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MasterWord: Display messages in a statusbar
In the "inspiration" for this game, messages are displayed on top of the game area in case an invalid guess is inputted. After a few seconds, they disappear. In a similar fashion, a statusbar is created on the game window and similar messages are outputted there.
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parent
d3588a9a2b
commit
cc5ea3aa4c
Notes:
sideshowbarker
2024-07-17 08:27:05 +09:00
Author: https://github.com/kuzux Commit: https://github.com/SerenityOS/serenity/commit/cc5ea3aa4c Pull-request: https://github.com/SerenityOS/serenity/pull/16377 Reviewed-by: https://github.com/davidot ✅
5 changed files with 94 additions and 19 deletions
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@ -4,10 +4,16 @@ serenity_component(
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TARGETS MasterWord
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)
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compile_gml(MasterWord.gml MasterWordGML.h master_word_gml)
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set(SOURCES
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main.cpp
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WordGame.cpp
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)
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set(GENERATED_SOURCES
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MasterWordGML.h
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)
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serenity_app(MasterWord ICON app-masterword)
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target_link_libraries(MasterWord PRIVATE LibCore LibGfx LibGUI LibConfig LibMain LibDesktop)
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13
Userland/Games/MasterWord/MasterWord.gml
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13
Userland/Games/MasterWord/MasterWord.gml
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@ -0,0 +1,13 @@
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@GUI::Widget {
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layout: @GUI::VerticalBoxLayout {
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spacing: 0
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}
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@MasterWord::WordGame {
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name: "word_game"
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}
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@GUI::Statusbar {
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name: "statusbar"
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}
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}
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@ -7,18 +7,25 @@
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#include "WordGame.h"
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#include <AK/QuickSort.h>
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#include <AK/Random.h>
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#include <AK/StringView.h>
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#include <LibConfig/Client.h>
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#include <LibCore/Stream.h>
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#include <LibCore/Timer.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Widget.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Font/FontDatabase.h>
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#include <LibGfx/Palette.h>
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REGISTER_WIDGET(MasterWord, WordGame)
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// TODO: Add stats
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namespace MasterWord {
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WordGame::WordGame()
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: m_clear_message_timer(Core::Timer::create_single_shot(5000, [this] { clear_message(); }))
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{
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read_words();
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m_num_letters = Config::read_i32("MasterWord"sv, ""sv, "word_length"sv, 5);
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@ -42,6 +49,7 @@ void WordGame::reset()
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reset();
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}
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}
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clear_message();
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update();
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}
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@ -82,10 +90,17 @@ void WordGame::keydown_event(GUI::KeyEvent& event)
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m_current_guess = m_current_guess.substring(0, m_current_guess.length() - 1);
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m_last_word_not_in_dictionary = false;
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}
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// If enough letters and return pressed
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else if (m_current_guess.length() == m_num_letters && event.key() == KeyCode::Key_Return) {
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if (is_in_dictionary(m_current_guess)) {
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// If return pressed
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else if (event.key() == KeyCode::Key_Return) {
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if (m_current_guess.length() < m_num_letters) {
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show_message("Not enough letters"sv);
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} else if (!is_in_dictionary(m_current_guess)) {
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show_message("Not in dictionary"sv);
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m_last_word_not_in_dictionary = true;
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} else {
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m_last_word_not_in_dictionary = false;
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clear_message();
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add_guess(m_current_guess);
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auto won = m_current_guess == m_current_word;
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m_current_guess = {};
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@ -96,8 +111,6 @@ void WordGame::keydown_event(GUI::KeyEvent& event)
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GUI::MessageBox::show(window(), DeprecatedString::formatted("You lose!\nThe word was {}", m_current_word), "MasterWord"sv);
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reset();
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}
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} else {
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m_last_word_not_in_dictionary = true;
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}
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}
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@ -291,3 +304,19 @@ void WordGame::add_guess(AK::StringView guess)
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m_guesses.append({ guess, letter_states });
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update();
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}
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void WordGame::show_message(StringView message) const
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{
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m_clear_message_timer->restart();
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if (on_message)
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on_message(message);
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}
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void WordGame::clear_message() const
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{
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m_clear_message_timer->stop();
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if (on_message)
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on_message({});
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}
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}
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@ -7,10 +7,16 @@
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#pragma once
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#include <AK/DeprecatedString.h>
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#include <AK/Forward.h>
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#include <AK/RefPtr.h>
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#include <AK/StringView.h>
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#include <AK/Vector.h>
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#include <LibCore/Timer.h>
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#include <LibGUI/Frame.h>
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#include <LibGfx/Rect.h>
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namespace MasterWord {
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class WordGame : public GUI::Frame {
