callback(Square(rank, file)) == IterationDecision::Break)
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
exit:;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool in_bounds() const { return rank < 8 && file < 8; }
|
bool in_bounds() const { return rank < 8 && file < 8; }
|
||||||
bool is_light() const { return (rank % 2) != (file % 2); }
|
bool is_light() const { return (rank % 2) != (file % 2); }
|
||||||
String to_algebraic() const;
|
String to_algebraic() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Move {
|
struct Move {
|
||||||
Square from;
|
Square from;
|
||||||
Square to;
|
Square to;
|
||||||
Type promote_to;
|
Type promote_to;
|
||||||
Move(const StringView& algebraic);
|
Move(const StringView& algebraic);
|
||||||
Move(const Square& from, const Square& to, const Type& promote_to = Type::None)
|
Move(const Square& from, const Square& to, const Type& promote_to = Type::None)
|
||||||
: from(from)
|
: from(from)
|
||||||
, to(to)
|
, to(to)
|
||||||
, promote_to(promote_to)
|
, promote_to(promote_to)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
bool operator==(const Move& other) const { return from == other.from && to == other.to && promote_to == other.promote_to; }
|
bool operator==(const Move& other) const { return from == other.from && to == other.to && promote_to == other.promote_to; }
|
||||||
|
|
||||||
String to_long_algebraic() const;
|
String to_long_algebraic() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
Chess();
|
class Board {
|
||||||
|
public:
|
||||||
|
Board();
|
||||||
|
|
||||||
Piece get_piece(const Square&) const;
|
Piece get_piece(const Square&) const;
|
||||||
Piece set_piece(const Square&, const Piece&);
|
Piece set_piece(const Square&, const Piece&);
|
||||||
|
@ -135,7 +137,7 @@ public:
|
||||||
|
|
||||||
Colour turn() const { return m_turn; };
|
Colour turn() const { return m_turn; };
|
||||||
|
|
||||||
bool operator==(const Chess& other) const;
|
bool operator==(const Board& other) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool is_legal_no_check(const Move&, Colour colour) const;
|
bool is_legal_no_check(const Move&, Colour colour) const;
|
||||||
|
@ -151,41 +153,12 @@ private:
|
||||||
bool m_black_can_castle_kingside { true };
|
bool m_black_can_castle_kingside { true };
|
||||||
bool m_black_can_castle_queenside { true };
|
bool m_black_can_castle_queenside { true };
|
||||||
|
|
||||||
HashMap<Chess, int> m_previous_states;
|
HashMap<Board, int> m_previous_states;
|
||||||
friend struct AK::Traits<Chess>;
|
friend struct AK::Traits<Board>;
|
||||||
};
|
|
||||||
|
|
||||||
template<>
|
|
||||||
struct AK::Traits<Chess::Piece> : public GenericTraits<Chess::Piece> {
|
|
||||||
static unsigned hash(Chess::Piece piece)
|
|
||||||
{
|
|
||||||
return pair_int_hash(static_cast<u32>(piece.colour), static_cast<u32>(piece.type));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
template<>
|
|
||||||
struct AK::Traits<Chess> : public GenericTraits<Chess> {
|
|
||||||
static unsigned hash(Chess chess)
|
|
||||||
{
|
|
||||||
unsigned hash = 0;
|
|
||||||
hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_queenside));
|
|
||||||
hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_kingside));
|
|
||||||
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_queenside));
|
|
||||||
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
|
|
||||||
|
|
||||||
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
|
|
||||||
|
|
||||||
Chess::Square::for_each([&](Chess::Square sq) {
|
|
||||||
hash = pair_int_hash(hash, Traits<Chess::Piece>::hash(chess.get_piece(sq)));
|
|
||||||
return IterationDecision::Continue;
|
|
||||||
});
|
|
||||||
|
|
||||||
return hash;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
template<typename Callback>
|
template<typename Callback>
|
||||||
void Chess::generate_moves(Callback callback, Colour colour) const
|
void Board::generate_moves(Callback callback, Colour colour) const
|
||||||
{
|
{
|
||||||
