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LibJS+LibWeb: Restore type safety of Realm::set_global_object()
The changes from 8a03b17
to allow any JS::Value aren't a good fit, as
shown by the excessive amount of verify_cast needed :^)
This commit is contained in:
parent
64b29eb459
commit
c8f1651761
Notes:
sideshowbarker
2024-07-17 08:24:07 +09:00
Author: https://github.com/linusg Commit: https://github.com/SerenityOS/serenity/commit/c8f1651761 Pull-request: https://github.com/SerenityOS/serenity/pull/14784
10 changed files with 27 additions and 36 deletions
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@ -61,7 +61,7 @@ JS_DEFINE_NATIVE_FUNCTION($262Object::create_realm)
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VERIFY(realm);
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auto* realm_global_object = vm.heap().allocate_without_global_object<GlobalObject>(*realm);
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VERIFY(realm_global_object);
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realm->set_global_object(realm_global_object, js_undefined());
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realm->set_global_object(realm_global_object, nullptr);
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realm_global_object->set_associated_realm(*realm);
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realm_global_object->initialize_global_object();
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return Value(realm_global_object->$262());
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@ -47,13 +47,11 @@ public:
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interpreter->m_global_execution_context = MUST(Realm::initialize_host_defined_realm(
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vm,
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[&](Realm& realm) -> Value {
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[&](Realm& realm) -> GlobalObject* {
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global_object = interpreter->heap().allocate_without_global_object<GlobalObjectType>(realm, forward<Args>(args)...);
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return global_object;
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},
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[](Realm&) -> Value {
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return js_undefined();
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}));
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nullptr));
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// NOTE: These are not in the spec.
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static FlyString global_execution_context_name = "(global execution context)";
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@ -21,7 +21,7 @@ Realm* Realm::create(VM& vm)
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}
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// 9.6 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
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ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_defined_realm(VM& vm, Function<Value(Realm&)> create_global_object, Function<Value(Realm&)> create_global_this_value)
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ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_defined_realm(VM& vm, Function<GlobalObject*(Realm&)> create_global_object, Function<GlobalObject*(Realm&)> create_global_this_value)
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{
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DeferGC defer_gc(vm.heap());
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@ -46,20 +46,16 @@ ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_define
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// 7. If the host requires use of an exotic object to serve as realm's global object,
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// let global be such an object created in a host-defined manner.
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// Otherwise, let global be undefined, indicating that an ordinary object should be created as the global object.
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Value global;
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GlobalObject* global = nullptr;
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if (create_global_object)
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global = create_global_object(*realm);
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else
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global = js_undefined();
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// 8. If the host requires that the this binding in realm's global scope return an object other than the global object,
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// let thisValue be such an object created in a host-defined manner.
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// Otherwise, let thisValue be undefined, indicating that realm's global this binding should be the global object.
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Value this_value;
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GlobalObject* this_value = nullptr;
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if (create_global_this_value)
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this_value = create_global_this_value(*realm);
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else
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this_value = js_undefined();
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// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
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realm->set_global_object(global, this_value);
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@ -75,34 +71,33 @@ ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_define
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}
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// 9.3.3 SetRealmGlobalObject ( realmRec, globalObj, thisValue ), https://tc39.es/ecma262/#sec-setrealmglobalobject
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void Realm::set_global_object(Value global_object, Value this_value)
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void Realm::set_global_object(GlobalObject* global_object, GlobalObject* this_value)
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{
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// 1. If globalObj is undefined, then
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if (global_object.is_undefined()) {
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if (global_object == nullptr) {
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// NOTE: Step 1 is not supported, the global object must be allocated elsewhere.
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VERIFY_NOT_REACHED();
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}
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// 2. Assert: Type(globalObj) is Object.
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VERIFY(global_object.is_object());
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VERIFY(is<GlobalObject>(global_object.as_object()));
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VERIFY(global_object);
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// Non-standard
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verify_cast<GlobalObject>(global_object.as_object()).set_associated_realm(*this);
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global_object->set_associated_realm(*this);
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// 3. If thisValue is undefined, set thisValue to globalObj.
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if (this_value.is_undefined())
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if (this_value == nullptr)
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this_value = global_object;
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// Non-standard
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VERIFY(this_value.is_object());
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VERIFY(this_value);
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// 4. Set realmRec.[[GlobalObject]] to globalObj.
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m_global_object = &verify_cast<GlobalObject>(global_object.as_object());
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m_global_object = global_object;
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// 5. Let newGlobalEnv be NewGlobalEnvironment(globalObj, thisValue).
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// 6. Set realmRec.[[GlobalEnv]] to newGlobalEnv.
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m_global_environment = m_global_object->heap().allocate_without_global_object<GlobalEnvironment>(verify_cast<GlobalObject>(global_object.as_object()), this_value.as_object());
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m_global_environment = m_global_object->heap().allocate_without_global_object<GlobalEnvironment>(*global_object, *this_value);
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// 7. Return unused.
