WindowServer: Allow different shadows for active/inactive windows

Also allow specifying different shadows for the task and menu bar.
This commit is contained in:
Tom 2021-02-11 15:12:19 -07:00 committed by Andreas Kling
parent 8c694ed6eb
commit cf1c159ed5
Notes: sideshowbarker 2024-07-18 22:25:06 +09:00
10 changed files with 41 additions and 12 deletions

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@ -73,6 +73,9 @@ TitleButtonWidth=15
TitleButtonHeight=15
[Paths]
MenuShadow=/res/icons/themes/Default/window-shadow.png
TooltipShadow=/res/icons/themes/Default/window-shadow.png
WindowShadow=/res/icons/themes/Default/window-shadow.png
ActiveWindowShadow=/res/icons/themes/Default/frame-shadow-dark.png
InactiveWindowShadow=/res/icons/themes/Default/frame-shadow-light.png
MenuBarShadow=/res/icons/themes/Default/frame-shadow-light.png
MenuShadow=/res/icons/themes/Default/frame-shadow-light.png
TaskBarShadow=/res/icons/themes/Default/frame-shadow-light.png
TooltipShadow=/res/icons/themes/Default/frame-shadow-light.png

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@ -140,8 +140,11 @@ public:
int window_title_button_height() const { return metric(MetricRole::TitleButtonHeight); }
String title_button_icons_path() const { return path(PathRole::TitleButtonIcons); }
String window_shadow_path() const { return path(PathRole::WindowShadow); }
String active_window_shadow_path() const { return path(PathRole::ActiveWindowShadow); }
String inactive_window_shadow_path() const { return path(PathRole::InactiveWindowShadow); }
String menu_bar_shadow_path() const { return path(PathRole::MenuBarShadow); }
String menu_shadow_path() const { return path(PathRole::MenuShadow); }
String task_bar_shadow_path() const { return path(PathRole::TaskBarShadow); }
String tooltip_shadow_path() const { return path(PathRole::TooltipShadow); }
Color color(ColorRole role) const { return m_impl->color(role); }

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@ -119,9 +119,12 @@ Core::AnonymousBuffer load_system_theme(const String& path)
} while (0)
DO_PATH(TitleButtonIcons, false);
DO_PATH(ActiveWindowShadow, true);
DO_PATH(InactiveWindowShadow, true);
DO_PATH(TaskBarShadow, true);
DO_PATH(MenuBarShadow, true);
DO_PATH(MenuShadow, true);
DO_PATH(TooltipShadow, true);
DO_PATH(WindowShadow, true);
return buffer;
}

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@ -144,7 +144,10 @@ enum class MetricRole {
enum class PathRole {
NoRole,
TitleButtonIcons,
WindowShadow,
InactiveWindowShadow,
ActiveWindowShadow,
TaskBarShadow,
MenuBarShadow,
MenuShadow,
TooltipShadow,
__Count,

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@ -474,7 +474,7 @@ void Window::invalidate(bool invalidate_frame, bool re_render_frame)
m_invalidated_frame = true;
}
if (re_render_frame)
frame().set_dirty();
frame().set_dirty(true);
m_dirty_rects.clear();
Compositor::the().invalidate_window();
}

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@ -60,11 +60,17 @@ static Gfx::Bitmap* s_close_icon;
static String s_last_title_button_icons_path;
static int s_last_title_button_icons_scale;
static Gfx::Bitmap* s_window_shadow;
static Gfx::Bitmap* s_active_window_shadow;
static Gfx::Bitmap* s_inactive_window_shadow;
static Gfx::Bitmap* s_menu_bar_shadow;
static Gfx::Bitmap* s_menu_shadow;
static Gfx::Bitmap* s_task_bar_shadow;
static Gfx::Bitmap* s_tooltip_shadow;
static String s_last_window_shadow_path;
static String s_last_active_window_shadow_path;
static String s_last_inactive_window_shadow_path;
static String s_last_menu_bar_shadow_path;
static String s_last_menu_shadow_path;
static String s_last_task_bar_shadow_path;
static String s_last_tooltip_shadow_path;
static Gfx::IntRect frame_rect_for_window(Window& window, const Gfx::IntRect& rect)
@ -185,8 +191,11 @@ void WindowFrame::reload_config()
last_path = String::empty();
}
};
load_shadow(WindowManager::the().palette().window_shadow_path(), s_last_window_shadow_path, s_window_shadow);
load_shadow(WindowManager::the().palette().active_window_shadow_path(), s_last_active_window_shadow_path, s_active_window_shadow);
load_shadow(WindowManager::the().palette().inactive_window_shadow_path(), s_last_inactive_window_shadow_path, s_inactive_window_shadow);
load_shadow(WindowManager::the().palette().menu_bar_shadow_path(), s_last_menu_bar_shadow_path, s_menu_bar_shadow);
load_shadow(WindowManager::the().palette().menu_shadow_path(), s_last_menu_shadow_path, s_menu_shadow);
load_shadow(WindowManager::the().palette().task_bar_shadow_path(), s_last_task_bar_shadow_path, s_task_bar_shadow);
load_shadow(WindowManager::the().palette().tooltip_shadow_path(), s_last_tooltip_shadow_path, s_tooltip_shadow);
}
@ -201,8 +210,12 @@ Gfx::Bitmap* WindowFrame::window_shadow() const
return s_menu_shadow;
case WindowType::Tooltip:
return s_tooltip_shadow;
case WindowType::Menubar:
return s_menu_bar_shadow;
case WindowType::Taskbar:
return s_task_bar_shadow;
default:
return s_window_shadow;
return m_window.is_active() ? s_active_window_shadow : s_inactive_window_shadow;
}
}

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@ -82,9 +82,10 @@ public:
return true;
}
void set_dirty()
void set_dirty(bool re_render_shadow = false)
{
m_dirty = true;
m_shadow_dirty |= re_render_shadow;
}
void theme_changed()

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@ -1287,6 +1287,9 @@ void WindowManager::set_active_window(Window* window, bool make_input)
} else {
MenuManager::the().set_current_menubar(nullptr);
}
// Window shapes may have changed (e.g. shadows for inactive/active windows)
Compositor::the().invalidate_occlusions();
}
void WindowManager::set_hovered_window(Window* window)