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Ports/sdl12-compat: Update sdl12-compat to version 1.2.64
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parent
c56fe70d3a
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b5fd70c7b3
Notes:
sideshowbarker
2024-07-17 06:39:26 +09:00
Author: https://github.com/EWouters Commit: https://github.com/SerenityOS/serenity/commit/b5fd70c7b3 Pull-request: https://github.com/SerenityOS/serenity/pull/20901 Reviewed-by: https://github.com/gmta ✅ Reviewed-by: https://github.com/timschumi
3 changed files with 5 additions and 5 deletions
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@ -282,7 +282,7 @@ This list is also available at [ports.serenityos.net](https://ports.serenityos.n
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| [`rvvm`](rvvm/) | RVVM - The RISC-V Virtual Machine | 0.5 | https://github.com/LekKit/RVVM |
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| [`rvvm`](rvvm/) | RVVM - The RISC-V Virtual Machine | 0.5 | https://github.com/LekKit/RVVM |
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| [`sam`](sam/) | Software Automatic Mouth (SAM) | c86ea39 | https://github.com/vidarh/SAM |
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| [`sam`](sam/) | Software Automatic Mouth (SAM) | c86ea39 | https://github.com/vidarh/SAM |
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| [`scummvm`](scummvm/) | ScummVM | 2.7.1 | https://www.scummvm.org/ |
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| [`scummvm`](scummvm/) | ScummVM | 2.7.1 | https://www.scummvm.org/ |
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| [`sdl12-compat`](sdl12-compat/) | SDL2 compatibility layer for SDL 1.2 games | 1.2.56 | https://github.com/libsdl-org/sdl12-compat/ |
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| [`sdl12-compat`](sdl12-compat/) | SDL2 compatibility layer for SDL 1.2 games | 1.2.64 | https://github.com/libsdl-org/sdl12-compat/ |
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| [`SDL2`](SDL2/) | Simple DirectMedia Layer (SDL2) | 2.28.2 | https://github.com/libsdl-org/SDL |
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| [`SDL2`](SDL2/) | Simple DirectMedia Layer (SDL2) | 2.28.2 | https://github.com/libsdl-org/SDL |
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| [`SDL2-GNUBoy`](SDL2-GNUBoy/) | SDL2 GNUBoy | 1.2.1 | https://github.com/AlexOberhofer/SDL2-GNUBoy |
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| [`SDL2-GNUBoy`](SDL2-GNUBoy/) | SDL2 GNUBoy | 1.2.1 | https://github.com/AlexOberhofer/SDL2-GNUBoy |
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| [`SDL2_gfx`](SDL2_gfx/) | SDL2\_gfx (Graphics primitives add-on for SDL2) | 1.0.4 | https://sourceforge.net/projects/sdl2gfx/ |
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| [`SDL2_gfx`](SDL2_gfx/) | SDL2\_gfx (Graphics primitives add-on for SDL2) | 1.0.4 | https://sourceforge.net/projects/sdl2gfx/ |
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@ -1,10 +1,10 @@
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#!/usr/bin/env -S bash ../.port_include.sh
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#!/usr/bin/env -S bash ../.port_include.sh
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port='sdl12-compat'
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port='sdl12-compat'
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version='1.2.56'
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version='1.2.64'
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workdir="sdl12-compat-release-${version}"
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workdir="sdl12-compat-release-${version}"
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useconfigure='true'
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useconfigure='true'
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files=(
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files=(
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"https://github.com/libsdl-org/sdl12-compat/archive/refs/tags/release-${version}.tar.gz#f62f3e15f95aade366ee6c03f291e8825c4689390a6be681535259a877259c58"
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"https://github.com/libsdl-org/sdl12-compat/archive/refs/tags/release-${version}.tar.gz#3e308e817c7f0c6383225485e9a67bf1119ad684b8cc519038671cc1b5d29861"
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)
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)
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depends=(
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depends=(
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'SDL2'
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'SDL2'
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@ -12,10 +12,10 @@ but disabling fullscreen at this point fixes the flickering.
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1 file changed, 1 insertion(+), 1 deletion(-)
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
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diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
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index 2dddc16937882f66c315f099f506704851b32d8e..57ace97794e7507d228f1dd076202d3aa22810c6 100644
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index 8d07936f35df5f0874e7f8466e79cb9af0397d93..1915ab718f3fa1d40bd168a119e0f19617ab0fc5 100644
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--- a/src/SDL12_compat.c
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--- a/src/SDL12_compat.c
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+++ b/src/SDL12_compat.c
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+++ b/src/SDL12_compat.c
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@@ -5894,7 +5894,7 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
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@@ -6167,7 +6167,7 @@ SetVideoModeImpl(int width, int height, int bpp, Uint32 flags12)
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SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
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SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
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SDL20_SetWindowSize(VideoWindow20, width, height); /* not scaled_width, scaled_height */
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SDL20_SetWindowSize(VideoWindow20, width, height); /* not scaled_width, scaled_height */
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if (was_fullscreen) {
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if (was_fullscreen) {
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