Calculator: Add a simple calculator app

Closes https://github.com/SerenityOS/serenity/issues/319
This commit is contained in:
Sergey Bugaev 2019-08-09 13:55:20 +03:00 committed by Andreas Kling
parent 79f867238a
commit ccb482d1a7
Notes: sideshowbarker 2024-07-19 12:47:16 +09:00
10 changed files with 611 additions and 0 deletions

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#include "Calculator.h"
#include <AK/Assertions.h>
#include <math.h>
Calculator::Calculator()
{
}
Calculator::~Calculator()
{
}
double Calculator::begin_operation(Operation operation, double argument)
{
double res = 0.0;
switch (operation) {
case Operation::None:
ASSERT_NOT_REACHED();
case Operation::Add:
case Operation::Subtract:
case Operation::Multiply:
case Operation::Divide:
m_saved_argument = argument;
m_operation_in_progress = operation;
return argument;
case Operation::Sqrt:
if (argument < 0.0) {
m_has_error = true;
return argument;
}
res = sqrt(argument);
clear_operation();
break;
case Operation::Inverse:
if (argument == 0.0) {
m_has_error = true;
return argument;
}
res = 1 / argument;
clear_operation();
break;
case Operation::Percent:
res = argument * 0.01;
break;
case Operation::ToggleSign:
res = -argument;
break;
case Operation::MemClear:
m_mem = 0.0;
res = argument;
break;
case Operation::MemRecall:
res = m_mem;
break;
case Operation::MemSave:
m_mem = argument;
res = argument;
break;
case Operation::MemAdd:
m_mem += argument;
res = m_mem;
break;
}
return res;
}
double Calculator::finish_operation(double argument)
{
double res = 0.0;
switch (m_operation_in_progress) {
case Operation::None:
return argument;
case Operation::Add:
res = m_saved_argument + argument;
break;
case Operation::Subtract:
res = m_saved_argument - argument;
break;
case Operation::Multiply:
res = m_saved_argument * argument;
break;
case Operation::Divide:
if (argument == 0.0) {
m_has_error = true;
return argument;
}
res = m_saved_argument / argument;
break;
case Operation::Sqrt:
case Operation::Inverse:
case Operation::Percent:
case Operation::ToggleSign:
case Operation::MemClear:
case Operation::MemRecall:
case Operation::MemSave:
case Operation::MemAdd:
ASSERT_NOT_REACHED();
}
clear_operation();
return res;
}
void Calculator::clear_operation()
{
m_operation_in_progress = Operation::None;
m_saved_argument = 0.0;
}

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#pragma once
// This type implements the regular calculator
// behavior, such as performing arithmetic
// operations and providing a memory cell.
// It does not deal with number input; you
// have to pass in already parsed double
// values.
class Calculator final {
public:
Calculator();
~Calculator();
enum class Operation {
None,
Add,
Subtract,
Multiply,
Divide,
Sqrt,
Inverse,
Percent,
ToggleSign,
MemClear,
MemRecall,
MemSave,
MemAdd
};
double begin_operation(Operation, double);
double finish_operation(double);
bool has_error() const { return m_has_error; }
void clear_operation();
void clear_error() { m_has_error = false; }
private:
Operation m_operation_in_progress { Operation::None };
double m_saved_argument { 0.0 };
double m_mem { 0.0 };
bool m_has_error { false };
};

