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Calculator: Add a simple calculator app
Closes https://github.com/SerenityOS/serenity/issues/319
This commit is contained in:
parent
79f867238a
commit
ccb482d1a7
Notes:
sideshowbarker
2024-07-19 12:47:16 +09:00
Author: https://github.com/bugaevc Commit: https://github.com/SerenityOS/serenity/commit/ccb482d1a7d Pull-request: https://github.com/SerenityOS/serenity/pull/423 Reviewed-by: https://github.com/awesomekling
10 changed files with 611 additions and 0 deletions
116
Applications/Calculator/Calculator.cpp
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116
Applications/Calculator/Calculator.cpp
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#include "Calculator.h"
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#include <AK/Assertions.h>
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#include <math.h>
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Calculator::Calculator()
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{
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}
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Calculator::~Calculator()
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{
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}
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double Calculator::begin_operation(Operation operation, double argument)
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{
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double res = 0.0;
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switch (operation) {
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case Operation::None:
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ASSERT_NOT_REACHED();
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case Operation::Add:
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case Operation::Subtract:
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case Operation::Multiply:
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case Operation::Divide:
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m_saved_argument = argument;
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m_operation_in_progress = operation;
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return argument;
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case Operation::Sqrt:
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if (argument < 0.0) {
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m_has_error = true;
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return argument;
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}
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res = sqrt(argument);
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clear_operation();
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break;
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case Operation::Inverse:
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if (argument == 0.0) {
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m_has_error = true;
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return argument;
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}
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res = 1 / argument;
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clear_operation();
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break;
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case Operation::Percent:
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res = argument * 0.01;
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break;
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case Operation::ToggleSign:
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res = -argument;
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break;
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case Operation::MemClear:
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m_mem = 0.0;
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res = argument;
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break;
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case Operation::MemRecall:
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res = m_mem;
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break;
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case Operation::MemSave:
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m_mem = argument;
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res = argument;
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break;
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case Operation::MemAdd:
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m_mem += argument;
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res = m_mem;
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break;
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}
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return res;
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}
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double Calculator::finish_operation(double argument)
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{
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double res = 0.0;
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switch (m_operation_in_progress) {
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case Operation::None:
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return argument;
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case Operation::Add:
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res = m_saved_argument + argument;
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break;
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case Operation::Subtract:
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res = m_saved_argument - argument;
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break;
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case Operation::Multiply:
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res = m_saved_argument * argument;
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break;
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case Operation::Divide:
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if (argument == 0.0) {
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m_has_error = true;
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return argument;
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}
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res = m_saved_argument / argument;
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break;
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case Operation::Sqrt:
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case Operation::Inverse:
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case Operation::Percent:
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case Operation::ToggleSign:
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case Operation::MemClear:
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case Operation::MemRecall:
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case Operation::MemSave:
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case Operation::MemAdd:
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ASSERT_NOT_REACHED();
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}
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clear_operation();
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return res;
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}
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void Calculator::clear_operation()
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{
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m_operation_in_progress = Operation::None;
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m_saved_argument = 0.0;
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}
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46
Applications/Calculator/Calculator.h
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46
Applications/Calculator/Calculator.h
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#pragma once
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// This type implements the regular calculator
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// behavior, such as performing arithmetic
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// operations and providing a memory cell.
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// It does not deal with number input; you
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// have to pass in already parsed double
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// values.
