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Kernel: Ensure KeyEvent::key sent to Userspace respects keyboard layout
Before, only KeyEvent::code_point took the user's keyboard layout into consideration, while KeyEvent::key was hardcoded QWERTY. This affected, among other things, Vim Emulation. Now, KeyEvent::key respects the user's keyboard layout, so will be the same as KeyEvent::code_point for visible (alphanumeric + symbol) keys. Co-Authored-By: Ben Wiederhake <BenWiederhake.GitHub@gmx.de>
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Notes:
sideshowbarker
2024-07-18 00:39:54 +09:00
Author: https://github.com/macarc 🔰 Commit: https://github.com/SerenityOS/serenity/commit/bffdc056a22 Pull-request: https://github.com/SerenityOS/serenity/pull/11023 Reviewed-by: https://github.com/kleinesfilmroellchen ✅
2 changed files with 94 additions and 0 deletions
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@ -167,3 +167,92 @@ inline const char* key_code_to_string(KeyCode key)
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return nullptr;
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}
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}
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inline KeyCode visible_code_point_to_key_code(u32 code_point)
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{
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switch (code_point) {
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#define MATCH_ALPHA(letter) \
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case #letter[0]: \
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case #letter[0] + 32: \
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return KeyCode::Key_##letter;
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MATCH_ALPHA(A)
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MATCH_ALPHA(B)
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MATCH_ALPHA(C)
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MATCH_ALPHA(D)
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MATCH_ALPHA(E)
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MATCH_ALPHA(F)
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MATCH_ALPHA(G)
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MATCH_ALPHA(H)
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MATCH_ALPHA(I)
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MATCH_ALPHA(J)
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MATCH_ALPHA(K)
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MATCH_ALPHA(L)
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MATCH_ALPHA(M)
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MATCH_ALPHA(N)
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MATCH_ALPHA(O)
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MATCH_ALPHA(P)
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MATCH_ALPHA(Q)
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MATCH_ALPHA(R)
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MATCH_ALPHA(S)
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MATCH_ALPHA(T)
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MATCH_ALPHA(U)
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MATCH_ALPHA(V)
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MATCH_ALPHA(W)
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MATCH_ALPHA(X)
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MATCH_ALPHA(Y)
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MATCH_ALPHA(Z)
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#undef MATCH_ALPHA
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#define MATCH_KEY(name, character) \
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case character: \
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return KeyCode::Key_##name;
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MATCH_KEY(ExclamationPoint, '!')
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MATCH_KEY(DoubleQuote, '"')
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MATCH_KEY(Hashtag, '#')
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MATCH_KEY(Dollar, '$')
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MATCH_KEY(Percent, '%')
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MATCH_KEY(Ampersand, '&')
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MATCH_KEY(Apostrophe, '\'')
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MATCH_KEY(LeftParen, '(')
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MATCH_KEY(RightParen, ')')
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MATCH_KEY(Asterisk, '*')
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MATCH_KEY(Plus, '+')
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MATCH_KEY(Comma, ',')
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MATCH_KEY(Minus, '-')
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MATCH_KEY(Period, '.')
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MATCH_KEY(Slash, '/')
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MATCH_KEY(0, '0')
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MATCH_KEY(1, '1')
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MATCH_KEY(2, '2')
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MATCH_KEY(3, '3')
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MATCH_KEY(4, '4')
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MATCH_KEY(5, '5')
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MATCH_KEY(6, '6')
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MATCH_KEY(7, '7')
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MATCH_KEY(8, '8')
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MATCH_KEY(9, '9')
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MATCH_KEY(Colon, ':')
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MATCH_KEY(Semicolon, ';')
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MATCH_KEY(LessThan, '<')
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MATCH_KEY(Equal, '=')
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MATCH_KEY(GreaterThan, '>')
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MATCH_KEY(QuestionMark, '?')
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MATCH_KEY(AtSign, '@')
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MATCH_KEY(LeftBracket, '[')
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MATCH_KEY(RightBracket, ']')
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MATCH_KEY(Backslash, '\\')
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MATCH_KEY(Circumflex, '^')
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MATCH_KEY(Underscore, '_')
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MATCH_KEY(LeftBrace, '{')
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MATCH_KEY(RightBrace, '}')
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MATCH_KEY(Pipe, '|')
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MATCH_KEY(Tilde, '~')
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MATCH_KEY(Backtick, '`')
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MATCH_KEY(Space, ' ')
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MATCH_KEY(Tab, '\t')
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#undef MATCH_KEY
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default:
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return KeyCode::Key_Invalid;
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}
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}
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@ -245,6 +245,11 @@ void KeyboardDevice::key_state_changed(u8 scan_code, bool pressed)
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event.caps_lock_on = m_caps_lock_on;
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event.code_point = HIDManagement::the().character_map().get_char(event);
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// If using a non-QWERTY layout, event.key needs to be updated to be the same as event.code_point
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KeyCode mapped_key = visible_code_point_to_key_code(event.code_point);
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if (mapped_key != KeyCode::Key_Invalid)
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event.key = mapped_key;
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if (pressed)
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event.flags |= Is_Press;
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if (HIDManagement::the().m_client)
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