if (colour == Colour::None)
|
if (colour == Colour::None)
|
||||||
colour = turn();
|
colour = turn();
|
||||||
|
@ -205,27 +178,25 @@ void Chess::generate_moves(Callback callback, Colour colour) const
|
||||||
|
|
||||||
bool keep_going = true;
|
bool keep_going = true;
|
||||||
if (piece.type == Type::Pawn) {
|
if (piece.type == Type::Pawn) {
|
||||||
for (auto& piece : Vector({Type::None, Type::Knight, Type::Bishop, Type::Rook, Type::Queen})) {
|
for (auto& piece : Vector({ Type::None, Type::Knight, Type::Bishop, Type::Rook, Type::Queen })) {
|
||||||
keep_going =
|
keep_going = try_move({ sq, { sq.rank + 1, sq.file }, piece })
|
||||||
try_move({sq, {sq.rank+1, sq.file}, piece}) &&
|
&& try_move({ sq, { sq.rank + 2, sq.file }, piece })
|
||||||
try_move({sq, {sq.rank+2, sq.file}, piece}) &&
|
&& try_move({ sq, { sq.rank - 1, sq.file }, piece })
|
||||||
try_move({sq, {sq.rank-1, sq.file}, piece}) &&
|
&& try_move({ sq, { sq.rank - 2, sq.file }, piece })
|
||||||
try_move({sq, {sq.rank-2, sq.file}, piece}) &&
|
&& try_move({ sq, { sq.rank + 1, sq.file + 1 }, piece })
|
||||||
try_move({sq, {sq.rank+1, sq.file+1}}) &&
|
&& try_move({ sq, { sq.rank + 1, sq.file - 1 }, piece })
|
||||||
try_move({sq, {sq.rank+1, sq.file-1}}) &&
|
&& try_move({ sq, { sq.rank - 1, sq.file + 1 }, piece })
|
||||||
try_move({sq, {sq.rank-1, sq.file+1}}) &&
|
&& try_move({ sq, { sq.rank - 1, sq.file - 1 }, piece });
|
||||||
try_move({sq, {sq.rank-1, sq.file-1}});
|
|
||||||
}
|
}
|
||||||
} else if (piece.type == Type::Knight) {
|
} else if (piece.type == Type::Knight) {
|
||||||
keep_going =
|
keep_going = try_move({ sq, { sq.rank + 2, sq.file + 1 } })
|
||||||
try_move({sq, {sq.rank+2, sq.file+1}}) &&
|
&& try_move({ sq, { sq.rank + 2, sq.file - 1 } })
|
||||||
try_move({sq, {sq.rank+2, sq.file-1}}) &&
|
&& try_move({ sq, { sq.rank + 1, sq.file + 2 } })
|
||||||
try_move({sq, {sq.rank+1, sq.file+2}}) &&
|
&& try_move({ sq, { sq.rank + 1, sq.file - 2 } })
|
||||||
try_move({sq, {sq.rank+1, sq.file-2}}) &&
|
&& try_move({ sq, { sq.rank - 2, sq.file + 1 } })
|
||||||
try_move({sq, {sq.rank-2, sq.file+1}}) &&
|
&& try_move({ sq, { sq.rank - 2, sq.file - 1 } })
|
||||||
try_move({sq, {sq.rank-2, sq.file-1}}) &&
|
&& try_move({ sq, { sq.rank - 1, sq.file + 2 } })
|
||||||
try_move({sq, {sq.rank-1, sq.file+2}}) &&
|
&& try_move({ sq, { sq.rank - 1, sq.file - 2 } });
|
||||||
try_move({sq, {sq.rank-1, sq.file-2}});
|
|
||||||
} else if (piece.type == Type::Bishop) {
|
} else if (piece.type == Type::Bishop) {
|
||||||
for (int dr = -1; dr <= 1; dr += 2) {
|
for (int dr = -1; dr <= 1; dr += 2) {
|
||||||
for (int df = -1; df <= 1; df += 2) {
|
for (int df = -1; df <= 1; df += 2) {
|
||||||
|
@ -280,3 +251,34 @@ void Chess::generate_moves(Callback callback, Colour colour) const
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
struct AK::Traits<Chess::Piece> : public GenericTraits<Chess::Piece> {
|
||||||
|
static unsigned hash(Chess::Piece piece)
|
||||||
|
{
|
||||||
|
return pair_int_hash(static_cast<u32>(piece.colour), static_cast<u32>(piece.type));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
template<>
|
||||||
|
struct AK::Traits<Chess::Board> : public GenericTraits<Chess::Board> {
|
||||||
|
static unsigned hash(Chess::Board chess)
|
||||||
|
{
|
||||||
|
unsigned hash = 0;
|
||||||
|
hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_queenside));
|
||||||
|
hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_kingside));
|
||||||
|
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_queenside));
|
||||||
|
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
|
||||||
|
|
||||||
|
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
|
||||||
|
|
||||||
|
Chess::Square::for_each([&](Chess::Square sq) {
|
||||||
|
hash = pair_int_hash(hash, Traits<Chess::Piece>::hash(chess.get_piece(sq)));
|
||||||
|
return IterationDecision::Continue;
|
||||||
|
});
|
||||||
|
|
||||||
|
return hash;
|
||||||
|
}
|
||||||
|
};
|
Loading…
Reference in a new issue