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#include "CalculatorWidget.h"
#include <AK/Assertions.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GLabel.h>
#include <LibGUI/GTextBox.h>
CalculatorWidget::CalculatorWidget(GWidget* parent)
: GWidget(parent)
{
set_fill_with_background_color(true);
m_entry = new GTextBox(this);
m_entry->set_relative_rect(5, 5, 244, 26);
m_entry->set_text_alignment(TextAlignment::CenterRight);
m_label = new GLabel(this);
m_label->set_relative_rect(12, 42, 27, 27);
m_label->set_foreground_color(Color::NamedColor::Red);
m_label->set_frame_shadow(FrameShadow::Sunken);
m_label->set_frame_shape(FrameShape::Container);
m_label->set_frame_thickness(2);
update_display();
for (int i = 0; i < 10; i++) {
auto& button = *new GButton(this);
int p = i ? i + 2 : 0;
int x = 55 + (p % 3) * 39;
int y = 177 - (p / 3) * 33;
button.move_to(x, y);
button.set_foreground_color(Color::NamedColor::Blue);
add_button(button, i);
}
auto& button_mem_add = *new GButton(this);
button_mem_add.move_to(9, 177);
button_mem_add.set_foreground_color(Color::NamedColor::Red);
button_mem_add.set_text("M+");
add_button(button_mem_add, Calculator::Operation::MemAdd);
auto& button_mem_save = *new GButton(this);
button_mem_save.move_to(9, 144);
button_mem_save.set_foreground_color(Color::NamedColor::Red);
button_mem_save.set_text("MS");
add_button(button_mem_save, Calculator::Operation::MemSave);
auto& button_mem_recall = *new GButton(this);
button_mem_recall.move_to(9, 111);
button_mem_recall.set_foreground_color(Color::NamedColor::Red);
button_mem_recall.set_text("MR");
add_button(button_mem_recall, Calculator::Operation::MemRecall);
auto& button_mem_clear = *new GButton(this);
button_mem_clear.move_to(9, 78);
button_mem_clear.set_foreground_color(Color::NamedColor::Red);
button_mem_clear.set_text("MC");
add_button(button_mem_clear, Calculator::Operation::MemClear);
auto& button_clear = *new GButton(this);
button_clear.set_foreground_color(Color::NamedColor::Red);
button_clear.set_text("C");
button_clear.on_click = [this](GButton&) {
m_keypad.set_value(0.0);
m_calculator.clear_operation();
update_display();
};
add_button(button_clear);
button_clear.set_relative_rect(187, 40, 60, 28);
auto& button_clear_error = *new GButton(this);
button_clear_error.set_foreground_color(Color::NamedColor::Red);
button_clear_error.set_text("CE");
button_clear_error.on_click = [this](GButton&) {
m_calculator.clear_error();
update_display();
};
add_button(button_clear_error);
button_clear_error.set_relative_rect(124, 40, 59, 28);
auto& button_backspace = *new GButton(this);
button_backspace.set_foreground_color(Color::NamedColor::Red);
button_backspace.set_text("Backspace");
button_backspace.on_click = [this](GButton&) {
m_keypad.type_backspace();
update_display();
};
add_button(button_backspace);
button_backspace.set_relative_rect(55, 40, 65, 28);
auto& button_decimal_point = *new GButton(this);
button_decimal_point.move_to(133, 177);
button_decimal_point.set_foreground_color(Color::NamedColor::Blue);
button_decimal_point.set_text(".");
button_decimal_point.on_click = [this](GButton&) {
m_keypad.type_decimal_point();
update_display();
};
add_button(button_decimal_point);
auto& button_toggle_sign = *new GButton(this);
button_toggle_sign.move_to(94, 177);
button_toggle_sign.set_foreground_color(Color::NamedColor::Blue);
button_toggle_sign.set_text("+/-");
add_button(button_toggle_sign, Calculator::Operation::ToggleSign);
auto& button_add = *new GButton(this);
button_add.move_to(172, 177);
button_add.set_foreground_color(Color::NamedColor::Red);
button_add.set_text("+");
add_button(button_add, Calculator::Operation::Add);
auto& button_subtract = *new GButton(this);
button_subtract.move_to(172, 144);
button_subtract.set_foreground_color(Color::NamedColor::Red);
button_subtract.set_text("-");
add_button(button_subtract, Calculator::Operation::Subtract);
auto& button_multiply = *new GButton(this);
button_multiply.move_to(172, 111);
button_multiply.set_foreground_color(Color::NamedColor::Red);
button_multiply.set_text("*");
add_button(button_multiply, Calculator::Operation::Multiply);
auto& button_divide = *new GButton(this);
button_divide.move_to(172, 78);
button_divide.set_foreground_color(Color::NamedColor::Red);
button_divide.set_text("/");
add_button(button_divide, Calculator::Operation::Divide);
auto& button_sqrt = *new GButton(this);
button_sqrt.move_to(211, 78);
button_sqrt.set_foreground_color(Color::NamedColor::Blue);
button_sqrt.set_text("sqrt");
add_button(button_sqrt, Calculator::Operation::Sqrt);
auto& button_inverse = *new GButton(this);
button_inverse.move_to(211, 144);
button_inverse.set_foreground_color(Color::NamedColor::Blue);
button_inverse.set_text("1/x");
add_button(button_inverse, Calculator::Operation::Inverse);
auto& button_percent = *new GButton(this);
button_percent.move_to(211, 111);
button_percent.set_foreground_color(Color::NamedColor::Blue);
button_percent.set_text("%");
add_button(button_percent, Calculator::Operation::Percent);
auto& button_equals = *new GButton(this);
button_equals.move_to(211, 177);
button_equals.set_foreground_color(Color::NamedColor::Red);
button_equals.set_text("=");
button_equals.on_click = [this](GButton&) {
double argument = m_keypad.value();
double res = m_calculator.finish_operation(argument);
m_keypad.set_value(res);
update_display();
};
add_button(button_equals);
}
CalculatorWidget::~CalculatorWidget()
{
}
void CalculatorWidget::add_button(GButton& button, Calculator::Operation operation)
{
add_button(button);
button.on_click = [this, operation](GButton&) {
double argument = m_keypad.value();
double res = m_calculator.begin_operation(operation, argument);
m_keypad.set_value(res);
update_display();
};
}
void CalculatorWidget::add_button(GButton& button, int digit)
{
add_button(button);
button.set_text(String::number(digit));
button.on_click = [this, digit](GButton&) {
m_keypad.type_digit(digit);
update_display();
};
}
void CalculatorWidget::add_button(GButton& button)
{
button.resize(35, 28);
}
void CalculatorWidget::update_display()
{
m_entry->set_text(m_keypad.to_string());
if (m_calculator.has_error())
m_label->set_text("E");
else
m_label->set_text("");
}