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class Calculator final {
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public:
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Calculator();
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~Calculator();
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enum class Operation {
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None,
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Add,
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Subtract,
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Multiply,
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Divide,
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Sqrt,
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Inverse,
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Percent,
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ToggleSign,
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MemClear,
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MemRecall,
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MemSave,
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MemAdd
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};
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double begin_operation(Operation, double);
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double finish_operation(double);
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bool has_error() const { return m_has_error; }
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void clear_operation();
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void clear_error() { m_has_error = false; }
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private:
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Operation m_operation_in_progress { Operation::None };
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double m_saved_argument { 0.0 };
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double m_mem { 0.0 };
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bool m_has_error { false };
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};
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198
Applications/Calculator/CalculatorWidget.cpp
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198
Applications/Calculator/CalculatorWidget.cpp
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#include "CalculatorWidget.h"
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#include <AK/Assertions.h>
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#include <LibGUI/GButton.h>
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#include <LibGUI/GLabel.h>
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#include <LibGUI/GTextBox.h>
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CalculatorWidget::CalculatorWidget(GWidget* parent)
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: GWidget(parent)
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{
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set_fill_with_background_color(true);
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m_entry = new GTextBox(this);
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m_entry->set_relative_rect(5, 5, 244, 26);
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m_entry->set_text_alignment(TextAlignment::CenterRight);
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m_label = new GLabel(this);
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m_label->set_relative_rect(12, 42, 27, 27);
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m_label->set_foreground_color(Color::NamedColor::Red);
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m_label->set_frame_shadow(FrameShadow::Sunken);
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m_label->set_frame_shape(FrameShape::Container);
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m_label->set_frame_thickness(2);
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update_display();
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for (int i = 0; i < 10; i++) {
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auto& button = *new GButton(this);
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int p = i ? i + 2 : 0;
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int x = 55 + (p % 3) * 39;
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int y = 177 - (p / 3) * 33;
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button.move_to(x, y);
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button.set_foreground_color(Color::NamedColor::Blue);
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add_button(button, i);
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}
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auto& button_mem_add = *new GButton(this);
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button_mem_add.move_to(9, 177);
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button_mem_add.set_foreground_color(Color::NamedColor::Red);
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button_mem_add.set_text("M+");
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add_button(button_mem_add, Calculator::Operation::MemAdd);
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auto& button_mem_save = *new GButton(this);
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button_mem_save.move_to(9, 144);
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button_mem_save.set_foreground_color(Color::NamedColor::Red);
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button_mem_save.set_text("MS");
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add_button(button_mem_save, Calculator::Operation::MemSave);
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auto& button_mem_recall = *new GButton(this);
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button_mem_recall.move_to(9, 111);
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button_mem_recall.set_foreground_color(Color::NamedColor::Red);
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button_mem_recall.set_text("MR");
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add_button(button_mem_recall, Calculator::Operation::MemRecall);
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auto& button_mem_clear = *new GButton(this);
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button_mem_clear.move_to(9, 78);
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button_mem_clear.set_foreground_color(Color::NamedColor::Red);
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button_mem_clear.set_text("MC");
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add_button(button_mem_clear, Calculator::Operation::MemClear);
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auto& button_clear = *new GButton(this);
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button_clear.set_foreground_color(Color::NamedColor::Red);
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button_clear.set_text("C");
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button_clear.on_click = [this](GButton&) {
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m_keypad.set_value(0.0);
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m_calculator.clear_operation();
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update_display();
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};
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add_button(button_clear);
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button_clear.set_relative_rect(187, 40, 60, 28);
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auto& button_clear_error = *new GButton(this);
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button_clear_error.set_foreground_color(Color::NamedColor::Red);
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button_clear_error.set_text("CE");
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button_clear_error.on_click = [this](GButton&) {
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m_calculator.clear_error();
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update_display();
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};
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add_button(button_clear_error);
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button_clear_error.set_relative_rect(124, 40, 59, 28);
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auto& button_backspace = *new GButton(this);
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button_backspace.set_foreground_color(Color::NamedColor::Red);
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button_backspace.set_text("Backspace");
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button_backspace.on_click = [this](GButton&) {
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m_keypad.type_backspace();
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update_display();
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};
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add_button(button_backspace);
