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LibWeb: Wait for media candidates without endlessly queueing microtasks
Rather than queueing microtasks ad nauseam to check if a media element has a new source candidate, let the media element tell us when it might have a new child to inspect. This removes endless CPU churn in cases where there is never a candidate that we can play.
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b865277275
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sideshowbarker
2024-07-16 21:45:42 +09:00
Author: https://github.com/trflynn89 Commit: https://github.com/SerenityOS/serenity/commit/b865277275 Pull-request: https://github.com/SerenityOS/serenity/pull/18981
2 changed files with 23 additions and 6 deletions
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@ -452,6 +452,7 @@ public:
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Base::visit_edges(visitor);
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visitor.visit(m_media_element);
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visitor.visit(m_candidate);
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visitor.visit(m_previously_failed_candidate);
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}
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WebIDL::ExceptionOr<void> process_candidate()
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@ -500,6 +501,15 @@ public:
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return {};
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}
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WebIDL::ExceptionOr<void> process_next_candidate()
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{
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if (!m_previously_failed_candidate)
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return {};
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TRY(wait_for_next_candidate(*m_previously_failed_candidate));
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return {};
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}
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private:
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WebIDL::ExceptionOr<void> failed_with_elements()
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{
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@ -573,16 +583,15 @@ private:
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WebIDL::ExceptionOr<void> wait_for_next_candidate(JS::NonnullGCPtr<DOM::Node> previous_candidate)
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{
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// FIXME: We implement the "waiting" by constantly queueing a microtask to check if the previous candidate now
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// has a sibling. It might be nicer for the DOM tree to just tell us when the sibling becomes available.
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// NOTE: If there isn't another candidate to check, we implement the "waiting" step by returning until the media
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// element's children have changed.
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if (previous_candidate->next_sibling() == nullptr) {
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queue_a_microtask(&m_media_element->document(), [this, previous_candidate]() {
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wait_for_next_candidate(previous_candidate).release_value_but_fixme_should_propagate_errors();
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});
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m_previously_failed_candidate = previous_candidate;
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return {};
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}
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m_previously_failed_candidate = nullptr;
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// FIXME: 22. Await a stable state. The synchronous section consists of all the remaining steps of this algorithm until
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// the algorithm says the synchronous section has ended. (Steps in synchronous sections are marked with ⌛.)
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@ -601,8 +610,15 @@ private:
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JS::NonnullGCPtr<HTMLMediaElement> m_media_element;
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JS::NonnullGCPtr<HTMLSourceElement> m_candidate;
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JS::GCPtr<DOM::Node> m_previously_failed_candidate;
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};
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void HTMLMediaElement::children_changed()
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{
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if (m_source_element_selector)
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m_source_element_selector->process_next_candidate().release_value_but_fixme_should_propagate_errors();
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}
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// https://html.spec.whatwg.org/multipage/media.html#concept-media-load-algorithm
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WebIDL::ExceptionOr<void> HTMLMediaElement::select_resource()
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{
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@ -93,6 +93,7 @@ protected:
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virtual void parse_attribute(DeprecatedFlyString const& name, DeprecatedString const& value) override;
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virtual void did_remove_attribute(DeprecatedFlyString const&) override;
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virtual void removed_from(DOM::Node*) override;
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virtual void children_changed() override;
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// Override in subclasses to handle implementation-specific behavior when the element state changes
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// to playing or paused, e.g. to start/stop play timers.
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