LibWeb: Add WebGLBuffer

This commit is contained in:
Jelle Raaijmakers 2024-11-13 09:35:57 +01:00 committed by Andreas Kling
parent e6ee7f3e64
commit b21857b265
Notes: github-actions[bot] 2024-11-13 10:43:35 +00:00
8 changed files with 56 additions and 1 deletions

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@ -777,6 +777,7 @@ set(SOURCES
WebDriver/TimeoutsConfiguration.cpp WebDriver/TimeoutsConfiguration.cpp
WebGL/EventNames.cpp WebGL/EventNames.cpp
WebGL/OpenGLContext.cpp WebGL/OpenGLContext.cpp
WebGL/WebGLBuffer.cpp
WebGL/WebGLContextAttributes.cpp WebGL/WebGLContextAttributes.cpp
WebGL/WebGLContextEvent.cpp WebGL/WebGLContextEvent.cpp
WebGL/WebGLObject.cpp WebGL/WebGLObject.cpp

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@ -0,0 +1,21 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/WebGLBufferPrototype.h>
#include <LibWeb/WebGL/WebGLBuffer.h>
namespace Web::WebGL {
JS_DEFINE_ALLOCATOR(WebGLBuffer);
WebGLBuffer::WebGLBuffer(JS::Realm& realm)
: WebGLObject(realm)
{
}
WebGLBuffer::~WebGLBuffer() = default;
}

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@ -0,0 +1,24 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
class WebGLBuffer final : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLBuffer, WebGLObject);
JS_DECLARE_ALLOCATOR(WebGLBuffer);
public:
virtual ~WebGLBuffer();
protected:
explicit WebGLBuffer(JS::Realm&);
};
}

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@ -0,0 +1,6 @@
#import <WebGL/WebGLObject.idl>
// https://registry.khronos.org/webgl/specs/latest/1.0/#5.4
[Exposed=(Window,Worker)]
interface WebGLBuffer : WebGLObject {
};

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@ -11,7 +11,7 @@
namespace Web::WebGL { namespace Web::WebGL {
class WebGLObject : public Bindings::PlatformObject { class WebGLObject : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(WebGLRenderingContextBase, Bindings::PlatformObject); WEB_PLATFORM_OBJECT(WebGLObject, Bindings::PlatformObject);
public: public:
virtual ~WebGLObject(); virtual ~WebGLObject();

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@ -359,6 +359,7 @@ libweb_js_bindings(WebAudio/GainNode)
libweb_js_bindings(WebAudio/OfflineAudioContext) libweb_js_bindings(WebAudio/OfflineAudioContext)
libweb_js_bindings(WebAudio/OscillatorNode) libweb_js_bindings(WebAudio/OscillatorNode)
libweb_js_bindings(WebAudio/PeriodicWave) libweb_js_bindings(WebAudio/PeriodicWave)
libweb_js_bindings(WebGL/WebGLBuffer)
libweb_js_bindings(WebGL/WebGLContextEvent) libweb_js_bindings(WebGL/WebGLContextEvent)
libweb_js_bindings(WebGL/WebGLObject) libweb_js_bindings(WebGL/WebGLObject)
libweb_js_bindings(WebGL/WebGLRenderingContext) libweb_js_bindings(WebGL/WebGLRenderingContext)

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@ -371,6 +371,7 @@ standard_idl_files = [
"//Userland/Libraries/LibWeb/WebAudio/OfflineAudioContext.idl", "//Userland/Libraries/LibWeb/WebAudio/OfflineAudioContext.idl",
"//Userland/Libraries/LibWeb/WebAudio/OscillatorNode.idl", "//Userland/Libraries/LibWeb/WebAudio/OscillatorNode.idl",
"//Userland/Libraries/LibWeb/WebAudio/PeriodicWave.idl", "//Userland/Libraries/LibWeb/WebAudio/PeriodicWave.idl",
"//Userland/Libraries/LibWeb/WebGL/WebGLBuffer.idl",
"//Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.idl", "//Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.idl",
"//Userland/Libraries/LibWeb/WebGL/WebGLObject.idl", "//Userland/Libraries/LibWeb/WebGL/WebGLObject.idl",
"//Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.idl", "//Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.idl",

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@ -390,6 +390,7 @@ VisualViewport
WeakMap WeakMap
WeakRef WeakRef
WeakSet WeakSet
WebGLBuffer
WebGLContextEvent WebGLContextEvent
WebGLObject WebGLObject
WebGLRenderingContext WebGLRenderingContext