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button_backspace.set_relative_rect(55, 40, 65, 28);
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auto& button_decimal_point = *new GButton(this);
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button_decimal_point.move_to(133, 177);
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button_decimal_point.set_foreground_color(Color::NamedColor::Blue);
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button_decimal_point.set_text(".");
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button_decimal_point.on_click = [this](GButton&) {
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m_keypad.type_decimal_point();
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update_display();
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};
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add_button(button_decimal_point);
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auto& button_toggle_sign = *new GButton(this);
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button_toggle_sign.move_to(94, 177);
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button_toggle_sign.set_foreground_color(Color::NamedColor::Blue);
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button_toggle_sign.set_text("+/-");
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add_button(button_toggle_sign, Calculator::Operation::ToggleSign);
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auto& button_add = *new GButton(this);
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button_add.move_to(172, 177);
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button_add.set_foreground_color(Color::NamedColor::Red);
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button_add.set_text("+");
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add_button(button_add, Calculator::Operation::Add);
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auto& button_subtract = *new GButton(this);
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button_subtract.move_to(172, 144);
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button_subtract.set_foreground_color(Color::NamedColor::Red);
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button_subtract.set_text("-");
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add_button(button_subtract, Calculator::Operation::Subtract);
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auto& button_multiply = *new GButton(this);
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button_multiply.move_to(172, 111);
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button_multiply.set_foreground_color(Color::NamedColor::Red);
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button_multiply.set_text("*");
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add_button(button_multiply, Calculator::Operation::Multiply);
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auto& button_divide = *new GButton(this);
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button_divide.move_to(172, 78);
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button_divide.set_foreground_color(Color::NamedColor::Red);
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button_divide.set_text("/");
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add_button(button_divide, Calculator::Operation::Divide);
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auto& button_sqrt = *new GButton(this);
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button_sqrt.move_to(211, 78);
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button_sqrt.set_foreground_color(Color::NamedColor::Blue);
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button_sqrt.set_text("sqrt");
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add_button(button_sqrt, Calculator::Operation::Sqrt);
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auto& button_inverse = *new GButton(this);
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button_inverse.move_to(211, 144);
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button_inverse.set_foreground_color(Color::NamedColor::Blue);
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button_inverse.set_text("1/x");
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add_button(button_inverse, Calculator::Operation::Inverse);
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auto& button_percent = *new GButton(this);
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button_percent.move_to(211, 111);
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button_percent.set_foreground_color(Color::NamedColor::Blue);
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button_percent.set_text("%");
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add_button(button_percent, Calculator::Operation::Percent);
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auto& button_equals = *new GButton(this);
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button_equals.move_to(211, 177);
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button_equals.set_foreground_color(Color::NamedColor::Red);
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button_equals.set_text("=");
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button_equals.on_click = [this](GButton&) {
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double argument = m_keypad.value();
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double res = m_calculator.finish_operation(argument);
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m_keypad.set_value(res);
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update_display();
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};
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add_button(button_equals);
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}
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CalculatorWidget::~CalculatorWidget()
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{
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}
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void CalculatorWidget::add_button(GButton& button, Calculator::Operation operation)
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{
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add_button(button);
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button.on_click = [this, operation](GButton&) {
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double argument = m_keypad.value();
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double res = m_calculator.begin_operation(operation, argument);
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m_keypad.set_value(res);
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update_display();
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};
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}
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void CalculatorWidget::add_button(GButton& button, int digit)
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{
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add_button(button);
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button.set_text(String::number(digit));
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button.on_click = [this, digit](GButton&) {
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m_keypad.type_digit(digit);
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update_display();
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};
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}
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void CalculatorWidget::add_button(GButton& button)
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{
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button.resize(35, 28);
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}
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void CalculatorWidget::update_display()
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{
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m_entry->set_text(m_keypad.to_string());
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if (m_calculator.has_error())
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m_label->set_text("E");
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else
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m_label->set_text("");
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}
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30
Applications/Calculator/CalculatorWidget.h
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30
Applications/Calculator/CalculatorWidget.h
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#pragma once
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#include "Calculator.h"
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#include "Keypad.h"
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#include <AK/Vector.h>
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#include <LibGUI/GWidget.h>
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class GTextBox;
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class GButton;