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}
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@ -26,9 +26,9 @@ public:
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Realm() = default;
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static Realm* create(VM&);
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static ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> initialize_host_defined_realm(VM&, Function<Value(Realm&)> create_global_object, Function<Value(Realm&)> create_global_this_value);
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static ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> initialize_host_defined_realm(VM&, Function<GlobalObject*(Realm&)> create_global_object, Function<GlobalObject*(Realm&)> create_global_this_value);
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void set_global_object(Value global_object, Value this_value);
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void set_global_object(GlobalObject* global_object, GlobalObject* this_value);
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[[nodiscard]] GlobalObject& global_object() const { return *m_global_object; }
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[[nodiscard]] GlobalEnvironment& global_environment() const { return *m_global_environment; }
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@ -64,7 +64,7 @@ ThrowCompletionOr<Object*> ShadowRealmConstructor::construct(FunctionObject& new
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// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
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auto* new_global_object = vm.heap().allocate_without_global_object<GlobalObject>(*realm);
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realm->set_global_object(new_global_object, js_undefined());
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realm->set_global_object(new_global_object, nullptr);
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new_global_object->initialize_global_object();
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// TODO: I don't think we should have these exactly like this, that doesn't work well with how
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@ -367,7 +367,7 @@ void queue_mutation_observer_microtask(DOM::Document& document)
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-new-javascript-realm
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NonnullOwnPtr<JS::ExecutionContext> create_a_new_javascript_realm(JS::VM& vm, Function<JS::Value(JS::Realm&)> create_global_object, Function<JS::Value(JS::Realm&)> create_global_this_value)
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NonnullOwnPtr<JS::ExecutionContext> create_a_new_javascript_realm(JS::VM& vm, Function<JS::GlobalObject*(JS::Realm&)> create_global_object, Function<JS::GlobalObject*(JS::Realm&)> create_global_this_value)
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{
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// 1. Perform InitializeHostDefinedRealm() with the provided customizations for creating the global object and the global this binding.
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// 2. Let realm execution context be the running JavaScript execution context.
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@ -49,6 +49,6 @@ struct WebEngineCustomJobCallbackData final : public JS::JobCallback::CustomData
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HTML::ClassicScript* active_script();
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JS::VM& main_thread_vm();
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void queue_mutation_observer_microtask(DOM::Document&);
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NonnullOwnPtr<JS::ExecutionContext> create_a_new_javascript_realm(JS::VM&, Function<JS::Value(JS::Realm&)> create_global_object, Function<JS::Value(JS::Realm&)> create_global_this_value);
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NonnullOwnPtr<JS::ExecutionContext> create_a_new_javascript_realm(JS::VM&, Function<JS::GlobalObject*(JS::Realm&)> create_global_object, Function<JS::GlobalObject*(JS::Realm&)> create_global_this_value);
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}
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@ -168,16 +168,16 @@ NonnullRefPtr<Document> Document::create_and_initialize(Type type, String conten
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// 5. Let realm execution context be the result of creating a new JavaScript realm given agent and the following customizations:
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auto realm_execution_context = Bindings::create_a_new_javascript_realm(
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Bindings::main_thread_vm(),
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[&](JS::Realm& realm) -> JS::Value {
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[&](JS::Realm& realm) -> JS::GlobalObject* {
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// - For the global object, create a new Window object.
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window = HTML::Window::create();
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auto* global_object = realm.heap().allocate_without_global_object<Bindings::WindowObject>(realm, *window);
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VERIFY(window->wrapper() == global_object);
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return global_object;
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},
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[](JS::Realm&) -> JS::Value {
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[](JS::Realm&) -> JS::GlobalObject* {
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// FIXME: - For the global this binding, use browsingContext's WindowProxy object.
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return JS::js_undefined();
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return nullptr;
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});
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// 6. Let topLevelCreationURL be creationURL.
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@ -121,16 +121,16 @@ NonnullRefPtr<BrowsingContext> BrowsingContext::create_a_new_browsing_context(Pa
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// 8. Let realm execution context be the result of creating a new JavaScript realm given agent and the following customizations:
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auto realm_execution_context = Bindings::create_a_new_javascript_realm(
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Bindings::main_thread_vm(),
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[&](JS::Realm& realm) -> JS::Value {
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[&](JS::Realm& realm) -> JS::GlobalObject* {
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// - For the global object, create a new Window object.
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window = HTML::Window::create();
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auto* global_object = realm.heap().allocate_without_global_object<Bindings::WindowObject>(realm, *window);
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VERIFY(window->wrapper() == global_object);
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return global_object;
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},
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[](JS::Realm&) -> JS::Value {
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[](JS::Realm&) -> JS::GlobalObject* {
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// FIXME: - For the global this binding, use browsingContext's WindowProxy object.
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return JS::js_undefined();
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return nullptr;
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});
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// 9. Let topLevelCreationURL be about:blank if embedder is null; otherwise embedder's relevant settings object's top-level creation URL.
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@ -102,7 +102,7 @@ void Worker::run_a_worker(AK::URL& url, EnvironmentSettingsObject& outside_setti
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// 7. Let realm execution context be the result of creating a new JavaScript realm given agent and the following customizations:
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auto realm_execution_context = Bindings::create_a_new_javascript_realm(
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*m_worker_vm,
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[&](JS::Realm& realm) -> JS::Value {
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[&](JS::Realm& realm) -> JS::GlobalObject* {
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// 7a. For the global object, if is shared is true, create a new SharedWorkerGlobalScope object.
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// 7b. Otherwise, create a new DedicatedWorkerGlobalScope object.
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// FIXME: Proper support for both SharedWorkerGlobalScope and DedicatedWorkerGlobalScope
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@ -113,9 +113,7 @@ void Worker::run_a_worker(AK::URL& url, EnvironmentSettingsObject& outside_setti
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m_worker_scope = m_worker_vm->heap().allocate_without_global_object<JS::GlobalObject>(realm);
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return m_worker_scope;
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},
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[&](JS::Realm&) -> JS::Value {
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return JS::js_undefined();
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});
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nullptr);
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m_worker_realm = realm_execution_context->realm;
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m_console = adopt_ref(*new WorkerDebugConsoleClient(m_worker_scope->console()));
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