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C_OBJECT(WordGame);
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@ -32,9 +38,13 @@ public:
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void add_guess(AK::StringView guess);
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bool is_in_dictionary(AK::StringView guess);
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Function<void(Optional<StringView>)> on_message;
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private:
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WordGame();
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void read_words();
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void show_message(StringView message) const;
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void clear_message() const;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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@ -76,4 +86,8 @@ private:
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AK::DeprecatedString m_current_word;
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HashMap<size_t, AK::Vector<DeprecatedString>> m_words;
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NonnullRefPtr<Core::Timer> m_clear_message_timer;
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};
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}
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@ -6,6 +6,7 @@
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#include "WordGame.h"
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#include <AK/URL.h>
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#include <Games/MasterWord/MasterWordGML.h>
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#include <LibConfig/Client.h>
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#include <LibCore/System.h>
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#include <LibDesktop/Launcher.h>
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@ -16,6 +17,7 @@
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#include <LibGUI/InputBox.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/Window.h>
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#include <LibMain/Main.h>
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@ -44,20 +46,24 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->set_title("MasterWord");
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window->set_resizable(false);
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auto game = TRY(window->try_set_main_widget<WordGame>());
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auto main_widget = TRY(window->try_set_main_widget<GUI::Widget>());
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main_widget->load_from_gml(master_word_gml);
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auto& game = *main_widget->find_descendant_of_type_named<MasterWord::WordGame>("word_game");
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auto& statusbar = *main_widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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auto use_system_theme = Config::read_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
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game->set_use_system_theme(use_system_theme);
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game.set_use_system_theme(use_system_theme);
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auto shortest_word = game->shortest_word();
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auto longest_word = game->longest_word();
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auto shortest_word = game.shortest_word();
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auto longest_word = game.longest_word();
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window->resize(game->game_size());
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window->resize(game.game_size());
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window->set_focused_widget(&game);
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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game->reset();
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game.reset();
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})));
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TRY(game_menu->try_add_separator());
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@ -79,8 +85,8 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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word_length = maybe_word_length.value();
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Config::write_i32("MasterWord"sv, ""sv, "word_length"sv, word_length);
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game->set_word_length(word_length);
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window->resize(game->game_size());
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game.set_word_length(word_length);
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window->resize(game.game_size());
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}
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})));
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TRY(settings_menu->try_add_action(GUI::Action::create("Set &Number Of Guesses", [&](auto&) {
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@ -95,22 +101,22 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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max_guesses = maybe_max_guesses.value();
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Config::write_i32("MasterWord"sv, ""sv, "max_guesses"sv, max_guesses);
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game->set_max_guesses(max_guesses);
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window->resize(game->game_size());
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game.set_max_guesses(max_guesses);
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window->resize(game.game_size());
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}
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})));
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auto toggle_check_guesses = GUI::Action::create_checkable("Check &Guesses in dictionary", [&](auto& action) {
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auto checked = action.is_checked();
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game->set_check_guesses_in_dictionary(checked);
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game.set_check_guesses_in_dictionary(checked);
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Config::write_bool("MasterWord"sv, ""sv, "check_guesses_in_dictionary"sv, checked);
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});
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toggle_check_guesses->set_checked(game->is_checking_guesses());
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toggle_check_guesses->set_checked(game.is_checking_guesses());
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TRY(settings_menu->try_add_action(toggle_check_guesses));
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auto theme_menu = TRY(window->try_add_menu("&Theme"));
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auto system_theme_action = GUI::Action::create("&System", [&](auto&) {
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game->set_use_system_theme(true);
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game.set_use_system_theme(true);
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Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, true);
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});
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system_theme_action->set_checkable(true);
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@ -118,7 +124,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(theme_menu->try_add_action(system_theme_action));
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auto wordle_theme_action = GUI::Action::create("&Wordle", [&](auto&) {
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game->set_use_system_theme(false);
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game.set_use_system_theme(false);
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Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
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});
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wordle_theme_action->set_checkable(true);
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@ -138,6 +144,13 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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})));
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TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("MasterWord", app_icon, window)));
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game.on_message = [&](auto message) {
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if (!message.has_value())
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statusbar.set_text("");
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else
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statusbar.set_text(*message);
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};
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window->show();
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window->set_icon(app_icon.bitmap_for_size(16));
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