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class GLabel;
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class CalculatorWidget final : public GWidget {
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C_OBJECT(CalculatorWidget)
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public:
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explicit CalculatorWidget(GWidget*);
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virtual ~CalculatorWidget();
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private:
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void add_button(GButton&, Calculator::Operation);
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void add_button(GButton&, int);
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void add_button(GButton&);
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void update_display();
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Calculator m_calculator;
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Keypad m_keypad;
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GTextBox* m_entry { nullptr };
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GLabel* m_label { nullptr };
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};
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145
Applications/Calculator/Keypad.cpp
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145
Applications/Calculator/Keypad.cpp
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#include "Keypad.h"
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#include <AK/StringBuilder.h>
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#include <math.h>
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Keypad::Keypad()
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{
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}
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Keypad::~Keypad()
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{
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}
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void Keypad::type_digit(int digit)
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{
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switch (m_state) {
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case State::External:
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m_state = State::TypingInteger;
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m_negative = false;
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m_int_value = digit;
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m_frac_value = 0;
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m_frac_length = 0;
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break;
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case State::TypingInteger:
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ASSERT(m_frac_value == 0);
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ASSERT(m_frac_length == 0);
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m_int_value *= 10;
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m_int_value += digit;
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break;
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case State::TypingDecimal:
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if (m_frac_length > 6)
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break;
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m_frac_value *= 10;
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m_frac_value += digit;
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m_frac_length++;
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break;
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}
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}
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void Keypad::type_decimal_point()
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{
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switch (m_state) {
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case State::External:
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m_negative = false;
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m_int_value = 0;
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m_frac_value = 0;
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m_frac_length = 0;
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break;
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case State::TypingInteger:
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ASSERT(m_frac_value == 0);
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ASSERT(m_frac_length == 0);
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m_state = State::TypingDecimal;
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break;
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case State::TypingDecimal:
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// Ignore it.
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break;
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}
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}
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void Keypad::type_backspace()
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{
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switch (m_state) {
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case State::External:
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m_negative = false;
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m_int_value = 0;
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m_frac_value = 0;
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m_frac_length = 0;
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break;
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case State::TypingDecimal:
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if (m_frac_length > 0) {
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m_frac_value /= 10;
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m_frac_length--;
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break;
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}
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ASSERT(m_frac_value == 0);
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m_state = State::TypingInteger;
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[[fallthrough]];
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case State::TypingInteger:
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ASSERT(m_frac_value == 0);
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ASSERT(m_frac_length == 0);
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m_int_value /= 10;
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if (m_int_value == 0)
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m_negative = false;
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break;
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}
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}
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double Keypad::value() const
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{
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double res = 0.0;
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long frac = m_frac_value;
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for (int i = 0; i < m_frac_length; i++) {
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int digit = frac % 10;
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res += digit;
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res /= 10.0;
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frac /= 10;
|
||||
}
|
||||
|
||||
res += m_int_value;
|
||||
if (m_negative)
|
||||
res = -res;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void Keypad::set_value(double value)
|
||||
{
|
||||
m_state = State::External;
|
||||
|
||||
if (value < 0.0) {
|
||||
m_negative = true;
|
||||
value = -value;
|
||||
} else
|
||||
m_negative = false;
|
||||
|
||||
m_int_value = value;
|
||||
value -= m_int_value;
|
||||
|
||||
m_frac_value = 0;
|
||||
m_frac_length = 0;
|
||||
while (value != 0) {
|
||||
value *= 10.0;
|
||||
int digit = value;
|
||||
m_frac_value *= 10;
|
||||
m_frac_value += digit;
|
||||
m_frac_length++;
|
||||
value -= digit;
|
||||
|
||||
if (m_frac_length > 6)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
String Keypad::to_string() const
|
||||
{
|
||||
StringBuilder builder;
|
||||
if (m_negative)
|
||||
builder.append("-");
|
||||
builder.appendf("%ld.", m_int_value);
|
||||
|
||||
if (m_frac_length > 0)
|
||||
builder.appendf("%0*ld", m_frac_length, m_frac_value);
|
||||
|
||||
return builder.to_string();
|
||||
}
|
43
Applications/Calculator/Keypad.h
Normal file
43
Applications/Calculator/Keypad.h
Normal file
|
@ -0,0 +1,43 @@
|
|||
#pragma once
|
||||
|
||||
#include <AK/AKString.h>
|
||||
|
||||
// This type implements number typing and
|
||||
// displaying mechanics. It does not perform
|
||||
// any arithmetic operations or anything on
|
||||
// the values it deals with.