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#pragma once
#include "Calculator.h"
#include "Keypad.h"
#include <AK/Vector.h>
#include <LibGUI/GWidget.h>
class GTextBox;
class GButton;
class GLabel;
class CalculatorWidget final : public GWidget {
C_OBJECT(CalculatorWidget)
public:
explicit CalculatorWidget(GWidget*);
virtual ~CalculatorWidget();
private:
void add_button(GButton&, Calculator::Operation);
void add_button(GButton&, int);
void add_button(GButton&);
void update_display();
Calculator m_calculator;
Keypad m_keypad;
GTextBox* m_entry { nullptr };
GLabel* m_label { nullptr };
};

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#include "Keypad.h"
#include <AK/StringBuilder.h>
#include <math.h>
Keypad::Keypad()
{
}
Keypad::~Keypad()
{
}
void Keypad::type_digit(int digit)
{
switch (m_state) {
case State::External:
m_state = State::TypingInteger;
m_negative = false;
m_int_value = digit;
m_frac_value = 0;
m_frac_length = 0;
break;
case State::TypingInteger:
ASSERT(m_frac_value == 0);
ASSERT(m_frac_length == 0);
m_int_value *= 10;
m_int_value += digit;
break;
case State::TypingDecimal:
if (m_frac_length > 6)
break;
m_frac_value *= 10;
m_frac_value += digit;
m_frac_length++;
break;
}
}
void Keypad::type_decimal_point()
{
switch (m_state) {
case State::External:
m_negative = false;
m_int_value = 0;
m_frac_value = 0;
m_frac_length = 0;
break;
case State::TypingInteger:
ASSERT(m_frac_value == 0);
ASSERT(m_frac_length == 0);
m_state = State::TypingDecimal;
break;
case State::TypingDecimal:
// Ignore it.
break;
}
}
void Keypad::type_backspace()
{
switch (m_state) {
case State::External:
m_negative = false;
m_int_value = 0;
m_frac_value = 0;
m_frac_length = 0;
break;
case State::TypingDecimal:
if (m_frac_length > 0) {
m_frac_value /= 10;
m_frac_length--;
break;
}
ASSERT(m_frac_value == 0);
m_state = State::TypingInteger;
[[fallthrough]];
case State::TypingInteger:
ASSERT(m_frac_value == 0);
ASSERT(m_frac_length == 0);
m_int_value /= 10;
if (m_int_value == 0)
m_negative = false;
break;
}
}
double Keypad::value() const
{
double res = 0.0;
long frac = m_frac_value;
for (int i = 0; i < m_frac_length; i++) {
int digit = frac % 10;
res += digit;
res /= 10.0;
frac /= 10;
}
res += m_int_value;
if (m_negative)
res = -res;
return res;
}
void Keypad::set_value(double value)
{
m_state = State::External;
if (value < 0.0) {
m_negative = true;
value = -value;
} else
m_negative = false;
m_int_value = value;
value -= m_int_value;
m_frac_value = 0;
m_frac_length = 0;
while (value != 0) {
value *= 10.0;
int digit = value;
m_frac_value *= 10;
m_frac_value += digit;
m_frac_length++;
value -= digit;
if (m_frac_length > 6)
break;
}
}
String Keypad::to_string() const
{
StringBuilder builder;
if (m_negative)
builder.append("-");
builder.appendf("%ld.", m_int_value);
if (m_frac_length > 0)
builder.appendf("%0*ld", m_frac_length, m_frac_value);
return builder.to_string();
}

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#pragma once
#include <AK/AKString.h>
// This type implements number typing and
// displaying mechanics. It does not perform
// any arithmetic operations or anything on
// the values it deals with.
class Keypad final {
public:
Keypad();
~Keypad();
void type_digit(int digit);
void type_decimal_point();
void type_backspace();
double value() const;
void set_value(double);
String to_string() const;
private:
// Internal representation ofthe current decimal value.
bool m_negative { false };
long m_int_value { 0 };
long m_frac_value { 0 };
int m_frac_length { 0 };
// E.g. for -35.004200,
// m_negative = true
// m_int_value = 35
// m_frac_value = 4200
// m_frac_length = 6
enum class State {
External,
TypingInteger,
TypingDecimal
};
State m_state { State::External };
};

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include ../../Makefile.common
OBJS = \
Calculator.o \
Keypad.o \
CalculatorWidget.o \
main.o
APP = Calculator
include ../Makefile.common

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#include "CalculatorWidget.h"
#include <LibGUI/GApplication.h>
#include <LibGUI/GWindow.h>
int main(int argc, char** argv)
{
GApplication app(argc, argv);
auto* window = new GWindow;
window->set_title("Calculator");
window->set_resizable(false);
window->set_rect({ 300, 200, 254, 213 });
auto* calc_widget = new CalculatorWidget(nullptr);
window->set_main_widget(calc_widget);
window->show();
return app.exec();
}

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@ -84,6 +84,7 @@ cp ../Applications/QuickShow/QuickShow mnt/bin/QuickShow
cp ../Applications/Piano/Piano mnt/bin/Piano
cp ../Applications/SystemDialog/SystemDialog mnt/bin/SystemDialog
cp ../Applications/ChanViewer/ChanViewer mnt/bin/ChanViewer
cp ../Applications/Calculator/Calculator mnt/bin/Calculator
cp ../Demos/HelloWorld/HelloWorld mnt/bin/HelloWorld
cp ../Demos/HelloWorld2/HelloWorld2 mnt/bin/HelloWorld2
cp ../Demos/RetroFetch/RetroFetch mnt/bin/RetroFetch
@ -118,6 +119,7 @@ ln -s QuickShow mnt/bin/qs
ln -s Piano mnt/bin/pi
ln -s SystemDialog mnt/bin/sd
ln -s ChanViewer mnt/bin/cv
ln -s Calculator mnt/bin/calc
echo "done"
# Run local sync script, if it exists

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@ -44,6 +44,7 @@ build_targets="$build_targets ../Applications/QuickShow"
build_targets="$build_targets ../Applications/Piano"
build_targets="$build_targets ../Applications/SystemDialog"
build_targets="$build_targets ../Applications/ChanViewer"
build_targets="$build_targets ../Applications/Calculator"
build_targets="$build_targets ../DevTools/VisualBuilder"
build_targets="$build_targets ../Games/Minesweeper"
build_targets="$build_targets ../Games/Snake"