|
||||
|
||||
class Keypad final {
|
||||
public:
|
||||
Keypad();
|
||||
~Keypad();
|
||||
|
||||
void type_digit(int digit);
|
||||
void type_decimal_point();
|
||||
void type_backspace();
|
||||
|
||||
double value() const;
|
||||
void set_value(double);
|
||||
|
||||
String to_string() const;
|
||||
|
||||
private:
|
||||
// Internal representation ofthe current decimal value.
|
||||
bool m_negative { false };
|
||||
long m_int_value { 0 };
|
||||
long m_frac_value { 0 };
|
||||
int m_frac_length { 0 };
|
||||
// E.g. for -35.004200,
|
||||
// m_negative = true
|
||||
// m_int_value = 35
|
||||
// m_frac_value = 4200
|
||||
// m_frac_length = 6
|
||||
|
||||
enum class State {
|
||||
External,
|
||||
TypingInteger,
|
||||
TypingDecimal
|
||||
};
|
||||
|
||||
State m_state { State::External };
|
||||
};
|
11
Applications/Calculator/Makefile
Normal file
11
Applications/Calculator/Makefile
Normal file
|
@ -0,0 +1,11 @@
|
|||
include ../../Makefile.common
|
||||
|
||||
OBJS = \
|
||||
Calculator.o \
|
||||
Keypad.o \
|
||||
CalculatorWidget.o \
|
||||
main.o
|
||||
|
||||
APP = Calculator
|
||||
|
||||
include ../Makefile.common
|
19
Applications/Calculator/main.cpp
Normal file
19
Applications/Calculator/main.cpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
#include "CalculatorWidget.h"
|
||||
#include <LibGUI/GApplication.h>
|
||||
#include <LibGUI/GWindow.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GApplication app(argc, argv);
|
||||
|
||||
auto* window = new GWindow;
|
||||
window->set_title("Calculator");
|
||||
window->set_resizable(false);
|
||||
window->set_rect({ 300, 200, 254, 213 });
|
||||
|
||||
auto* calc_widget = new CalculatorWidget(nullptr);
|
||||
window->set_main_widget(calc_widget);
|
||||
|
||||
window->show();
|
||||
return app.exec();
|
||||
}
|
|
@ -84,6 +84,7 @@ cp ../Applications/QuickShow/QuickShow mnt/bin/QuickShow
|
|||
cp ../Applications/Piano/Piano mnt/bin/Piano
|
||||
cp ../Applications/SystemDialog/SystemDialog mnt/bin/SystemDialog
|
||||
cp ../Applications/ChanViewer/ChanViewer mnt/bin/ChanViewer
|
||||
cp ../Applications/Calculator/Calculator mnt/bin/Calculator
|
||||
cp ../Demos/HelloWorld/HelloWorld mnt/bin/HelloWorld
|
||||
cp ../Demos/HelloWorld2/HelloWorld2 mnt/bin/HelloWorld2
|
||||
cp ../Demos/RetroFetch/RetroFetch mnt/bin/RetroFetch
|
||||
|
@ -118,6 +119,7 @@ ln -s QuickShow mnt/bin/qs
|
|||
ln -s Piano mnt/bin/pi
|
||||
ln -s SystemDialog mnt/bin/sd
|
||||
ln -s ChanViewer mnt/bin/cv
|
||||
ln -s Calculator mnt/bin/calc
|
||||
echo "done"
|
||||
|
||||
# Run local sync script, if it exists
|
||||
|
|
|
@ -44,6 +44,7 @@ build_targets="$build_targets ../Applications/QuickShow"
|
|||
build_targets="$build_targets ../Applications/Piano"
|
||||
build_targets="$build_targets ../Applications/SystemDialog"
|
||||
build_targets="$build_targets ../Applications/ChanViewer"
|
||||
build_targets="$build_targets ../Applications/Calculator"
|
||||
build_targets="$build_targets ../DevTools/VisualBuilder"
|
||||
build_targets="$build_targets ../Games/Minesweeper"
|
||||
build_targets="$build_targets ../Games/Snake"
|
||||
|
|
Loading…
Reference in a new issue